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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#5150
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by the way, the dwarves in the game Styx: Shards of Darkness are pretty cool too.
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#5152
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In Styx, I like the helmet on the gnome ranger more; the heavy warrior, in my opinion, is overloaded with details.

A tank on legs 😂

What about the gnome models in Total War Warhammer?
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#5155
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I was exploring King's Bounty, and the units there aren't designed to be viewed up close, but the map objects are perfect for extracting.
Well, I don't know... I created a creature for this game, Ulfhednar... in my opinion, it's quite suitable for implementation in Heroes 5... IMHO
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#5162
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we are approaching the finish line, all heads and weapons are ready, all that remains is to add the final touches.

I am very pleased with this unit. In the old Dark Dwarves, the weapons were too short for a proper attack, but here, that issue has been fixed, and the visuals turned out to be unique.
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#5163
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probably the main question is whether the spear needs to be visible on the screen during unit recruitment.

Which approach would be easier to implement? The spear itself isn't important.

Here's how the Rune Priest looks on the recruitment screen:
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#5164
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Ron54

which would be easier to do. I don't care about the spear)

Here's what the Rune Priest looks like on the hiring screen:
I'll post it soon.

The camera from the Sorceress is good, but in the end, I used the camera from the Orcs because the weapon looks better with it.
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