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Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
2 years ago
Sir DredKnight, how can I change the language in the MMH55 Manual application?
Я есть сама Неотвратимость! 
In reply to Mustaaurinko
2 years ago
Mustaaurinko
Sir DredKnight, how can I change the language in the MMH55 Manual application?

When you launch it, you are presented with a choice. The problem is that RC19b only supports English at the moment so you may want to get the RC18j
In reply to dredknight
2 years ago
Greetings, traveler! Can you please tell me how to make a map for teams? I created a map for 8 participants - me and 7 computer players. I now want to make it so that there are 2 teams each. But I can't figure out how to do it in mapmixer. confused
Я есть сама Неотвратимость! 
2 years ago

Mapmixer has 8 slots for 8 players. when you load the map only the players that are available will be modifiable.

if a map have 5 players - slots 1 to 5 will be modifiable.

If you set:

  • slot 1, 2 and 3 to value 1, this will make the fist 3 players to be in Team 1
  • slot 4 and 5 to value 2, this will make the last 2 players to be in Team 2
Then apply the change and check in game.
2 years ago
🕹🕹🕹 RC19d released 🕹🕹🕹

 >>> Download <<<

This patch is mostly for improving the campaigns and game play on random maps. There are a few balance changes included as well.

CAMPAIGN

  • fixed instant travel being available in many missions where it wasn't supposed to, if the spell was learned on a save file, it cannot be unlearned, therefore this change will only be effective when starting a new chapter, unless a main hero had not learned it yet.
  • restored 'destroy magic wall with catapult' fight sequence in C6M5, which was omitted in older H55 releases because related files were missing or broken in Tribes of the East. Also
  • reverted some buffs to the boss battles that existed in rc19c to compensate for having to win less battles in total.
  • fixed an enemy hero in C1M3 sometimes spawning with only one imp.
  • changed weekly spawning sylvan stacks in C2M3 to grow in size at a less insane pace on higher difficulties.
  • removed a 'die without town for 7 days' trigger on necroboss hero in C5M3.
  • fixed a timer activating on a shadow dragon fight in C5M5.
  • fixed Nikolai sometimes receiving less experience than his secondary heroes in C5M5.
  • removed bonus creatures from necro town in C6M1 that can make modified AI very overpowered.
  • fixed Zehir getting a +2 spellpower bonus at the start of C6M1.
ARMG AND ADVENTURE MAP
  • fixed graves and wagon type objects always assuming a minimum guard growth of 8 days passed.
  • dimension doors refund movement points lost when cancelling an active visit of a town by revisiting the door.
  • the chance for a win in Casinos is now equal to 47% + 3% per luck of the hero instead of always 47%.
  • added many new army combinations with larger tier gaps that previously could not spawn like t5+t1 or t6+t2 or t7+t3.
BALANCE
  • Hero combat damage against tier 1,2 and 3 is ~5% higher
  • ballista damage is ~5% lower (-2 Attack)
  • Arcane crystal increased mana cost to 12
  • neutral mages start with 12 mana instead of 17 (or less when split)
  • neutral battlemages start with 13 mana instead of 12 (or less when split)
  • Lava Dragons +2 Attack
TEXT
  • clarified descriptions of mass spell effect in skillwheel
  • fixed descriptions of shadow image and slave market
  • added explanation for new players in ATB value tooltip
  • removed a handholding text from the original game from the battle frenzy perk.
For more details read the article on moddb!
In reply to dredknight
2 years ago
The game has a “neutral heroes” feature. Will I get additional experience for each defeated this hero and does the experience depend on the level of this neutral hero? 🇧🇬
Я есть сама Неотвратимость! 
In reply to Mustaaurinko
2 years ago

Mustaaurinko
The game has a “neutral heroes” feature. Will I get additional experience for each defeated this hero and does the experience depend on the level of this neutral hero? 🇧🇬

I have never used that option in play so cannot say.
In reply to dredknight
1 year ago
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I like the build, but because of the AI, I'm considering going back to EWA. I'm playing on a large map with strong creatures (minus half the army to unlock new zones). The AI's Castle is on the other side of the map. The path to me goes through three dungeons. However, on the 3rd week, it consistently emerges from the dungeon with a level 20 hero and crushes me. Obviously, this is impossible in a real game. It's also clear that the AI passively generates an army every turn. Is there any way to adjust this?

* I found a mention of enabling casual mode. But when playing on a generated map for MMH5.5, there are no such options. The difficulty description says that you can enable "normal game mode." But how do I enable it?

-------

There's also a problem that after some time on a GMC map, there's a significant drop in FPS. For a while, there are no lags, at least in battles, but then they start even during battles. I'm playing on a triangle map for 6 players, 1 vs. 1 with a friend. It seems that the more the fog of war is revealed, the more the FPS drops.

In reply to 527
1 year ago
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Good afternoon. I need some help. I decided to play with mods. I have a licensed version from Ubisoft. I install the latest mod, go to multiplayer to play against the AI, but they don't work on either the original maps or the downloaded ones. Can you tell me what to do?
In reply to Александр Шмелев
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1 year ago
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Alexander Shmelev
Good afternoon. I need help. I decided to play with mods. I have a licensed version from Booka. I install the latest mod, go to multiplayer to play against the AI, but they don't work at all, neither on the original maps nor on the downloaded ones. Can you tell me what to do?
That's scary! I've never had this happen before... but try installing a pirated version, just not a repack from Pioneer - it has mods packed inside, look for a repack from Hotab or a GOG version.
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to 527
1 year ago
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527

* I found a mention of including a casual mode. But when playing on a generated map for MMH5.5, there are no such options. The difficulty description says that you can enable "normal game mode." But how do I enable it?

This article describes all the game difficulty settings, including activating AI mode and casual mode (which is selected in the game lobby).
527
There is also a problem that after some time on a GMC map, there is a significant drop in fps. For some time, there are no lags, at least in battles, but then they start even in battles. I'm playing on a triangle map for 6 players, 1 on 1 with a friend. It seems that the more the fog of war is revealed, the more the fps drops.

When playing multiplayer, try to have as few saves as possible. The more saves, the more lag.
Also, our current understanding of lag on large maps is limited. Try reducing the visual settings and see if that helps.

Perhaps in the future we will find a way to improve the game's performance.

Alexander Shmelev - fktifzobr gave you the best advice. In order for the mod to work, you must have the correct version of the game.
We have prepared a detailed step-by-step installation guide that explains everything.

In reply to dredknight
1 year ago
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dredknight

Thank you so much for developing this mod! My wife and I have been playing it for many years. If it weren't for this mod, we'd have to watch Russian TV series. :D

 

Even though we've been playing for many years, we can't call ourselves pro players. We play for fun, usually with 1-2 heroes, and spend weeks fighting neutrals on normal difficulty, etc. And recently, we realized that the standard maps have become boring. I tried generating maps using RMG, following the instructions, creating large maps for 6 or more players. Everything starts up, but the resulting maps are kind of empty. Resources lie unguarded, there are many empty open spaces, in general, it's nothing like the standard maps. Maybe I'm doing something wrong? The last time I used the GSC 8P-Belt template. Are there any other template sets for more interesting map generation? Or maybe some sets of ready-made maps? I know about maps4heroes, but the maps there haven't been updated for years, you can only download them one by one, and I'm not sure they will work well in Heroes 5.5. Maybe you, with your experience, can advise something that will help me solve my problem.)

1 year ago
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Thank you for these words, they mean a lot to me! Here are a few tips:
  • Proper creation: How to create a random map? You should use either the map editor or MMH55_Utility_64.exe. Never use MMH55_64.exe, as it is not designed for this and will lead to poor results!
  • Templates: Different templates are created for different experiences. The "Plain" template is a bit rough, as it doesn't include any special resources in the main area (as far as I remember). Maybe try "Epic"?
  • Other maps: A source of user-created compatible maps can be found on our discord channel, look for the subchannel called #compatible-maps.
The mod comes with a PDF file that explains all aspects of map generation and describes the specifics of each template. You can find it in the <game folder>/ARMG Manual V2.7.pdf folder.
In reply to dredknight
1 year ago
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Good afternoon. I've encountered a problem: I collected 4 pieces of the Forgotten Hero's armor, and when I go to the shop, they ask if I want to turn it in. I click "yes," but it doesn't turn in. No matter how many times I click, nothing happens. Can you tell me how to fix this?
In reply to Александр Шмелев
1 year ago
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Alexander Shmelev
Good afternoon. I encountered the following problem: I collected 4 pieces of the Forgotten Hero's armor, and when I go to the shop, they ask if I want to turn it in or not. I click "yes," but it doesn't turn it in. No matter how many times I click, nothing happens. Can you tell me how to fix this?

If this is a single-player game, can you provide me with the map file and the save file so I can test and troubleshoot?

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