– Hmm, I think I heard something about it. What kind of goods do you sell? – the Lunarian asked, imagining this gentleman fighting with a few other gentlemen in a dark basement with lockers. Hmm, what a wonderful sight! – By the way, a beautiful monocle.
Posts from 🍁Nine Ancient Obelisks
- Hahaha, thanks. - The giant restrained himself from slapping the guy on the back, as Baka had done some time ago; his palm was obviously heavier than that of an ordinary man, and such a blow during a meal could easily be fatal. - The only good thing about that job was that it wasn't hard to find a woman to warm the bed, but I think they would send me to hell for my past methods in Asuguh. Have you heard about it, by the way, or not yet?
- He was talking about the "Gates of Exile," southeast of us. - Baka decided to explain. - About twenty years ago, our country decided to abandon prisons, and since then, minor and medium offenses are punishable by fines or unpaid labor, and more serious offenses result in exile across the southern border. This is essentially a death sentence, but since it is carried out by nature and not in public, no one seems to take direct responsibility for it.
- Oh, I was just thinking about that today when I was taking care of things, - remembering his brilliant morning thoughts, Alamush didn't miss the opportunity to share them, - there used to be these aliens, coming to us from other worlds. And those who produced offspring essentially left not only their own mark on our world, but also the mark of an entire world! That's... significant. But those who just died left nothing behind, as if they never existed.
- ... As for the training, - Baka decided to ignore his older brother's important thought. - We have a very hierarchical society in our country, and it's essentially a stratocracy. The king is in charge, and whatever he says goes. And we, the nine heads, are a kind of king-ministers: army, guard, and administrative resources all in one. Our job is to ensure that the king's will is carried out, but each of us has our own methods. I don't put too much pressure on my guys, as long as they do their job properly. But the other eight have their own ideas, so it all depends on where you decide to build your career.
- I heard that in the homeland of the current leader, servants had their heads cut off for spilling a drop of tea, so it might be tough. To be honest, I don't know much about them, except that, unlike our friend Alamush, they probably drink matcha and sake with sushi, rather than rooibos and cocktails. - He sighs. - They used to be a unit of professional warriors, but in the last two decades, they have essentially merged with this overseas clan. If you want to get in touch with them, go to Sizki and write "XYZ" on the city bulletin board.
- It sounds mysterious. But for now, it looks like I have only one path, - after chewing another piece, Ghenza takes out a fresh notebook and writes "Sizki," then draws two lines from it: "become a boss" and "become a cool spy - write XYZ on the board." After thinking, he adds a third - "work hard for myself." - Well, I've thought about it, a great plan is taking shape.
Satisfied with himself, he took a sip of his drink.
Guild None Savings 148 rem Experience 70 Skill Slots 1: empty. 2: empty. 3: empty. 4: empty. Dwelling Sizki Bookworm's Diary Sizki University Student Record Book Asugukh Diary Guidebook Gourmand's Diary | Origin Male Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1. Sizki Charisma +1, Intelligence +2, Faith +2. Conviction None. Attributes Strength: 2 Endurance: 2 Perception: 2 Agility: 2 Luck: 2 Spirit: 1 Intelligence: 4 Speed: 1 Faith: 3 Beauty: 1 Charisma: 2 Parameters Health: 125 SP: 2 Initiative: 10 Accuracy: 55% Evasion: 5% Will: 5 Damage (CC): 100% Crit Chance: 5% AP: 3 Attractiveness: 0 AD: 2 Skills None. Available for learning: pickaxe (50), vulture (100), death penalty (250) | Equipment Weapon 1: Pickaxe Damage: 40 Shield/offhand/spare weapon: Head: Body: Shoulders: Hands: Boots: Accessory 1: Other 1: Magic cube +1 experience every day (works during skips). Slot: other Inventory Cherries, 01.03.1000 (1 hour) Interview with Her Majesty Lunamaria es Diesra Arual (5 hours) GE travel pass Allows using stagecoach services at the guild's expense. Fishing rod Allows catching fish. Inak's manual Allows learning the fisherman profession without Inak being nearby. 7/10 Sword that passed through space 10 hours Nitru's letter Sightseeing inspection map - Visit the administration of each city of Asugukh (Sizki). - Ask the protector or acting protector to stamp the map. - Return to us to receive a prize. 10 rem Voice of Asugukh (4 hours) Village of Cyclopes (2 hours) Thunderstorm (2 hours) Stronghold of Fun (2 hours) Scholar points Reduce the "cost" of reading books by 1 hour (1 hour is the minimum required time). Girtablilu venom Mechanically useless, but allows you to get much more enjoyment from certain activities. Autobiographies of Beata and Guyon 3 guragura cards Photo (Sveripka) |
Status: granted by the Crown for the owner's personal use until their death; cannot be sold, exchanged, or inherited; information regarding the redemption cost and corresponding procedure should be obtained from the city administration.
Rooms: bedroom, kitchen, hallway, bathroom, toilet.
Ordinary Bed
You can sleep on this bed and not worry about morning back problems.
Wall x4
A good, quality wall, but it doesn't inspire any elevated feelings with its functionality.
You can hang a picture here.
Chest of Drawers
You can store items here that you don't need to carry with you.
Mailbox
Empty.

A new day is also dawning in the capital.
General Locations
Sizka Administration
The headquarters of the Sizka Protectorate. Most interactions between the city's residents and the Asuguh government take place in this complex of buildings. You can find help in various situations here.
Adventurers' Guild
A local branch of the Adventurers' Guild.
Transportation Station
From here, you can apparently travel to other cities.
Church of Anuzish
A place of worship for the main deity of this world.
Sizka University
One of the most prestigious educational institutions on the continent.
Mazzard
A newspaper (Cherry Blossoms), a printing house (Mazzard Publishing). One of the oldest enterprises in the city.
Sizka Light
A hospital.
Favorable Wind
A store selling various goods.
Kuromod
A store selling exotic goods.
Alastia Studio
The home of a famous sculptor in the city.
Royal Palace
The residence of the king and the place where most state decisions are made.
Temple of Nanaya
A place of worship for one of the three Calcite goddesses.
Temple of Nammu Ai
A place of worship for one of the three Calcite goddesses.
Gura Gura
A store selling collectible cards.
Great Library of Sizka
A center of knowledge.
Craftsmen's Guild
The headquarters of the Craftsmen's Guild.
Notice Board
A place where you can post an announcement...
Lunarian Community
Most of the Lunarians who have settled in the country live here.
Sizka Market
They say you can buy anything your heart desires here, but it's probably just an exaggeration.
The Edge of Taste
A restaurant.
Locations Requiring Awareness
Asmidul's Apartments
Fully armed, Ushumgallu feels his accuracy decrease by 20%, and his evasion by 10%.- It's a little unusual, isn't it? - Honor suddenly asked, peering inside, - I heard that it's normal... You just need to get used to it. Well, maybe you already knew that, and I'm just being smart. Sir Kire has arrived.
H-Honor," Iliman tugged at his comrade's sleeve and whispered, "this is all... suspicious. What if it's some kind of kidnapper?
- Come on, that only happens in books.
- Really?... Okay...
- I shouldn't have even left the house; a brick might fall on my head, or lightning might strike... - the Calcite muttered quietly, but loud enough for Iliman to hear. Sometimes, it only took a few minutes for Ushumgallu to seriously dislike someone, and Iliman was one of those people.
e si ieu muoir, er mi grans deliuriers
- Besides, who's going to close the gates, huh? Listen, boss, how are you with that? - the youngsters worried. - Otherwise, we might miss the mark with our calling, look what Alamush is saying. They might start nitpicking over trivial things, and that won't end well.
- It sounds mysterious. But for now, it looks like I have only one path, - after chewing another piece, Genza takes out a fresh notebook and writes "Sizki," and then draws two lines from it: "become a boss" and "become a cool spy - write XYZ on the board." After thinking, he adds a third - "work hard for myself." - Well, I've thought about it, a great plan is taking shape.
Added 11 minutes later
- Camistella Lane, what a beautiful name... Hmm, yes, I think I already had the opportunity to exchange greetings with your parents in the past. - General Goods tried to look his interlocutor in the eye or somewhere to the side, fearing to inadvertently lower his gaze to where he thought he shouldn't be looking. - I think that such a well-mannered daughter is a great source of pride for them. - The offer to take a walk together made the man nervous. - Are you sure it won't be a burden for you? ... It would be a great honor for me to keep you company, but... we're not relatives, and the age difference between us is too big for friends.
Bakavopros receives a nod:
- Thank you. It's a good day indeed.
"I shouldn't have even left the house; a brick might fall on my head, or I might get struck by lightning..." the calcite-skinned creature muttered quietly, but loud enough for Illiman to hear.
For some, the next few hours dragged on agonizingly, while for others, they flew by in an instant. Sir Kire forced the boys to walk around the outskirts of Faris for six hours - without food, breaks, or even conversation. It was just a brisk walk across rough terrain, and yet it made the boys quite tired, especially because they had to carry their new equipment. After that, he made them practice with their chosen weapons for an hour.
- "Ugh, I broke a nail," Sheila said, disgruntled, as she put her injured index finger in her mouth. "It's going to take forever to heal."
- "Well!" the wandering knight clapped his hands. "I think you're ready now."
- "W-we... home?" The panting Illiman looked at the instructor with hope in his eyes. "Finally..."
- "No, this is just the beginning! Now, the four of you must fight each other. This will be the best lesson possible for you to get acquainted with your equipment!"
Sir Kire's Competition
First place: 200 experience points.
Second place: 150 experience points.
Third place: 100 experience points.
Fourth place: 50 experience points.
All participants will unlock the basic skill of using their chosen equipment.
Guild Outside the guild Savings 181 rem Experience 75 Skill slots 1: Frenzy II The character survives a lethal attack with 1 HP and delivers a counterstrike (higher priority than a counterattack). | Origin Male Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1. Farris Agility +3, perception +2. Conviction Nammu Ai Base effect: +30% to earnings, +2 to endurance. Faith effect: each point of faith increases the character's health by 10%. Characteristics Strength: 2 Endurance: 4 Perception: 4 Agility: 5 Luck: 2 Spirit: 1 Intellect: 1 Speed: 1 Faith: 1 Beauty: 1 Charisma: 1 Parameters Health: 192 SP: 2 Initiative: 10 Accuracy: 65% (67%) Evasion: 20% Will: 5 Damage (BB): 100% Crit chance: 5% AP: 1 Attractiveness: 0 AD: 1 Defense: (28) Skills Combat gear proficiency skill. Two-handed sword proficiency skill. Crits - Claymore: damage is doubled. Frenzy II The character survives a lethal attack with 1 HP and delivers a counterstrike (higher priority than a counterattack). Available for learning: crits (card, cleaver, shamshir, talwar, velfern sword, bow - 20 XP each, requires the corresponding skill), Lightning Reflexes, Arc, Onslaught. | Equipment Weapon 1: Sofia Damage: 120 Opponents of the same gender as the character receive double damage. Required skill: two-handed sword. Smile of Nammu Ai: protects the selected item from one destruction. Shield/second weapon/spare weapon: Head: Leather helmet Crit chance against self -5% Body: Leather armor +10 to defense. Shoulders: Steel pauldrons +3 to defense. Hands: Leather gloves +2% to accuracy Footwear: Plate boots +5 to defense Accessory 1: Golden bracelets Accessory; +10 to defense. Other 1: Pocket portraits of Nammu Ai Other; 1: Protection from the first negative effect per battle. 2: The character survives a lethal attack with 1 HP once per battle. 3: Protection from the first damage per battle. Inventory Claymore Damage: 100 Requires both hands. |
Guild Outside the guild Savings 90 rem Experience 340 Skill slots 1: Control The character attacks all opponents that appear on their line of attack. | Origin Male Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1. Farris Agility +3, perception +2. Conviction None. Characteristics Strength: 2 Endurance: 2 Perception: 4 Agility: 5 Luck: 2 Spirit: 1 Intellect: 1 Speed: 1 Faith: 1 Beauty: 1 Charisma: 1 Parameters Health: 125 SP: 2 Initiative: 10 Accuracy: 65% (70%) Evasion: 20% (15%) Will: 5 Damage (BB): 100% Crit chance: 5% AP: 1 Attractiveness: 0 AD: 1 Defense: (38) Skills Combat gear proficiency skill Shield proficiency skill Velfern sword proficiency skill Crits - Velfern sword: damage is doubled. Control The character attacks all opponents that appear on their line of attack. Available for learning: crits (card, cleaver, shamshir, talwar, claymore, bow - 20 XP each, requires the corresponding skill), Shield Bash | Equipment Weapon 1: Gnosis Damage: 80 Accuracy +5% The first owner of this sword can come up with a unique effect for it. Required skill: velfern sword. Shield/second weapon/spare weapon: Shield bearing the image of Sonata Reim ![]() Block chance: 20% At the end of the character's turn, applies taunt to opponents within 5 tiles of themselves. Head: Steel helmet +5 to defense. Body: Steel armor +20 to defense. -5% to evasion. Shoulders: Steel pauldrons +3 to defense. Hands: Plate gauntlets +5 to defense Footwear: Plate boots +5 to defense Accessory 1: Other 1: Inventory Velfern sword Damage: 60 Accuracy +5% Triangular shield Block chance: 30% SP -1 Portrait of Sidonia +1 to spirit, +1 to faith, +1 to charisma, +1 to beauty, +1 to luck. |
Guild Outside the guild Savings 1220 rem Experience 250 Skill slots 1: empty. 2: empty. 3: empty. 4: empty. | Origin Female Spirit +1, Intellect +1, Faith +1, Beauty +1, Charisma +1 Farris Agility +3, perception +2. Conviction None. Characteristics Strength: 1 Endurance: 1 Perception: 3 Agility: 4 Luck: 1 Spirit: 2 Intellect: 2 (4) Speed: 1 Faith: 2 Beauty: 2 Charisma: 2 Parameters Health: 100 SP: 2 (3) Initiative: 10 Accuracy: 60% (67%) Evasion: 15% (20%) Will: 6 Damage (BB): 75% Crit chance: 0% AP: 2 Attractiveness: 10 AD: 2 Defense: (3) Skills Velfern sword proficiency skill. Combat gear proficiency skill Shield proficiency skill Crits - Velfern sword: damage is doubled. Available for learning: crits (card, cleaver, shamshir, talwar, claymore, bow - 20 XP each, requires the corresponding skill), Counterattack. | Equipment Weapon 1: Cosmos Damage: 80 Accuracy +5% If there is no conviction, the character's faith is converted into charisma, beauty, or intellect at choice (intellect). Required skill: velfern sword. Shield/second weapon/spare weapon: Round shield Block chance: 20% Head: Body: Traveler's robes +5% to evasion Shoulders: Steel pauldrons +3 to defense. Hands: Leather gloves +2% to accuracy Footwear: Traveler's boots +1 to SP Accessory 1: Other 1: Inventory Velfern sword Damage: 60 Accuracy +5% |
- I'll think about it, see what's out there. It will be a little sad to leave, I've lived here my whole life, but oh well, - the giant smiles broadly. - As always, excellent, boss, I'll miss your food.
Bakavopros nods:
- Thank you. It really is a good day.
- Most of the day is still ahead, - the protector winked, - it's only eight in the morning. I'll sit here for a while longer, but if you need anything, find me in the admin panel.
e si ieu muoir, er mi grans deliuriers
Sir Kir drew a table in his notebook and showed it to the contestants:
| Ushumgallu | Gonor | Sheila | Iliman | Wins | Losses | |
| Ushumgallu | - | 0 | 0 | |||
| Gonor | - | 0 | 0 | |||
| Sheila | - | 0 | 0 | |||
| Iliman | - | 0 | 0 |
