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Posts from 🍁Nine Ancient Obelisks

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AstralLein
– Hmm, I think I heard something about it. What kind of goods do you sell? – the Lunarian asked, imagining this gentleman fighting with a few other gentlemen in a dark basement with lockers. Hmm, what a wonderful sight! – By the way, a beautiful monocle.
– Thank you, – the General said with a sincere smile, clearly pleased with the compliment, – well, all sorts of things: furniture, clothes, medicine, food, combat gear... I think everyone will find something to their liking and to meet their needs. I was just about to open up and then I saw your window visitor, I was very surprised! By the way, may I ask your name? If, of course, sharing this information with me won't be a burden for you.
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- Hahaha, thanks. - The giant restrained himself from slapping the guy on the back, as Baka had done some time ago; his palm was obviously heavier than that of an ordinary man, and such a blow during a meal could easily be fatal. - The only good thing about that job was that it wasn't hard to find a woman to warm the bed, but I think they would send me to hell for my past methods in Asuguh. Have you heard about it, by the way, or not yet?
- He was talking about the "Gates of Exile," southeast of us. - Baka decided to explain. - About twenty years ago, our country decided to abandon prisons, and since then, minor and medium offenses are punishable by fines or unpaid labor, and more serious offenses result in exile across the southern border. This is essentially a death sentence, but since it is carried out by nature and not in public, no one seems to take direct responsibility for it.
- Besides, who closes the gates, huh? Listen, boss, how are you doing with that? - the young man worried. - Otherwise, we might miss the mark with the calling, see what Alamush is saying. If they start nitpicking over trivial things, it won't end well.
Author
- Oh, I was just thinking about that today when I was taking care of things, - remembering his brilliant morning thoughts, Alamush didn't miss the opportunity to share them, - there used to be these aliens, coming to us from other worlds. And those who produced offspring essentially left not only their own mark on our world, but also the mark of an entire world! That's... significant. But those who just died left nothing behind, as if they never existed.
- ... As for the training, - Baka decided to ignore his older brother's important thought. - We have a very hierarchical society in our country, and it's essentially a stratocracy. The king is in charge, and whatever he says goes. And we, the nine heads, are a kind of king-ministers: army, guard, and administrative resources all in one. Our job is to ensure that the king's will is carried out, but each of us has our own methods. I don't put too much pressure on my guys, as long as they do their job properly. But the other eight have their own ideas, so it all depends on where you decide to build your career.

- I heard that in the homeland of the current leader, servants had their heads cut off for spilling a drop of tea, so it might be tough. To be honest, I don't know much about them, except that, unlike our friend Alamush, they probably drink matcha and sake with sushi, rather than rooibos and cocktails. - He sighs. - They used to be a unit of professional warriors, but in the last two decades, they have essentially merged with this overseas clan. If you want to get in touch with them, go to Sizki and write "XYZ" on the city bulletin board.
- That's what I thought, - he nodded at the rambling thoughts.

- It sounds mysterious. But for now, it looks like I have only one path, - after chewing another piece, Ghenza takes out a fresh notebook and writes "Sizki," then draws two lines from it: "become a boss" and "become a cool spy - write XYZ on the board." After thinking, he adds a third - "work hard for myself." - Well, I've thought about it, a great plan is taking shape.
Satisfied with himself, he took a sip of his drink.
My sword, my trusted ally, unphased by my aspect.
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Guild
None

Savings

148 rem

Experience
70

Skill Slots
1: empty. 
2: empty. 
3: empty. 
4: empty. 

Dwelling
Sizki

Bookworm's Diary
Sizki University Student Record Book
Asugukh Diary
Guidebook
Gourmand's Diary


Origin
Male
Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1.
Sizki
Charisma +1, Intelligence +2, Faith +2. 

Conviction
None. 

Attributes
Strength: 2
Endurance: 2
Perception: 2
Agility: 2
Luck: 2
Spirit: 1
Intelligence: 4
Speed: 1
Faith: 3
Beauty: 1
Charisma: 2

Parameters
Health: 125
SP: 2
Initiative: 10
Accuracy: 55%
Evasion: 5% 
Will: 5
Damage (CC): 100% 
Crit Chance: 5% 
AP: 3
Attractiveness: 0
AD: 2

Skills
None. 

Available for learning: pickaxe (50), vulture (100), death penalty (250)
Equipment
Weapon 1: Pickaxe
Damage: 40
Shield/offhand/spare weapon:
Head: 
Body:
Shoulders: 
Hands:
Boots: 
Accessory 1:
Other 1: Magic cube
+1 experience every day (works during skips).
Slot: other

Inventory
Cherries, 01.03.1000 (1 hour)
Interview with Her Majesty Lunamaria es Diesra Arual (5 hours)

GE travel pass
Allows using stagecoach services at the guild's expense. 

Fishing rod
Allows catching fish.

Inak's manual
Allows learning the fisherman profession without Inak being nearby.
7/10

Sword that passed through space
10 hours

Nitru's letter

Sightseeing inspection map
- Visit the administration of each city of Asugukh (Sizki).
- Ask the protector or acting protector to stamp the map. 
- Return to us to receive a prize.
10 rem

Voice of Asugukh (4 hours)

Village of Cyclopes (2 hours)

Thunderstorm (2 hours)

Stronghold of Fun (2 hours)

Scholar points
Reduce the "cost" of reading books by 1 hour (1 hour is the minimum required time). 

Girtablilu venom
Mechanically useless, but allows you to get much more enjoyment from certain activities.

Autobiographies of Beata and Guyon

3 guragura cards

Photo (Sveripka)
Attachments 1
1 file attached • Total size: 30.2 KB
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Резара - Аксель - Орвальд - Эмилия
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Asmidul's Apartments
Status: granted by the Crown for the owner's personal use until their death; cannot be sold, exchanged, or inherited; information regarding the redemption cost and corresponding procedure should be obtained from the city administration.
Rooms: bedroom, kitchen, hallway, bathroom, toilet.

Ordinary Bed
You can sleep on this bed and not worry about morning back problems.

Wall x4
A good, quality wall, but it doesn't inspire any elevated feelings with its functionality.
You can hang a picture here.

Chest of Drawers
You can store items here that you don't need to carry with you.

Mailbox
Empty.
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“I am Camistella, of the Lane family,” Camistella introduced herself, “perhaps you have heard of the fashion shows hosted by my adoptive parents.” In the opinion of such an authority as Camistella, the Lanes were somewhat well-known in the city, at least for their fanatical devotion to the idea of beauty and their passion for the arts. Her father, Camenus Lane, could boast of a talent for painting, especially enjoying drawing beautiful women. Her mother, Cablukella Lane, was distinguished by her domineering nature and interest in various tentacles. She collected them, wrote scientific and artistic works about them, in general, she was, to put it in modern terms, a hentai artist. And, obviously, the locals from the Lane family were roughly the same as Camistella herself. Her adoptive daughter vaguely suspected where they came from, at least judging by their obvious dislike of the holy church and some patriarch. However, Camistella understood little about religious titles and did not dare to judge. The main thing was that the Lanes had spent a lot of effort and time to make her a promising beauty. This was worth any gratitude on her part. “I was just thinking of going for a walk. I can take a look at your shop,” Camistella said, after a moment of thought, making a generous offer to the General, who was rapidly pacing back and forth.
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A new day is also dawning in the capital.
General Locations
Sizka Administration
The headquarters of the Sizka Protectorate. Most interactions between the city's residents and the Asuguh government take place in this complex of buildings. You can find help in various situations here.
Adventurers' Guild
A local branch of the Adventurers' Guild.
Transportation Station
From here, you can apparently travel to other cities.
Church of Anuzish
A place of worship for the main deity of this world.
Sizka University
One of the most prestigious educational institutions on the continent.
Mazzard
A newspaper (Cherry Blossoms), a printing house (Mazzard Publishing). One of the oldest enterprises in the city.
Sizka Light
A hospital.
Favorable Wind
A store selling various goods.
Kuromod
A store selling exotic goods.
Alastia Studio
The home of a famous sculptor in the city.
Royal Palace
The residence of the king and the place where most state decisions are made.
Temple of Nanaya
A place of worship for one of the three Calcite goddesses.
Temple of Nammu Ai
A place of worship for one of the three Calcite goddesses.
Gura Gura
A store selling collectible cards.
Great Library of Sizka
A center of knowledge.
Craftsmen's Guild
The headquarters of the Craftsmen's Guild.
Notice Board
A place where you can post an announcement...
Lunarian Community
Most of the Lunarians who have settled in the country live here.
Sizka Market
They say you can buy anything your heart desires here, but it's probably just an exaggeration.
The Edge of Taste
A restaurant.

Locations Requiring Awareness
Asmidul's Apartments
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Fully armed, Ushumgallu feels his accuracy decrease by 20%, and his evasion by 10%.
- It's a little unusual, isn't it? - Honor suddenly asked, peering inside, - I heard that it's normal... You just need to get used to it. Well, maybe you already knew that, and I'm just being smart. Sir Kire has arrived.
His shoulders ached, he barely had the strength to lift his arms, and considering that this wasn't even the heaviest gear, Ushumgallu couldn't understand why it was considered normal. Refusing to believe that he was so weak, the Calcite wanted to take off at least the shield and gloves, but Sir Kire didn't give him time. Maybe he'll have time to adjust the equipment later; it's not right to keep everyone waiting now.
Author
H-Honor," Iliman tugged at his comrade's sleeve and whispered, "this is all... suspicious. What if it's some kind of kidnapper?
- Come on, that only happens in books.
- Really?... Okay...
Without any reflection, Ushumgallu follows the knight.

- I shouldn't have even left the house; a brick might fall on my head, or lightning might strike... - the Calcite muttered quietly, but loud enough for Iliman to hear. Sometimes, it only took a few minutes for Ushumgallu to seriously dislike someone, and Iliman was one of those people.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
Deep Dark Fantasies:
Зуриха  -- Оттар -- Кассий -- Вольдемар -- Харген -- Тифа -- Сандар-Эйдан -- 
Квенты -- Локации -- НПС -- Статус --
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- Besides, who's going to close the gates, huh? Listen, boss, how are you with that? - the youngsters worried. - Otherwise, we might miss the mark with our calling, look what Alamush is saying. They might start nitpicking over trivial things, and that won't end well.
- I had one instance where I had to work in the fields for two weeks as punishment for misconduct, but that was it. And that happened after I was already in a position... So keep that in mind too - even if you become a boss, you can't escape responsibility. But such situations are easy to avoid, so it's not as bad as it might seem.
Author
- It sounds mysterious. But for now, it looks like I have only one path, - after chewing another piece, Genza takes out a fresh notebook and writes "Sizki," and then draws two lines from it: "become a boss" and "become a cool spy - write XYZ on the board." After thinking, he adds a third - "work hard for myself." - Well, I've thought about it, a great plan is taking shape.
- Heh, - Baka unceremoniously glanced at Genza's notebook, - I was planning to help you with the choice, but it seems you've already decided for yourself. Well, that's actually good, it once again emphasizes your correct approach to life. Are you full?

Added 11 minutes later
- Camistella Lane, what a beautiful name... Hmm, yes, I think I already had the opportunity to exchange greetings with your parents in the past. - General Goods tried to look his interlocutor in the eye or somewhere to the side, fearing to inadvertently lower his gaze to where he thought he shouldn't be looking. - I think that such a well-mannered daughter is a great source of pride for them. - The offer to take a walk together made the man nervous. - Are you sure it won't be a burden for you? ... It would be a great honor for me to keep you company, but... we're not relatives, and the age difference between us is too big for friends.
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- I'll think about it some more, see what's going on there. It will be a little sad to leave, I've lived here my whole life, but oh well, - the giant then gives a wide smile. - As always, excellent, boss, I'll miss your food.
Bakavopros receives a nod:
- Thank you. It's a good day indeed.
My sword, my trusted ally, unphased by my aspect.
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"I shouldn't have even left the house; a brick might fall on my head, or I might get struck by lightning..." the calcite-skinned creature muttered quietly, but loud enough for Illiman to hear.
In response to this comment, the young man silently lowered his gaze to the ground beneath his feet and tried not to look up unnecessarily.

For some, the next few hours dragged on agonizingly, while for others, they flew by in an instant. Sir Kire forced the boys to walk around the outskirts of Faris for six hours - without food, breaks, or even conversation. It was just a brisk walk across rough terrain, and yet it made the boys quite tired, especially because they had to carry their new equipment. After that, he made them practice with their chosen weapons for an hour.
- "Ugh, I broke a nail," Sheila said, disgruntled, as she put her injured index finger in her mouth. "It's going to take forever to heal."
- "Well!" the wandering knight clapped his hands. "I think you're ready now."
- "W-we... home?" The panting Illiman looked at the instructor with hope in his eyes. "Finally..."
- "No, this is just the beginning! Now, the four of you must fight each other. This will be the best lesson possible for you to get acquainted with your equipment!"

Sir Kire's Competition
First place: 200 experience points.
Second place: 150 experience points.
Third place: 100 experience points.
Fourth place: 50 experience points.
All participants will unlock the basic skill of using their chosen equipment.
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Here's your first chance to die.
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Guild

Outside the guild

Savings

181 rem

Experience
75

Skill slots
1: Frenzy II
The character survives a lethal attack with 1 HP and delivers a counterstrike (higher priority than a counterattack).
Origin
Male
Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1.
Farris
Agility +3, perception +2. 

Conviction
Nammu Ai
Base effect: +30% to earnings, +2 to endurance.
Faith effect: each point of faith increases the character's health by 10%. 

Characteristics
Strength: 2
Endurance: 4
Perception: 4
Agility: 5
Luck: 2
Spirit: 1
Intellect: 1
Speed: 1
Faith: 1
Beauty: 1
Charisma: 1

Parameters
Health: 192
SP: 2
Initiative: 10
Accuracy: 65% (67%)
Evasion: 20% 
Will: 5
Damage (BB): 100% 
Crit chance: 5% 
AP: 1
Attractiveness: 0
AD: 1
Defense: (28)

Skills
Combat gear proficiency skill.
Two-handed sword proficiency skill. 
Crits
- Claymore: damage is doubled. 
Frenzy II
The character survives a lethal attack with 1 HP and delivers a counterstrike (higher priority than a counterattack).

Available for learning: crits (card, cleaver, shamshir, talwar, velfern sword, bow - 20 XP each, requires the corresponding skill), Lightning Reflexes, Arc, Onslaught.
Equipment
Weapon 1:

Sofia
Damage: 120
Opponents of the same gender as the character receive double damage. 
Required skill: two-handed sword. 
Smile of Nammu Ai: protects the selected item from one destruction.
Shield/second weapon/spare weapon:
Head: Leather helmet
Crit chance against self -5%
Body: Leather armor
+10 to defense.
Shoulders: Steel pauldrons
+3 to defense.
Hands: Leather gloves
+2% to accuracy
Footwear: Plate boots
+5 to defense
Accessory 1: Golden bracelets
Accessory; +10 to defense. 
Other 1: 
Pocket portraits of Nammu Ai
Other; 
  
1: Protection from the first negative effect per battle. 
2: The character survives a lethal attack with 1 HP once per battle.
3: Protection from the first damage per battle. 

Inventory
Claymore
Damage: 100
Requires both hands.

Guild

Outside the guild

Savings

90 rem

Experience
340

Skill slots
1: Control
The character attacks all opponents that appear on their line of attack. 
Origin
Male
Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1.
Farris
Agility +3, perception +2. 

Conviction
None. 

Characteristics
Strength: 2
Endurance: 2
Perception: 4
Agility: 5
Luck: 2
Spirit: 1
Intellect: 1
Speed: 1
Faith: 1
Beauty: 1
Charisma: 1

Parameters
Health: 125
SP: 2
Initiative: 10
Accuracy: 65% (70%)
Evasion: 20% (15%)
Will: 5
Damage (BB): 100% 
Crit chance: 5% 
AP: 1
Attractiveness: 0
AD: 1
Defense: (38)

Skills
Combat gear proficiency skill
Shield proficiency skill
Velfern sword proficiency skill
Crits
- Velfern sword: damage is doubled. 
Control
The character attacks all opponents that appear on their line of attack. 

Available for learning: crits (card, cleaver, shamshir, talwar, claymore, bow - 20 XP each, requires the corresponding skill), Shield Bash
Equipment
Weapon 1:

Gnosis
Damage: 80
Accuracy +5%
The first owner of this sword can come up with a unique effect for it. 
Required skill: velfern sword.
Shield/second weapon/spare weapon: Shield bearing the image of Sonata Reim

Block chance: 20%
At the end of the character's turn, applies taunt to opponents within 5 tiles of themselves. 

Head: Steel helmet
+5 to defense.
Body: Steel armor
+20 to defense. 
-5% to evasion. 
Shoulders: Steel pauldrons
+3 to defense.
Hands: Plate gauntlets
+5 to defense
Footwear: Plate boots
+5 to defense
Accessory 1:
Other 1:

Inventory
Velfern sword
Damage: 60
Accuracy +5%

Triangular shield
Block chance: 30%
SP -1

Portrait of Sidonia

+1 to spirit, +1 to faith, +1 to charisma, +1 to beauty, +1 to luck.

Guild

Outside the guild

Savings

1220 rem

Experience
250

Skill slots
1: empty. 
2: empty.
3: empty.
4: empty.
Origin
Female
Spirit +1, Intellect +1, Faith +1, Beauty +1, Charisma +1
Farris
Agility +3, perception +2. 

Conviction
None. 

Characteristics
Strength: 1
Endurance: 1
Perception: 3
Agility: 4
Luck: 1
Spirit: 2
Intellect: 2 (4)
Speed: 1
Faith: 2
Beauty: 2
Charisma: 2

Parameters
Health: 100
SP: 2 (3)
Initiative: 10
Accuracy: 60% (67%)
Evasion: 15%  (20%)
Will: 6
Damage (BB): 75% 
Crit chance: 0% 
AP: 2
Attractiveness: 10
AD: 2
Defense: (3)

Skills
Velfern sword proficiency skill.
Combat gear proficiency skill
Shield proficiency skill
Crits
- Velfern sword: damage is doubled. 

Available for learning: crits (card, cleaver, shamshir, talwar, claymore, bow - 20 XP each, requires the corresponding skill), Counterattack.
Equipment
Weapon 1:

Cosmos
Damage: 80
Accuracy +5%
If there is no conviction, the character's faith is converted into charisma, beauty, or intellect at choice (intellect). 
Required skill: velfern sword.
Shield/second weapon/spare weapon: Round shield
Block chance: 20%
Head: 
Body: Traveler's robes
+5% to evasion
Shoulders: Steel pauldrons
+3 to defense.
Hands: Leather gloves
+2% to accuracy
Footwear: Traveler's boots
+1 to SP
Accessory 1:
Other 1:

Inventory
Velfern sword
Damage: 60
Accuracy +5%
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In reply to Happy Life
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Happy Life
- I'll think about it, see what's out there. It will be a little sad to leave, I've lived here my whole life, but oh well, - the giant smiles broadly. - As always, excellent, boss, I'll miss your food.
Bakavopros nods:
- Thank you. It really is a good day.
- There's a lot of interesting things in the world, so before you finally settle down, it's best to see what it has to offer. - The big man put his huge hand on the young man's shoulder. - But if anything goes wrong, Ruzaniel and my "Risca" will always be glad to see you.
- Most of the day is still ahead, - the protector winked, - it's only eight in the morning. I'll sit here for a while longer, but if you need anything, find me in the admin panel.
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– Sounds good. How will we fight? Will it be a free-for-all, or will we fight in pairs first? Calcite said this as if he didn't feel the lead in his muscles and the sand in his lungs, hoping that his confidence would further demoralize the Asuguh opponents.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
Deep Dark Fantasies:
Зуриха  -- Оттар -- Кассий -- Вольдемар -- Харген -- Тифа -- Сандар-Эйдан -- 
Квенты -- Локации -- НПС -- Статус --
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- Today, the battles will be in a duel format, with each participant facing every other participant.
Sir Kir drew a table in his notebook and showed it to the contestants:
  Ushumgallu Gonor Sheila Iliman Wins Losses
Ushumgallu -       0 0
Gonor   -     0 0
Sheila     -   0 0
Iliman       - 0 0
- Are there any volunteers to be the first combatants?
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