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Posts from RTF is a global modification that replaces all towns in the game.

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2 years ago
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I haven't posted any updates here in a while because I wasn't sure what I would end up creating, and what ideas I would scrap.

This is a goblin rider; he will live in the Dungeon with the gremlins that I posted in the NCF thread. There will also be spiders, trolls on mounts, and maybe someone else, maybe a dragon, maybe a Balrog, or a manticore.

Lizardmen will be on the surface, maybe instead of elves, or maybe in the Haven.
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2 years ago
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Question about Necropolis: Was the ability to raise only skeletons from defeated units, like in Heroes of Might and Magic III, the original idea? Or is an alternative resurrection table needed not only for fun?
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2 years ago
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Promiatey
Question about Necropolis: Was the idea to only raise skeletons from defeated units, like in Heroes of Might and Magic III, the original concept? Or is an alternative raising table needed for more than just fun?
To be honest, I didn't have a specific plan... I had to improvise.

First, I made it so that only skeletons were raised, with the original amount of dark energy required – it turned out to be overpowered; I was able to gather 1000 skeletons on the starting map.

Then, I created a table based on levels, which is a good thing, but... I wanted a legion of skeletons.biggrin

In the end, I balanced the skeleton raising and consider this the base, and I left the alternative table for those who didn't play Heroes of Might and Magic III and want to raise dragons.

I don't know if I will update the file with the alternative undead table; it also contains bonuses from specializations, ability calculation coefficients, and warehouse protection... If I'm too lazy, then there will only be skeletons raised without a choice.

Also, I believe that if Necromancers create high-level undead on the battlefield, then they don't need cities, so raising skeletons is canon
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2 years ago
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fktifzobr@mail.ru
that's why raising skeletons is canon
These words would bring tears to Markel's eyes.
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2 years ago
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fktifzobr@mail.ru
I believe that if Necromancers create high-level undead on the battlefield, they don't need cities, so raising skeletons is canon.

I never thought about it, but it's true 🗿
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2 years ago
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I wanted to create armor for Orcs in the game Lotr War in the North... but I was playing as a Dwarf, so I have a lot of Orc models, but I'm in a Dwarven mood) I'm making the most Dwarven-like Dwarves, so it looks good, without berets and hats.
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2 years ago
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Dwarf Golems?!
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2 years ago
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Ment
Dwarf Golems?!
Exactly!) Dwarven golems)))) Zakhar increased their size by 1.5 times, so they are slightly shorter than a cyclops and will be on Tier 7.
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2 years ago
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fktifzobr@mail.ru
I wanted to collect armor for the Orcs in the game Lotr War in the North... but I was playing as a Dwarf, so I have a lot of Orc models, but at the same time, I'm in a Dwarven mood) I'm making the most Dwarven-like Dwarves, so it looks good, without hats and caps.

😍😍😍
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2 years ago
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I'm almost done painting the third golem, but at the last moment I noticed that in a few places, multi-colored pixels started to appear... I'll have to fix it.
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2 years ago
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fktifzobr@mail.ru
Almost finished painting the third golem, but at the last moment, I noticed that multicolored pixels were popping up in several places... we'll fix it.
I understand that they are still based on the Golems from Heroes of Might and Magic VII? But of course, something new for the Dwarves is great!
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*I'm still thinking about who to replace the Bears and Bone Throwers with... Should I move the Tauren to Tier 3? or Tier 4, which would be more logical? 🤔
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2 years ago
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Ismail
I understand that they are still based on the Golems from the 7th game? But of course, something new for the Dwarves is great!
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*I'm still thinking about what to replace the Bears and Bone Crushers with... Should I move the Tauns to Tier 3? or Tier 4, which would be more logical? 🤔
Yes, this is a golem from the 7th game. I plan to release two versions - a regular one and a large golem. The large golem is for the future, and the small one is for the current faction.
__________
Regarding your problem: Dwarves are a unique race; they are at the same level of warrior coolness as Orcs or Knights, so elite infantry is a natural fit.

Berserk is too specific of a unit; I would give him axes instead of brass knuckles and put him in Tier 2-3.

Tauns are very large; I wouldn't reduce their tier.
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2 years ago
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Dwarves are a problematic topic for modding. Simply because few people create full-fledged Dwarf Factions and creatures that would fit into their Vanilla faction or wouldn't just be a rehash of existing ones (for example, Mountain Guards). The reasons are also quite simple: Dwarves are a defensive Faction and play from a defensive position (or, yes, with the Energy Rune, they run across the entire map). Tier 3 is neither logical nor practical. (Is a bear weaker than a horse?) The theme of Cavalry in the game is not fully developed and is almost impossible to implement due to the combat mechanics. Conclusion: instead of bears, a unit or a defensive-type combat machine would be good. One that can effectively cover the wall or successfully counter certain inconvenient enemies in the early game (*for example, any mech will be good against poison and bees). Tier 4 is absurd and impractical. You correctly pointed out the illogical nature of their weapons. I would represent them normally with two axes or a large crushing two-handed weapon (hammer/pickaxe/mace... it doesn't matter). And in terms of practicality, it's the same as with the bears. The ability of the Warriors simply destroys any healthy competition in terms of Infantry/wall. And Tier 3 and Tier 4 are not even Tanks/sappers, but rather a kind of DD/vanguard. Conclusion: a replacement is needed; it is impossible to adequately balance them within the current concept (image). Tier 6: There are no complaints about the Thanes; these are just ideas for improving the Faction as a whole. Thanes are a good unit, but their building is a pain for many – "a great quest for Kry," usually, you'll unlock Dragons with an upgrade faster than you build regular Thanes. Idea: By lowering the tier of the Thanes and proportionally reducing their stats, you can, firstly, make them a more accessible and useful mid-tier unit, and secondly, provide an equally interesting Tier 6 unit to replace the previous one. *Such a reshuffle in the League of Shadows, for example, was very helpful. Witches at Tier 3 are much more appropriate, and giving a formidable, large Minotaur (Tank) at Tier 6 is more practical. The Necromancer needs Tanks more towards the late game (capable of surviving, no matter how, while he casts spells for a million damage; otherwise, again, Tanks, around which his early, fragile units can play).
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2 years ago
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Ismail
Dwarves are a tricky subject for modding. Simply because few people create full-fledged Dwarf Factions and creatures that would fit into their vanilla faction or wouldn't just be a rework of existing ones (like Mountain Guards).

The reasons are also quite simple:
Dwarves are a defensive Faction and play from a defensive position (or, yes, Energy Rune, and we run across the entire map).

Tier 3 – it's neither logical nor practical. (Is a bear weaker than a horse?) The theme of Cavalry in the game is not fully developed and is almost impossible to implement due to the combat mechanics.
Conclusion: instead of Bears, a unit or defensive combat machine would be good. One that can effectively protect the front line or successfully counter certain inconvenient enemies in the early game (*for example, any mech will be good against poison and bees).
Tier 4 – is absurd and impractical. You correctly pointed out the illogicality of their weapons. I would present them normally with two axes or a large, crushing two-handed weapon (Hammer/Pickaxe/Mace... it doesn't matter). And in terms of practicality, the same as with the bears. The ability of the Warriors simply destroys any sane competition in terms of Infantry/front line. And Tier 3 and Tier 4 are not Tanks/sappers, but rather a kind of DD/vanguard.
Conclusion: a replacement is needed; it is impossible to adequately balance them within the current concept (image).

Tier 6 – There are no complaints about the Thanes; these are just ideas for improving the Faction as a whole. Thanes are a good unit, but their building is a pain for many – "A Great Quest for Cre," usually, you'll unlock Dragons with an upgrade faster than you build regular Thanes.
Idea: By lowering the tier of the Thanes and proportionally reducing their stats, you can, firstly, make them a more accessible and useful mid-tier unit, and secondly, create an equally interesting Tier 6 unit to replace the previous one.

*Such a reshuffle in the League of Shadows, for example, helped a lot. Witches on Tier 3 are much more appropriate, and giving a formidable, large Minotaur (Tank) on Tier 6 is more practical. The Necromancer needs Tanks more in the late game (capable of simply surviving, no matter how, while he casts spells that deal a million damage; otherwise, again, Tanks, around which his early, fragile units can play).
Well, I don't have any particular ideas on how to change the vanilla Dwarves, so I'll talk about my plans. I should probably say right away that I'm going to redo the Dwarven armor – before, I didn't have Dwarven armor, but now I'm thinking of dressing everyone in standard fantasy attire.
Tier 1 – Dwarf Militiaman
Tier 2 – Archer
Tier 3 – Warrior with a two-handed weapon and in armor
Tier 4 – either a Mage or a Griffin Rider
Tier 5 – Bear Rider
Tier 6 – either a Mage or a Griffin Rider
Tier 7 – Mega Golem

There are some points I'd like to elaborate on.
In Heroes 5, there's the Mountain Defender, but he's on Tier 1 – that's wrong. Dwarves are known for their close-combat infantry, and here it's stuck on the first level. I don't support that, so we need a Dwarf on Tier 3, as good as, if not better than, human armored warriors, maybe with slightly less attack.

Regarding Tier 5 – again, a Dwarf Warrior, but now on a bear. This is already elite troops. I think there should always be a badass Dwarf – if the emphasis is on technology, he can be with a cannon; if the Dwarves are into rage, he should ride a huge beast; and if the Dwarves are blacksmiths, the coolest one will be in epic armor and with a magical weapon.

I can't say anything about Mages and Griffin Riders because I don't know if I'll be able to find armor for them. A Mage can be anyone – it can be a priest with a hammer and support magic, it can be a wise man with a staff and special rune magic, or it can be a shaman with lightning – everything suits the Dwarves.

Well, the Mega Golem is just cool
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1 year ago
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Here are 2 mods – one replaces dragons, and the other replaces Bone Golems.

For an up-to-date replacement of Dwarves, you can use the one from Tier 4; Tier 7 is for the future, or play with it alongside the vanilla Dwarves.

Tier 7 disappointed me. I got used to the fact that it would slide in place while walking, but I play with accelerated animation – usually this is unnoticeable, but now it doesn't even match the sound of its footsteps.

I hope I get used to it; otherwise, I'll use the smaller one.

FIX FOR THE WALKING OF TIER 7 GOLEMS

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