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Posts from Heroes of Might & Magic: Olden Era - Обсуждение

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Will the glow effect on the shovel during an attack, the glow effect on the ground when the shovel is stuck in, and the skull-throwing effect be done differently? Currently, all of these effects are the same for all units, regardless of whether they are undead or not, and regardless of whether magic is used.
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It seems like in the first Heroes game, blood also gushed out everywhere. There weren't any skeletons, though; there were ghosts. Or maybe it was in the second game, where skeletons already appeared... I don't remember. But I understand that there won't be as much emphasis on the unit models as there was in the fifth game and later. It will just be some generic guys running around the battlefield. That's a shame. For me, at the time, the large unit model taking up half the screen became the main "wow" effect of the fifth game. Before that, I was frantically trying to make out the models in 5x6 pixel windows, but then there was a beautifully rendered unit in full size, so you could just take a look and draw it.
А, вот почему.

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Why not, I believe it. After all, even the crappy Polish cities are made by fans of the series 🤣. It's a different story when the whole game is essentially one big, crappy Polish city 🤣🤣🤣.
А, вот почему.

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This week wasn't full of exciting news, but Orange did a interview with Leonid, the game director of OE and a favorite among the Discord community. As usual, Orange spent most of the time on trivial questions, and we've already heard most of the answers. But there were some interesting things. There were also unique footage clips of the global map interface. I've brought a few screenshots and snippets here so that you, my dear friends, can continue to throw rotten tomatoes. Here's half of the level-up menu (it seems to consist of two stages). As I understand it, this is where the perk icons should be, but they're not here yet. Also, there are various Hive warriors and an as-yet-unknown necromancer.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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Leveling up is definitely the most interesting part. Of course, nothing is clear yet, but I want to believe that they have come up with a good new role-playing system.
 

К А
Стикеры GBF в Telegram
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AstralLein, why didn't you upload the video itself? Oh, wait, you provided a link, I didn't notice. Okay, I'll leave one too. And please, make the images smaller, please. 5 exclusive questions for the game director of Heroes of Might & Magic: Olden Era The video is also available on VK, but the link can't be inserted into the player here: https://vk.com/video-227893943_456239039
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this hunched-over dog doesn't look very good.

Be strong. Believe
In reply to Arandor
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Arandor
this hunched-over dog certainly doesn't look very appealing.
If you're talking about the new game, then, of course, it represents the current era with its desire to simplify, reduce, and rework many things. In any case, the "old" games, where everything is a little more complex and deliberate, won't disappear. Perhaps the "Heroes" audience will partially shift to "Olden Era," but would that be so bad?
In reply to AstralLein
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AstralLein
The idea about Arec and the dog unit. It's there in the screenshots.
I glanced at the screenshots "diagonally," and many of the units look a bit hunched over.
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*aimed and threw a rotten tomato* 🍅🍅🍅
I'll keep throwing them. Because with these guys, their words don't match their actions. The Poles, with their crappy cities, are honest; they're fans making something for fans, just for fun, out of pure enthusiasm. What can you expect from them? Ubisoft is honest; they want money, and they don't care about the franchise or its integrity. But our friends claim to love and adore the Heroes series, and I even believe them, but they're making something that looks like a mediocre generic game based on it. They say it's a return to the legend, but it doesn't feel like a legend; it's more like one of the countless mobile clones. And now they've partnered with Ubisoft and will be doing everything officially and super-seriously. Well, if you're aiming for something, you need to live up to it.
How should it have been done? Like Heroes 5. They took Heroes 3 as a basis and refined it, adding new features and even returning to the roots in some areas. But they had a more difficult task because they announced a move to a new setting, which is still causing arguments, and I think the decision is at least questionable. They could have done what Bethesda did with Fallout, keeping the setting and moving the location to another part of the world, but whatever. Plus, Heroes 5 had great visuals, not super-original, but colorful and fantastical, like in Heroes 2.

The upgrade window is confusing but very interesting.
The undead hero is funny.
I'm tired of seeing the demon units; at this rate, the demons from, forgive me, Disciples 3 will start to seem like the pinnacle of design perfection.
А, вот почему.

??+⛓️♿=?

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