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In summary, the map is excellent (it was challenging for me, but that's because a weak demon lord and rogue are hindering me), there are some minor criticisms, but that's not a big deal... And not a single bug, not even a minor one!
Thank you very much for the walkthrough and detailed feedback! I'm very glad you enjoyed it!
Player100
I noticed that most of the neutral creatures are random, and the hero also had incredibly good luck (all the creatures that spawned were fast, had high initiative, and were weak).
It's interesting that for all the random tier 3 neutral creatures, I've already banned the spawning of elven archers/masters/rangers to eliminate completely unfavorable situations where no one can be defeated without significant losses. I agree that the element of luck is still present.
kirithuga
I completed it with the hero; I just took 40 machines, 40 knowledge, and didn't even need spells. True, I got firearms at level 28 (just in time). The beginning was interesting, then there were 2-3 more battles near the portal where the mages spawn. After that, even a level 1 hero could easily defend the city with a large army. I just used auto-battle to defeat everything. In reality, the mages started overwhelming me on turn 4-5. I think it would be possible to limit their number to 2-3 spawns from the portal.
Thank you very much for the walkthrough and feedback! Yes, using machines really makes for the simplest and most straightforward playthrough. But it's also possible to win without them.
IchGViji
I completed the scenario; my overall impressions are positive – an interesting plot, good design, and gameplay. As for suggestions, it would be nice to add a mentor on some island. I wanted to develop light magic: the tome of light was tempting, but there were no free slots... It might also be possible to remove the creature weeks, but that's not critical, just a "nice to have." I would be interested to know if a continuation of this scenario is planned. In any case, excellent work, thank you to the author!
Thank you again for the feedback and walkthrough! I'm very glad you liked the scenario! Adding a mentor has been suggested many times; I think I could create a separate version with one (even without removing the current version, so there would be a choice: play with a mentor or without one). I definitely plan to create new maps, but I don't know if there will be a continuation of this specific plot.
Farid55
I don't know, I couldn't manage it with the hero. The mages overwhelmed me, throwing chaos spells. It was impossible to retreat without losses. And I also had bad luck with leveling up. As a result, in the battle with Altrus (or whatever his name is), I had about 16 archdevils, 30 overlords, and knights, 200 demons, succubi, and imps, and about 100 hellhounds. And he had about 1000 gremlins, 300 mages, 80 rakshasa, 50 titans, and so on. I didn't even have time to move; he crushed me in one turn.
Thank you for playing my map! Regarding the walkthrough: it's better not to prolong the game too much and to capture the Inferno outposts as soon as possible. There was a link to a stream recording above; you can watch a complete playthrough there. 13ga above correctly pointed out that the conditions of the battle with Alvir are initially in Laura's favor, and there's no point in trying to outnumber Alvir in terms of army size (since he buys troops every week and doesn't suffer losses, unlike the player). I don't consider my map to be very difficult, considering how quickly succubi/tempresses are recruited with the right strategy. Think about your choice of upgrades: perhaps you intuitively want to play with succubi, but Niksan demonstrated on the stream that tempresses are incredibly powerful on this map.