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🍁Nine Ancient Obelisks

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#117
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Guild

Outside the guild

Savings

181 rem

Experience
75

Skill slots
1: Frenzy II
The character survives a lethal attack with 1 HP and delivers a counterstrike (higher priority than a counterattack).
Origin
Male
Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1.
Farris
Agility +3, perception +2. 

Conviction
Nammu Ai
Base effect: +30% to earnings, +2 to endurance.
Faith effect: each point of faith increases the character's health by 10%. 

Characteristics
Strength: 2
Endurance: 4
Perception: 4
Agility: 5
Luck: 2
Spirit: 1
Intellect: 1
Speed: 1
Faith: 1
Beauty: 1
Charisma: 1

Parameters
Health: 192
SP: 2
Initiative: 10
Accuracy: 65% (67%)
Evasion: 20% 
Will: 5
Damage (BB): 100% 
Crit chance: 5% 
AP: 1
Attractiveness: 0
AD: 1
Defense: (28)

Skills
Combat gear proficiency skill.
Two-handed sword proficiency skill. 
Crits
- Claymore: damage is doubled. 
Frenzy II
The character survives a lethal attack with 1 HP and delivers a counterstrike (higher priority than a counterattack).

Available for learning: crits (card, cleaver, shamshir, talwar, velfern sword, bow - 20 XP each, requires the corresponding skill), Lightning Reflexes, Arc, Onslaught.
Equipment
Weapon 1:

Sofia
Damage: 120
Opponents of the same gender as the character receive double damage. 
Required skill: two-handed sword. 
Smile of Nammu Ai: protects the selected item from one destruction.
Shield/second weapon/spare weapon:
Head: Leather helmet
Crit chance against self -5%
Body: Leather armor
+10 to defense.
Shoulders: Steel pauldrons
+3 to defense.
Hands: Leather gloves
+2% to accuracy
Footwear: Plate boots
+5 to defense
Accessory 1: Golden bracelets
Accessory; +10 to defense. 
Other 1: 
Pocket portraits of Nammu Ai
Other; 
  
1: Protection from the first negative effect per battle. 
2: The character survives a lethal attack with 1 HP once per battle.
3: Protection from the first damage per battle. 

Inventory
Claymore
Damage: 100
Requires both hands.

Guild

Outside the guild

Savings

90 rem

Experience
340

Skill slots
1: Control
The character attacks all opponents that appear on their line of attack. 
Origin
Male
Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1.
Farris
Agility +3, perception +2. 

Conviction
None. 

Characteristics
Strength: 2
Endurance: 2
Perception: 4
Agility: 5
Luck: 2
Spirit: 1
Intellect: 1
Speed: 1
Faith: 1
Beauty: 1
Charisma: 1

Parameters
Health: 125
SP: 2
Initiative: 10
Accuracy: 65% (70%)
Evasion: 20% (15%)
Will: 5
Damage (BB): 100% 
Crit chance: 5% 
AP: 1
Attractiveness: 0
AD: 1
Defense: (38)

Skills
Combat gear proficiency skill
Shield proficiency skill
Velfern sword proficiency skill
Crits
- Velfern sword: damage is doubled. 
Control
The character attacks all opponents that appear on their line of attack. 

Available for learning: crits (card, cleaver, shamshir, talwar, claymore, bow - 20 XP each, requires the corresponding skill), Shield Bash
Equipment
Weapon 1:

Gnosis
Damage: 80
Accuracy +5%
The first owner of this sword can come up with a unique effect for it. 
Required skill: velfern sword.
Shield/second weapon/spare weapon: Shield bearing the image of Sonata Reim

Block chance: 20%
At the end of the character's turn, applies taunt to opponents within 5 tiles of themselves. 

Head: Steel helmet
+5 to defense.
Body: Steel armor
+20 to defense. 
-5% to evasion. 
Shoulders: Steel pauldrons
+3 to defense.
Hands: Plate gauntlets
+5 to defense
Footwear: Plate boots
+5 to defense
Accessory 1:
Other 1:

Inventory
Velfern sword
Damage: 60
Accuracy +5%

Triangular shield
Block chance: 30%
SP -1

Portrait of Sidonia

+1 to spirit, +1 to faith, +1 to charisma, +1 to beauty, +1 to luck.

Guild

Outside the guild

Savings

1220 rem

Experience
250

Skill slots
1: empty. 
2: empty.
3: empty.
4: empty.
Origin
Female
Spirit +1, Intellect +1, Faith +1, Beauty +1, Charisma +1
Farris
Agility +3, perception +2. 

Conviction
None. 

Characteristics
Strength: 1
Endurance: 1
Perception: 3
Agility: 4
Luck: 1
Spirit: 2
Intellect: 2 (4)
Speed: 1
Faith: 2
Beauty: 2
Charisma: 2

Parameters
Health: 100
SP: 2 (3)
Initiative: 10
Accuracy: 60% (67%)
Evasion: 15%  (20%)
Will: 6
Damage (BB): 75% 
Crit chance: 0% 
AP: 2
Attractiveness: 10
AD: 2
Defense: (3)

Skills
Velfern sword proficiency skill.
Combat gear proficiency skill
Shield proficiency skill
Crits
- Velfern sword: damage is doubled. 

Available for learning: crits (card, cleaver, shamshir, talwar, claymore, bow - 20 XP each, requires the corresponding skill), Counterattack.
Equipment
Weapon 1:

Cosmos
Damage: 80
Accuracy +5%
If there is no conviction, the character's faith is converted into charisma, beauty, or intellect at choice (intellect). 
Required skill: velfern sword.
Shield/second weapon/spare weapon: Round shield
Block chance: 20%
Head: 
Body: Traveler's robes
+5% to evasion
Shoulders: Steel pauldrons
+3 to defense.
Hands: Leather gloves
+2% to accuracy
Footwear: Traveler's boots
+1 to SP
Accessory 1:
Other 1:

Inventory
Velfern sword
Damage: 60
Accuracy +5%
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