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Posts from Heroes 5 – by Azmadon (Izmail).

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Ismail
For example, you could redesign the Necropolis’s skeleton production building into a Lich production building!
Brrr, it's scary to imagine what will happen to the garrisons on my favorite map X)

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Ismail
I noticed that there is no white background in the display on the map. But it is still "blue"... Why?
Attachment 73318
You need B8G8B8A8 format (linear, A8R8G8B8), there are several of them, choose the first one and make sure it has exactly A8, not X8.

But this won't fix the white background, as you noted - there is no white background on the small image; it disappears when reduced.

I usually remove the background from the image while it is large, reduce it to 256x256, create an outline of 4 pixels, and then reduce it again to 128x128.

Added after 27 minutes
Only two consecutive reductions slightly degrade the quality; I should explain how I do the outlining... But I’m not at my computer
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fktifzobr@mail.ru
Brrr, it's scary to imagine what will happen to the garrisons on my favorite map X)
Well, whoever really wants to, nothing will stop them! And the garrisons can be edited manually.


[Only 2 consecutive reductions slightly spoil the quality; I need to explain how I do the outline... But I'm not at the computer.]

This might explain why Ganyshka doesn't have any problems with the background. His image was reduced after the background was removed, but the last two "sufferers" were initially the right size.
So, it turns out that I need to stretch them first, then reduce them? That's when the quality will definitely get blurred.
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»
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There! Much better now!


Thank you again, Mr. Zobr!
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«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»
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Ismail

This might explain why Ganyshka doesn't have any background issues. His image was resized after the background was removed, but the last two "sufferers" were already the right size.
So, it turns out you need to stretch them first, then reduce them? That's when the quality will definitely suffer.
try increasing the image using a neural network; I usually use this one. I increase it as art without noise reduction, and the results are very good. I wanted to use it to enlarge portraits of heroes, but the necromancers turned out badly, and I gave up.
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There! Much better now!
Do you have some issues with the aspect ratio, or are the screenshots being compressed?
 

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Is there something wrong with the aspect ratio, or are the screenshots being compressed?
I don't quite understand the question.
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Perhaps the issue lies simply in the initial resolution at which I play – that is, full screen. In my opinion, this corresponds more closely to the concept of “Normal.” Attachment 73323
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Ismail
Maybe it's just because I'm playing with the initial expansion that makes it fullscreen. In my opinion, this corresponds more closely to the concept of "Normal."
Attachment 73323

If the horizontal stretching is acceptable for you, then yes.
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Perhaps the issue lies in the initial expansion pack I'm playing. That is, playing in fullscreen.
I believe this aligns more with the concept of "Normal."
Yes, that's what I meant. It's an old game, and I remember that some adjustments were needed to play it on a widescreen.
Take a look, but I would try to fix it if possible, as it will improve the modding result. Otherwise, your icons should be square, but during testing, you see them as rectangles, which means they don't look the way your users will see them.
But overall, good job, and good luck.
 

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Mооnst@r

If the horizontal stretching doesn't bother you, then yes.

It's a matter of habit. You know, if you play like that for several years without paying attention, you won't even notice it. But the black bars on the sides of the screen – you'll notice those right away!
So, the question is, which way is more comfortable to play? 😅
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»
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Ment
Yeah, that's what I mean. It's an old game, and I remember that you need to do some tricks to play it on a widescreen.
Take a look, but I would try to fix it if possible, because that way the result of modding will be better. Otherwise, your icons should be square, but during testing, you see them as rectangles, which means they don't look the way your users will see them.
But overall, good job, good luck.

That's funny, everything seems to work for me without any tricks. I just chose one of the resolutions in the settings that doesn't stretch the screen.

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где можно посмотреть и повертеть внутри браузера мои 3d модели.
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it's a matter of habit. you know, if you play like that for several years without paying attention, you won't even notice it. But those black bars on the sides of the screen – you'll notice those right away!
So, the question is, which way is more comfortable to play? 😅

Probably, it's more comfortable to play when everything is displayed correctly, as in the screenshot below. I don't understand what those bars are that he's talking about.
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Mооnst@r

It’s probably more comfortable to play when everything is displayed correctly, like in the screenshot below. I don’t understand what those “bands” are about.

The screenshot just doesn’t capture them; otherwise, in the “correct” version I presented, I get a game image with black rectangles on the sides.
If you “Reconstruct” it, it looks something like this:


By the way, my screenshot from your example is actually in the “incorrect” resolution because I only made the last one in the “correct” resolution. 🤔
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the screenshot doesn't capture them properly; otherwise, in my "correct" version, I get a game image with black rectangles on the sides.
if you reconstruct it, it looks approximately like this:
Attachment 73325

by the way, my screenshot from your example is actually in the "incorrect" aspect ratio because I only made the last one in the "correct" one. 🤔

Even in the last one, the image is stretched. It should not be stretched. This reminds me that you have an HD screen resolution, while the game itself has a resolution of 1024x768.
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Mооnst@r
Your last screenshot is stretched. It shouldn't be. This reminds me that you have an HD screen, but the game itself is 1024x768.
You can see the resolution from the screenshots themselves. 😅 What's the problem? All the previous screenshots were taken with the game resolution set to 1280x720 (to match my screen).

And in the "correct" resolution of 1280x768 (and since you can't expand the picture vertically anymore, it compresses it on the sides to fit my screen), hence the black bars.

*Overall, I already see that this is a dead-end discussion. If you don't have any suggestions, I'll ask you to close the topic about the "correct screen."
(*For moderators, you can delete part of this "fluff," including my messages from this discussion, if you deem it necessary. Personally, I don't see any value in them.)
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»

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