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Posts from Unity of the Elements

4.8 (4 ratings)
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I read it, reminisced, felt a pang of nostalgia, and decided to replay it. I completed it with a hero in 79 days and enjoyed it immensely. This time, just for fun, I took a castle without completing the quest. After getting "Arcane Knowledge" and Sandro's Cloak around the 3rd week, I subdued the titans and blasted them with lightning. It took me about half an hour, but I gained a lot of experience, and then I approached the required gremlin. The downsides are still the same: the lack of a mentor near the castle and the "stuck" quest with the titans. But overall, respect and kudos to the author.
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Thank you for the positive feedback!

Whatever
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I played this map (u/s - hero) in 115 days.
My impression of the map is mixed – the plot is gripping and the design is magnificent :smile20: :smile20: , but unfortunately, there is practically no extreme challenge :( – almost all enemies are passive.
Let me explain in more detail:
During the first month, I visited the underground library, seized the city, and completed all city quests. Except, as it later turned out, for the simplest and most necessary one for the first stage of the game – "the showdown between traders." If I replay it, I won't complete it fully at the start – I pocketed 100 pieces and kept them until the very last stage of the game, because there is a catastrophic lack of money at the beginning, and the cornucopia is completely useless. I maxed out my main hero's logistics, "scholarship," and all types of magic except Light (basically, exactly what turned out to be needed for the walkthrough in the void).
In the first days of the second month, I wiped out the drug-den outpost and entered their lands. Thanks to high mobility, I slipped past the generals and captured their southern Castle, killing one of the auxiliary heroes inside. Both generals rushed to pursue me. My hero bypassed them to the east through the wastes, returned to the crossroads, and turned toward the northern Castle. While the female general was retaking the southern Castle—where a messy surprise of 7 ghosts awaited her—the male general rushed after me, but out of stupidity and immaturity, he handed over his main army to the female general and jumped at me with whatever he had left (an army about twice the size of mine). Meanwhile, my hero captured the drug-den northern Castle (finishing off the second auxiliary hero) and converted all creatures except the titan into undead. Then a battle with the general occurred; since I had mana to spare and my hero's "resurrection" worked better—in the end, the general was retired from service. I had to run around a bit with the female general and one titan, taking turns capturing one Castle then the other at the end of the week, harvesting creatures from them and sending them by caravan to my own city, which in turn sent caravans to the drug-den cities. My hero had to intercept these caravans and convert them into undead. As a result, by the end of the second month, my hero's undead army was comparable to the female general's army. When the danger level became "medium," I blocked her in a pit between the Castles and began accumulating troops to guarantee a total wipeout, while she showed little activity—contenting herself with guarding her iron mine and creature generators (without actually recruiting creatures from them).
The adventure essentially ended there, as the rest of the game consisted of running around the map and "beating up infants."
In the middle of the third month, my hero successfully took down the female general. I decided not to do the quest to convert the cities—on the contrary, I developed both drug-den cities to the limit. I kept waiting for aggression from the demons or orcs, but none followed. Since no one bothered me, I spent the next month capturing creature generators and mines in the drug-den lands and accumulating undead troops—which, as I later found out, was just a waste of game time. I thought that fierce resistance awaited me in the enemy lands (naive).
At the beginning of the 4th month, I realized with deep regret that the 7th dragon artifact had still not appeared in any of the controlled artifact shops (I got the first 5 and looted others in the first month), and I set out on a campaign to the demon lands. For the campaign, I gathered all the drug-den troops into one pile, and shoved the poor lonely titan into his home Castle, because he was like a suitcase without a handle—too pity to throw away (convert to undead), but inconvenient to carry. In a couple of weeks, I strangled everyone there without problems (including the boss); the only loss was 7 skeleton black dragons, and that only because the nasty demon near the underground Castle escaped before I could resurrect them. Then I headed to the orc lands and went straight to the Phoenix; I strangled him quickly and with almost no losses (5 ghosts). I had to struggle a bit more with the orc Castle, but there were no losses there either.
By the end of the third week of the 4th month, I returned to the drug-dens and took down their boss (losing almost one hundred and fifty ghosts—I couldn't resurrect them because the "resurrection" broke). After the victory over death, I foolishly began assembling a large army for the fight with the super-boss, which wasted another week, because the fight with the super-boss turned out to be quite simple (no rivers of blood or seas of suffering; rather, if they existed, they were only for the super-boss, who looked frankly pathetic)—I ruined his mood to "-8" with two rings and a spell, slowed him down, confiscated his mana with ghosts, and then locked him in a steel cage and hammered him with lightning. For fun, I brought along another hundred and fifty banshees so that their scream could help finish him off, and at the end, for complete humiliation, I resurrected everyone he had managed to kill on the first turn.
In the end, the losses from all battles were 152 creatures out of 3171 recruited, which is less than 5% of the accumulated army—quite a "dud" it turned out to be. :eek:
Though, of course, maybe if I had chosen the light side of the force instead of the dark, it would have been different.
I am attaching the battle replays with the bosses:
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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The impression of the map is mixed – it has an exciting plot and excellent design, but unfortunately, there is practically no challenge – almost all enemies are passive.
Well, yes, the map was not intended to be extremely difficult, rather a bit unconventional and story-driven. I must admit, I didn't even properly test the feature with the strong Necropolis cities, which could have helped me anticipate their overpoweredness in the hero's army.
Since no one bothered me, I spent the next month capturing creature generators and mines in the "drug-addict land" and accumulating undead troops – as I later realized, I was simply wasting game time. Because I thought that I would face fierce resistance in the enemy lands (naive).
As far as I remember, the enemies will not be able to cross the barriers between their states, which, of course, makes it much easier to gather troops.
At the beginning of the 4th month, I sadly realized that none of the artifact shops under my control had the 7th dragon artifact (I received and found the first 5 in the first month), and I went on a campaign to the demon lands.
I'm not sure if the last artifact can be obtained, and the set bonus from them should not work either, otherwise it would be too easy, for obvious reasons.
Although, of course, if I had chosen the light side of the force instead of the dark side, it might have been different.
Some players have completed it with fire-resistant golems and gargoyles (with Armageddon), it should be a bit more fun.

Thank you for the detailed feedback!

Whatever
In reply to Heroist
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Heroist
As far as I remember, enemies won't be able to cross the outposts between their kingdoms, which, of course, makes gathering troops much easier.
However, the demon didn't hesitate to go out through its own outpost at the very beginning of the game and steal Marckel's skull, which was lying next to the Ring of Mood and which I simply didn't notice. ;)
Heroist
Some players here used fire-resistant golems and gargoyles (with Armageddon), it should be a bit more fun.
If I have time, I'll try to replay as the Dark faction without wasting time on gathering troops (the save after defeating the General, or better yet, after blocking her in the pit, unfortunately, is no longer available, and I'm too lazy to start everything from the beginning)
And regarding "Armageddon," there's a "swear word" in the Dark faction that works similarly and also selectively. :)

P.S. Yes, I completely forgot, HUGE THANKS for this wonderful map, which gave me several evenings of enjoyable gameplay.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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As I intended, I replayed the map (with/without a hero). This time, I didn't bother with anyone or spend a long time building up my strength; I just went straight for it and wiped everyone out :cool: (because now I definitely knew that the devil wasn't as scary as his little imp :smile51: :smile05:).
On the third week, I captured my city, and a week later, I broke through to the Necropolis, and another week later, I crushed them along with the boss :smile18:. I gathered all the units from their castles, took the Gargoyles and Golems (since they don't transform into undead), and headed to the Demons :smile10:. I didn't capture their cities; I just went straight to the boss and beat him up :cool: (even a bunch of Fire Elementals couldn't help the poor guy). Then I went to the Phoenix, whom I defeated just a couple of days after the Demons, and immediately headed back to my city :smile13:.
True, on the way, I was first attacked by a Barbarian, and then by a Demon, but both died quickly and without losses :smile34:, only speeding up the Walkthrough thanks to the "path of war."
After defeating the bosses, I talked to the mage at the entrance to the Castle; just then, caravans with Necromancers arrived (oh, I forgot to take the Gargoyles and Golems from my Castle :eek:, I even wanted to replay the ending because of this, but everything worked out), and I went "blindly" through the abyss to the top of the mountain.
This time, the super-boss (unlike the last time) had a considerable number of minions (from 100 to 300 each, depending on the type, and after their destruction, new ones appeared), but they didn't help him. True, my army also almost completely perished there (the battle is attached) :smile19:.
The result is a victory in 46 days.
The most difficult thing in the game was to "correctly" develop the hero during the first three weeks.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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The result is a victory in 46 days.
Wow!
This time, the super boss (unlike last time) had a considerable number of minions, but they couldn't help him. However, almost my entire army also fell there (the battle is attached).
I watched the replay - now at least the artistic description of the battle corresponds to reality ;) The Gargoyles really pulled it off.
P.S. Yes, I completely forgot, HUGE THANKS for this wonderful map, which gave me several evenings of interesting entertainment.
Thank you for the interesting reviews!

Whatever
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Very cool map, but I didn't see anyone summon any elementals (except once, when the Devil summoned fire elementals during the first attack on him). The Elemental Lord just stood there and attacked me with Wave throughout the entire battle, which I blocked with a 90% chance. In the end, I defeated him with a Necropolis army without any significant losses. Also, has anyone checked how much damage Titanus level 31 deals with a regular attack to the boss? It's significantly more than with Lightning at 105 magic skill and a trident.

Added 6 minutes later
I played quite poorly, didn't get any spells or resurrection (why did I even level up Light magic?), but I still managed to complete it with the hero. I have only positive impressions, but I doubt it's possible to complete this map in 46 days (unless it's on Recruit difficulty, and even then, I'm not sure. I saw a Necropolis hero with 500+ skeletons on day 5). Overall, it's very cool, and it's a shame that the combat scripts didn't work for me.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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This is a really cool map, but I didn't see anyone (except once when the Devil summoned fire elementals during the first attack on him) summoning any elementals, and the Elemental Lord just kept hitting me with Wave while standing still, which I blocked with a 90% chance. In the end, I defeated him with a necromancer army without any major losses. Also, has anyone checked how much damage a level 31 Titanus deals with a regular attack to the boss? It's significantly more than with Lightning at 105 spell power and a trident.

Added 6 minutes later
I played quite poorly, didn't get any spells or resurrection (why did I even level up Light magic?), but I still managed to complete it with a hero. I have only positive impressions, but I doubt it's possible to complete this map in 46 days (unless it's on Recruit difficulty, and even then, I'm not sure. I saw a Necropolis hero with 500+ skeletons on day 5). Overall, it's very cool, and it's a shame that the combat scripts didn't work for me.
Hmm, that's quite strange; maybe you're using version 3.0 of the game?

Whatever
In reply to Heroist
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Heroist
Hmm, that's quite strange, perhaps you have version 3.0 of the game?

No. 3.1. Here's what happened: after I delayed the quest for the mage exam for too long (I didn't know they would give me a town), I went to the demon. And I managed to defeat him with great difficulty, and for experimental purposes, I attacked the Devil. Two groups of 150 fire elementals appeared. The second time (and the last), the Devil didn't summon anyone, but this was already after completing the quest to weaken the infernal army. The Phoenix also didn't summon anyone. I don't know about Death: I had auto-battle enabled there. And the boss just stood in place and attacked with Hell Wave until he died. All quests, Path of the Abyss, cutscenes, etc., worked perfectly. By the way, do you have any other scripted, complex maps? I would like to...:cool:
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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No. 3.1. Here's what happened: after I delayed the quest for the mage exam for too long (I didn't know they would give me a town), I went to the Demon. I managed to defeat him with great difficulty, and for experimental purposes, I attacked the Devil. Two groups of 150 fire elementals appeared. The second (and last) time, the Devil didn't summon anyone, but this was after completing the quest to weaken the infernal army. The Phoenix also didn't summon anyone. I don't know about Death; I had auto-battle enabled there. And the boss just stood still and attacked with Hell Wave until he died. All quests, the Path of the Abyss, cutscenes, etc., worked perfectly.
Well, that's very strange. It's likely that a script failed somewhere in the early stages of the game, which is a shame, as it would have made the game even more challenging. Perhaps reloading the map will fix everything, or maybe some external modifications are affecting it.
By the way, do you have any other script-heavy maps? I would like that...
Specifically, I don't think I have any other maps that are as packed with various scripted features.
However, I have a link to all my maps in my profile, so you might find something you like.

Thank you for your feedback!

Whatever
In reply to MasteR
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MasteR
I played it quite a while ago, so I might have forgotten some things... Where can I get so much experience to gain almost at the start of the map the "All-Seeing" spell? This requires at least 25 levels, and even then, only the "necessary" skills will appear. (For this, you also need to learn a bunch of useless skills for this map, like catapults, mentorship, etc.) Or you need a lot of gold and a mentor. Maybe I played it like a newbie and didn't notice or don't remember some details?

Complete the Sphinx's quest, and you will reach level 18-19

Added 2 minutes ago
krusso
The best map I've ever played.
I completed it as a Warrior for the first time in 361 days (zombie badge), and the second time in 240 days (elf badge).
The lack of decent reinforcements slowed me down a lot; I had to wait 2-3 days for troops to arrive. Also, it slowed me down to have to return to the source of the quests, which ultimately gave, for example, an unnecessary artifact (I didn't use the Sar-Issa set).
The boss was very enjoyable; the first time, I defeated him using dark magic - I stunned him with slow spells and anti-luck/anti-leadership. He was confused and cast Berserk. The second time, I equipped the dwarven staff, and Berserk didn't work anymore; the boss went into melee combat...
The Titan quest is completely unclear, which can only be completed by defeating humans and orcs. And they give you 9 Titans :smile20:, with my army, where I already have about 50 bone dragons... It would be better to have a quest to build a Titan building - that would be great.
5 out of 5.

You defeated the boss in a very original way! I'll keep that in mind
In reply to Heroist
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Heroist
Thank you for the thorough test ;)

1) Regarding double-clicking - well, I used an idea from an MMORPG here: "accepted the quest" - "completed the quest."
As for navigating the Abyss path - is it done by feel? It's quite difficult to go blindly there ;) If you need clarification, I can send you a file with INS instructions and explanations in a private message. I didn't post it in the link because it provides a lot of help and involves exploiting bugs ;)

2) Regarding reinforcements - the point is that the prophet's quest implies a certain amount of help with particularly difficult enemies. Weakening the Devil is indeed important.
Thank you for the feedback on the boss, even though it's still from the Beta. There's also an interesting point there about how to easily kill him with almost no losses.

3) Rakshasas are intentionally made unreachable.
If I can disable auto-battle - although I don't know how yet - I will.
Regarding the capital - yes, I'll have to move the city. I didn't think there would be such a bug there...
Regarding the final - perhaps I should have added it. In the future, I plan to add it.

By the way, did you use the Mentor after completing the Abyss path?
And also - did you use the bug to add a lot, a lot of titans to your army?
And one more thing: Did you complete the prophet's quest in the Orcish Lands? There was an untested bug with him; it's important to know if it works now.

Thank you very much for the test! I will try to take all the suggestions into account and fix most of the errors.


 I completed the prophet's quest in the Orcish Lands. There was a bug with him; the waiting icon hangs indefinitely, and the titans were never given *(
In reply to Дитя Силанны
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Thank you to the author for this magnificent map! 😊 I played through it with a hero who had a combination of light and dark magic skills, and I also found Sandro's cloak, which made the game much easier. I didn't rush, and I enjoyed the storyline. I managed to keep the titan alive until the very end, and I didn't increase their number. The prophet in Sylvan is a bit annoying, but that's to be expected.

I was especially impressed with how well the scripts worked. I happen to run the game on an old MacBook through Crossover, and not every custom map runs without crashing or lagging, but this one worked perfectly. 😍
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This is the most aesthetically pleasing and atmospheric map I've ever played! The concept with the quests is simply amazing, and the landscape and visuals are unparalleled! When I started playing it, it felt like I was in a completely different game; the quality is head and shoulders above other map creators. It has a very realistic level of detail for this game. Huge kudos to the author! I've been playing for 3 weeks now, and I can't say much about the Walkthrough yet, but I wanted to express my emotions sooner. I cleared the library right away; I killed the guard and noticed that the garrison had disappeared. I entered the library without completing the quest and immediately handed over the Tome of Power. However, I took the city a bit late, so I only approached the Djinns in the very last stage.

Added 23 hours 24 minutes ago
Unfortunately, I started praising it too early. I finished it in 153 days as the hero (it took 2 weeks to travel to the shops in search of a shield for the quest with the Titans; it didn't drop from the hero, or I sold it in the Dwarf castle because I didn't need it, so I didn't complete the quest). The most difficult part of this map is the start through the library with just one Titan; it required many saves (although it can be completed with two units in one go). I defeated Death first, and all the heroes in 2-3 turns with Armageddon and Golems; it was extremely easy. I also defeated the Devil. I approached the Phoenix at the end and immediately went to the Dungeon. The Dwarf's army was very weak; I destroyed it in 2 turns with Armageddon. The Orc was moderately challenging (not even average); I killed him in 7-8 turns with his passive skill. I defeated the Phoenix in 2 turns. I killed the boss in 6 turns. He had 150k HP, 6 initiative, and 3 speed. I had the Staff and the Lich's Cloak, and the Mage set without the staff. All the boss did was cast Subdue for 1-2 turns, and not always successfully. My troops had armor from 60 to 90 and attack from 18 to 50, so the damage was negligible. I killed him with the hero's auto-attack. The hero's auto-attack dealt 21800 damage, and the passive skill with the trident dealt 20700. I don't know if the map is broken or what. He didn't summon anything or anyone. He attacked once with the Urgash's Call, dealing damage to 2-3 units of level 1-3. Overall, I'm disappointed with the middle and end of the game. I'll give it a 5+ for the landscape and the idea, a 3- for the activity and content (quests, enemies), and a 1- for the difficulty. Thank you anyway for such an unusual experience, but I would rework the map and possibly expand it to address the issue of content and activity. And the boss seems to be broken, as are the Elementals, who only attacked or tried to cast Dark spells. Overall, it can be completed in about 3 months when you know all the routes, and even then, only because the logistics are not straightforward, and it takes a lot of turns to walk.

Added 7 minutes ago
I upgraded Logistics, Education (+25% to the hero's initiative, but I didn't get it; I spent 200k, but it didn't work), Summoning, Chaos, and Sorcery. I summoned the Phoenix only once during the game in the battle with the Orc; the rest were useless. I don't know; my troops had an initiative of at least 16, and some had 24, with artifacts and items. They all had morale from 8 to 18. The boss just didn't move. I already mentioned his low stats. He had only 250 attack and 100 defense. I defeated him with Gremlins, dealing -7 damage per hit, but after 2 turns, I couldn't attack the boss with the units; they were affected by fear during the attack, constantly.

Added 3 minutes ago
I only have the mod from Eva for the interface and faster AI movement. Everything else is standard. I haven't noticed any problems with other maps yet, but it's possible that this is why the map is broken; I don't know

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