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Posts from Wisdom of Demons Auto-translated

5.0 (3 ratings)

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Magnificent
In reply to Player100
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#17
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Player100
In summary, the map is excellent (it was challenging for me, but that's because a weak demon lord and rogue are hindering me), there are some minor criticisms, but that's not a big deal... And not a single bug, not even a minor one!
Thank you very much for the walkthrough and detailed feedback! I'm very glad you enjoyed it!

Player100
I noticed that most of the neutral creatures are random, and the hero also had incredibly good luck (all the creatures that spawned were fast, had high initiative, and were weak).
It's interesting that for all the random tier 3 neutral creatures, I've already banned the spawning of elven archers/masters/rangers to eliminate completely unfavorable situations where no one can be defeated without significant losses. I agree that the element of luck is still present.

kirithuga
I completed it with the hero; I just took 40 machines, 40 knowledge, and didn't even need spells. True, I got firearms at level 28 (just in time). The beginning was interesting, then there were 2-3 more battles near the portal where the mages spawn. After that, even a level 1 hero could easily defend the city with a large army. I just used auto-battle to defeat everything. In reality, the mages started overwhelming me on turn 4-5. I think it would be possible to limit their number to 2-3 spawns from the portal.
Thank you very much for the walkthrough and feedback! Yes, using machines really makes for the simplest and most straightforward playthrough. But it's also possible to win without them.

IchGViji
I completed the scenario; my overall impressions are positive – an interesting plot, good design, and gameplay. As for suggestions, it would be nice to add a mentor on some island. I wanted to develop light magic: the tome of light was tempting, but there were no free slots... It might also be possible to remove the creature weeks, but that's not critical, just a "nice to have."
I would be interested to know if a continuation of this scenario is planned. In any case, excellent work, thank you to the author!
Thank you again for the feedback and walkthrough! I'm very glad you liked the scenario! Adding a mentor has been suggested many times; I think I could create a separate version with one (even without removing the current version, so there would be a choice: play with a mentor or without one). I definitely plan to create new maps, but I don't know if there will be a continuation of this specific plot.

Farid55
I don't know, I couldn't manage it with the hero. The mages overwhelmed me, throwing chaos spells. It was impossible to retreat without losses. And I also had bad luck with leveling up. As a result, in the battle with Altrus (or whatever his name is), I had about 16 archdevils, 30 overlords, and knights, 200 demons, succubi, and imps, and about 100 hellhounds. And he had about 1000 gremlins, 300 mages, 80 rakshasa, 50 titans, and so on. I didn't even have time to move; he crushed me in one turn.
Thank you for playing my map! Regarding the walkthrough: it's better not to prolong the game too much and to capture the Inferno outposts as soon as possible. There was a link to a stream recording above; you can watch a complete playthrough there. 13ga above correctly pointed out that the conditions of the battle with Alvir are initially in Laura's favor, and there's no point in trying to outnumber Alvir in terms of army size (since he buys troops every week and doesn't suffer losses, unlike the player). I don't consider my map to be very difficult, considering how quickly succubi/tempresses are recruited with the right strategy. Think about your choice of upgrades: perhaps you intuitively want to play with succubi, but Niksan demonstrated on the stream that tempresses are incredibly powerful on this map.
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#18
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I added a new version of the map in the first post!
Demons’ Wisdom v1-1.h5m – a Mentor and a Spellbook have been added to the map.
I left the original version of the map, so you can choose which of the two versions to play.
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#19
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Overall, it's a decent map; I completed it in exactly 80 days. I really enjoyed the beginning of the game; there were moderately challenging encounters, and then a timed quest appeared with the objective of capturing a castle, which was enjoyable overall. However, the second half of the game seemed boring to me; it turned into a typical "Heroes" game where you just vacuum up mobs and stats. I didn't really understand the quest for the Tunic of Enlightenment; I just happened to pick it up on level 27 biggrin. The ending was disappointing; it's an indistinct, swampy location, and the map ends abruptly with a conversation with a mage confused.

But overall, if you add up all the pros and cons, the scenario left a rather positive impression. My rating is 7/10smile11.

In reply to Sir Syddan
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#20
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Sir Syddan

Overall, it's a decent map; I completed it in exactly 80 days. I really enjoyed the beginning of the game; there were moderately challenging encounters, and then a timed quest appeared with the objective of capturing a castle, which was quite enjoyable. However, the second half of the game seemed boring to me; it turned into a typical hero-style mob and stat grind. I didn't really understand the quest for the Tunic of Enlightenment; I ended up picking it up on level 27 biggrin. The ending was also disappointing – an indistinct swampy location, and the map abruptly ends with a conversation with a mage confused.

But overall, if you add up all the pros and cons, the scenario left a rather positive impression. My rating is 7/10smile11.


Thank you very much for the Walkthrough and your feedback! Regarding the additional quest: yes, the required experience can be gained even without the chainmail. But even if there wasn't this quest, capturing the laboratory is still beneficial (mercury is an important resource for demons). Plus, it also showcases an artifact that can still be useful. I originally conceived the quest as a more interesting (compared to the mage's hut) way to show the player in advance where the laboratory is located. The reward for it doesn't significantly affect the Walkthrough, but in my opinion, it fits well with the map's storyline.