Guild Outside the guild Savings 181 rem Experience 75 Skill slots 1: Frenzy II The character survives a lethal attack with 1 HP and delivers a counterstrike (higher priority than a counterattack). | Origin Male Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1. Farris Agility +3, perception +2. Conviction Nammu Ai Base effect: +30% to earnings, +2 to endurance. Faith effect: each point of faith increases the character's health by 10%. Characteristics Strength: 2 Endurance: 4 Perception: 4 Agility: 5 Luck: 2 Spirit: 1 Intellect: 1 Speed: 1 Faith: 1 Beauty: 1 Charisma: 1 Parameters Health: 192 SP: 2 Initiative: 10 Accuracy: 65% (67%) Evasion: 20% Will: 5 Damage (BB): 100% Crit chance: 5% AP: 1 Attractiveness: 0 AD: 1 Defense: (28) Skills Combat gear proficiency skill. Two-handed sword proficiency skill. Crits - Claymore: damage is doubled. Frenzy II The character survives a lethal attack with 1 HP and delivers a counterstrike (higher priority than a counterattack). Available for learning: crits (card, cleaver, shamshir, talwar, velfern sword, bow - 20 XP each, requires the corresponding skill), Lightning Reflexes, Arc, Onslaught. | Equipment Weapon 1: Sofia Damage: 120 Opponents of the same gender as the character receive double damage. Required skill: two-handed sword. Smile of Nammu Ai: protects the selected item from one destruction. Shield/second weapon/spare weapon: Head: Leather helmet Crit chance against self -5% Body: Leather armor +10 to defense. Shoulders: Steel pauldrons +3 to defense. Hands: Leather gloves +2% to accuracy Footwear: Plate boots +5 to defense Accessory 1: Golden bracelets Accessory; +10 to defense. Other 1: Pocket portraits of Nammu Ai Other; 1: Protection from the first negative effect per battle. 2: The character survives a lethal attack with 1 HP once per battle. 3: Protection from the first damage per battle. Inventory Claymore Damage: 100 Requires both hands. |
Guild Outside the guild Savings 90 rem Experience 340 Skill slots 1: Control The character attacks all opponents that appear on their line of attack. | Origin Male Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1. Farris Agility +3, perception +2. Conviction None. Characteristics Strength: 2 Endurance: 2 Perception: 4 Agility: 5 Luck: 2 Spirit: 1 Intellect: 1 Speed: 1 Faith: 1 Beauty: 1 Charisma: 1 Parameters Health: 125 SP: 2 Initiative: 10 Accuracy: 65% (70%) Evasion: 20% (15%) Will: 5 Damage (BB): 100% Crit chance: 5% AP: 1 Attractiveness: 0 AD: 1 Defense: (38) Skills Combat gear proficiency skill Shield proficiency skill Velfern sword proficiency skill Crits - Velfern sword: damage is doubled. Control The character attacks all opponents that appear on their line of attack. Available for learning: crits (card, cleaver, shamshir, talwar, claymore, bow - 20 XP each, requires the corresponding skill), Shield Bash | Equipment Weapon 1: Gnosis Damage: 80 Accuracy +5% The first owner of this sword can come up with a unique effect for it. Required skill: velfern sword. Shield/second weapon/spare weapon: Shield bearing the image of Sonata Reim ![]() Block chance: 20% At the end of the character's turn, applies taunt to opponents within 5 tiles of themselves. Head: Steel helmet +5 to defense. Body: Steel armor +20 to defense. -5% to evasion. Shoulders: Steel pauldrons +3 to defense. Hands: Plate gauntlets +5 to defense Footwear: Plate boots +5 to defense Accessory 1: Other 1: Inventory Velfern sword Damage: 60 Accuracy +5% Triangular shield Block chance: 30% SP -1 Portrait of Sidonia +1 to spirit, +1 to faith, +1 to charisma, +1 to beauty, +1 to luck. |
Guild Outside the guild Savings 1220 rem Experience 250 Skill slots 1: empty. 2: empty. 3: empty. 4: empty. | Origin Female Spirit +1, Intellect +1, Faith +1, Beauty +1, Charisma +1 Farris Agility +3, perception +2. Conviction None. Characteristics Strength: 1 Endurance: 1 Perception: 3 Agility: 4 Luck: 1 Spirit: 2 Intellect: 2 (4) Speed: 1 Faith: 2 Beauty: 2 Charisma: 2 Parameters Health: 100 SP: 2 (3) Initiative: 10 Accuracy: 60% (67%) Evasion: 15% (20%) Will: 6 Damage (BB): 75% Crit chance: 0% AP: 2 Attractiveness: 10 AD: 2 Defense: (3) Skills Velfern sword proficiency skill. Combat gear proficiency skill Shield proficiency skill Crits - Velfern sword: damage is doubled. Available for learning: crits (card, cleaver, shamshir, talwar, claymore, bow - 20 XP each, requires the corresponding skill), Counterattack. | Equipment Weapon 1: Cosmos Damage: 80 Accuracy +5% If there is no conviction, the character's faith is converted into charisma, beauty, or intellect at choice (intellect). Required skill: velfern sword. Shield/second weapon/spare weapon: Round shield Block chance: 20% Head: Body: Traveler's robes +5% to evasion Shoulders: Steel pauldrons +3 to defense. Hands: Leather gloves +2% to accuracy Footwear: Traveler's boots +1 to SP Accessory 1: Other 1: Inventory Velfern sword Damage: 60 Accuracy +5% |
