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I am the player who wrote about your site in the "Humor" thread. After that, Forrest, Balamut, and Papik replied that instead of making fun of the topics, it would be better to point out what is wrong and how to play well. I agreed with these arguments and also wrote in the "Castle tactics" section about how to play. I was surprised that, as one of the players here wrote, the good players here, even with more than 1000 posts in the thread, didn't bother to explain to the newcomers what was wrong with their opinions and how to play correctly. Forrest's main idea was to unite the players, explain everything that they don't understand or are mistaken about, if the local pros don't want to help their fellow enthusiasts for some reason...
Regarding what heroes.by is... All the former world champions in Heroes 3 (according to ToH), champions of tournaments held in various clubs and resources, actively played (or still play) there. The easiest way to see the level of play is to read the reports in the various tournaments that are held simultaneously (and many will be surprised by the time it takes to capture the Necropolis on the second week without any diplomacy, not playing as the Necromancer, but as the Stronghold, The Shadow of Death), and in almost every game, the games are described in detail day by day. When the level of play is high, there are practically no losses due to "bad luck." And it is much more interesting to win due to skillful play, carefully planning each move, than to play almost like a coin toss, where today you are lucky, and tomorrow I am. Not long ago, one of the large English-language resources offered to play against the strongest players in the world and heroes.by, and the heroes.by players won with a score of 5-1. Many players who used to play (and still play) in offline tournaments and took first places (in the same Heroes League) now play online in parallel.
And the main goal of Forrest (as I understand it) is to promote the unity of two RUSSIAN-SPEAKING resources, helping each other and raising the level of play, thereby increasing the number of players-opponents in online and offline games on both resources.
Now, about TE.
After all, many (including me) didn't want to switch from SoD to TE at first (we were conservatives).
And at first, we did this: we played in TE, where additional options were disabled, that is, in essence, in a regular SoD, The Shadow of Death, which differed from it only in:
1) Fast transfer of troops and artifacts from heroes to each other with just one button (how it speeds up the online game process)
2) Splitting the hero's squad into individual units with one button and gathering them into one squad - also with one button
3) Replacing scrolls with piles of gold: 500, 1000, 1500, 2000, 2500 (since, according to the rules, scrolls of level 4 and 5 are still prohibited in the first weeks of the game, and this way, if you capture them, you will at least get some money)
4) Removing SoD bugs (such as viewing the opponent's buildings during their turn, selling artifacts at an inflated price, etc.)
5) Starting heroes (and also the heroes that are on the left in the tavern) always come with full troops. That is, in TE, it is not the case that you choose Valeskia, and she comes with only one stack, with 4 archers, and that's it, but she will always come with 3 stacks (the same for all other starting heroes for any Castle).
And THAT'S IT, THE REST IS JUST A REGULAR SoD, THE SHADOW OF DEATH, BUT MUCH MORE CONVENIENT FOR PLAYING ONLINE THAN THE STANDARD VERSION.
Well, if someone only wants to play SoD, by all means, in the "looking for an opponent" section, you can indicate that you are ready to fight only in SoD, and then players who are willing to fight in SoD will contact you. Not all players play only in TE (although those who don't want to spend a lot of time playing only play in TE, as it is, in principle, the same SoD, but much more convenient and faster for playing online)