Posts from 🐙 Planet Aberat, Kingdom of Selya-Mira 🐙
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Weapon and Armor Forging:
Metal Weapon: Common, Quality, Rare or Legendary metal ingots x2
Metal Armor Set Piece: Common, Quality, Rare or Legendary metal ingots x3
Leather Armor Set Piece: Common, Quality, Rare or Legendary leather x3
Crafting chance and item quality are determined by the character's parameter and the rarity of the crafting material.
| Common Dagger x10 (100 cetrens each) | Weapon. Type: One-handed. Range: 1. Accuracy: 80%. Source: Physical. Damage: 65%. Special properties: none. |
| Common One-handed Sword x10 (120 cetrens each) | Weapon. Type: One-handed. Range: 1. Accuracy: 65%. Source: Physical. Damage: 90%. Special properties: none. |
| Common Two-handed Sword x10 (120 cetrens each) | Weapon. Type: Two-handed. Range: 1. Accuracy: 55%. Source: Physical. Damage: 105%. Special properties: none. |
| Common Bow x10 (140 cetrens each) | Weapon. Type: Bow. Range: 4. Accuracy: 55%. Source: Physical. Damage: 55%. Special properties: none. |
| Common Crossbow x10 (140 cetrens each) | Weapon. Type: Crossbow. Range: 3. Accuracy: 50%. Source: Physical. Damage: 70%. Special properties: none. |
| Common Metal Ingots x50 (50 cetrens each) | Used for crafting weapons and armor. |
| Common Leather x50 (50 cetrens each) | Used for crafting armor. |
| Quality Metal Ingots x50 (150 cetrens each) | Used for crafting weapons and armor. |
| Quality Leather x35 (150 cetrens each) | Used for crafting armor. |
| Arrows x500 (5 cetrens each) | For use with bows. |
| Crossbow Bolts x500 (5 cetrens each) | For use with crossbows. |
| Throwing Knife x200 (30 cetrens each) | In combat, instead of an attack at range 3, it deals physical damage to the enemy equal to 33% with a base accuracy of 50%. |
| Metal Helmet x10 (150 cetrens each) | Medium armor. Slot: Head. Effect: +5% stun resistance. |
| Metal Chainmail x10 (150 cetrens each) | Medium armor. Slot: Body. Effect: +5% physical damage resistance. |
| Metal Gloves x10 (150 cetrens each) | Medium armor. Slot: Hands. Effect: +2.5% magic damage resistance. |
| Metal Boots x10 (150 cetrens each) | Medium armor. Slot: Feet. Effect: +2.5% magic damage resistance. |
| Leather Helmet x10 (150 cetrens each) | Light armor. Slot: Head. Effect: +1 Agility. |
| Leather Armor x10 (150 cetrens each) | Light armor. Slot: Body. Effect: +1 Agility. |
| Leather Gloves x10 (150 cetrens each) | Light armor. Slot: Hands. Effect: +2% crit chance. |
| Leather Boots x10 (150 cetrens each) | Light armor. Slot: Feet. Effect: +2% crit chance. |
| Quality One-handed Sword x10 (750 cetrens each) | Weapon. Type: One-handed. Range: 1. Accuracy: 70%. Source: Physical. Damage: 105%. Special properties: none. |
| Quality Two-handed Sword x10 (800 cetrens each) | Weapon. Type: Two-handed. Range: 1. Accuracy: 55%. Source: Physical. Damage: 125%. Special properties: none. |
| Quality Bow x10 (850 cetrens each) | Weapon. Type: Bow. Range: 4. Accuracy: 60%. Source: Physical. Damage: 85%. Special properties: none. |
| Quality Crossbow x10 (850 cetrens each) | Weapon. Type: Crossbow. Range: 3. Accuracy: 55%. Source: Physical. Damage: 100%. Special properties: none. |
| Hero's Leather Belts x5 (3000 cetrens each) | Light armor. Slot: Body. Effect: +2 to all characteristics. |
| Victor's Helmet x5 (3000 cetrens each) | Heavy armor. Slot: Head. Effect: immunity to stun. |
| Champion's Cuirass x5 (3000 cetrens each) | Medium armor. Slot: Body. Effect: +5% reduction of any damage. |
| Dual Blades x10 (800 cetrens each) | Weapon. Type: Exotic. Range: 1. Accuracy: 70%. Source: Physical. Damage: 90%. Special skill: deals damage twice. Special properties: none. |
| Ceraria's Reaper Halberd x1 (5000 cetrens each) | Weapon. Type: Two-handed. Range: 1. Accuracy: 110%. Source: Physical. Damage: 150%. Special properties: applies Poison status to the target, dealing a fixed 50% damage over 2 turns of the target. |
- Shall we continue?
All of Kearak’s scrolls and Radianta’s Amulet of the Sky for a mysterious notebook containing invaluable information.
– It looks quite intriguing... but my scrolls might be useful to us, – commented the fox.

Click. Click-click. The man nervously flicked his lighter again, still unable to believe that his talisman, a memento of his homeland, Ammantur, an object of vanity, and a source of admiring glances, had become useless. Cursing, he reached for the matches, lit a candle, and stared into the mirror.
-- I'm getting old... so old... no surprise... I'm old, I look terrible, and now the lighter is broken, Salitil, take it!
In a fit of anger, he punched the mirror, but, to make matters worse, he discovered that he was also weak, so the man ended up with a bruised knuckle, while the mirror remained unscathed.
His situation was dire. Almost all the trinkets he had brought from Ammantur in his youth had been sold, he was long considered a hopeless slacker in the cult, he was no longer attractive to wealthy middle-aged women, and he hadn't been lucky in games for a long time. Could it be that he would have to work? He had never been good at it, and now he was too old to learn.
-- Oh, I'm doomed, doomed... Cruel, envious gods! Do you see this? Is this your doing?!
But he's not stupid. He's always been smart. He knows history, demonology, and a little bit of technology – the average Selenirian doesn't even have a tenth of his intelligence. They sit under the thumb of the gods, blind, servile fools, happily mooing like cows in a barn. Why is he doing so badly? Obviously, it's all the gods' machinations. He's the one who's hustling, always managing. How cleverly he smuggled so much valuable stuff out of Ammantur! What a wise idea it was to join the Sorn-Tarnites – he wouldn't want to crawl through dungeons or patrol the perimeter! He sees the essence, and the essence is that it's simply interesting with them, and everything else is just fluff. He knows that excessive aestheticism is vulgarity, and euphoria is inevitably followed by an equally proportionate letdown. He knows the nature of the gods – capricious, authoritarian, vicious – worshipping them is no more sensible than worshipping a K'eian or a Shadari. If anything deserves worship, it's only the mind, for among the multitude of hostile and powerful forces, it is the only saving thread for those who can barely be called human. And his life is passing, he's getting old, and it's getting harder and harder to hold on. He just wants to live a little longer, in comfort, with money, reading something, without straining himself. However, old age is not the problem – he has always found it difficult to exert himself, and it's pointless anyway. There are easier ways.
-- Alright... First, to the capital. Borrow some money, play some cards, make a quick buck here and there, maybe I won't fail.
Race: Kaishi: +1 to Endurance and Strength.
Religion: Atheism
Origin: Ammantur
Organization: Cult of Sorn-Tarn
Professions:
Demonologist -- +3 to Will, 50% chance of seeing a nameless demon's profile upon encountering it.
Historian -- +2 to Dexterity and Faith, +50 experience when reading new books.
Talent: Gambler
Skills:
Technological Weapons I
Eloquence I
Choice: Gift (Blood)
Characteristics: Will +2, Endurance +1, Spirit +2
e si ieu muoir, er mi grans deliuriers
Ahead, they weren't waiting for puppies, but, for example, minotaurs with huge and hairy, bulging pods.
a mysterious notebook with invaluable information
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Level: 2
Experience to next level: 80
Headquarters: Mansion in the Selar's Grace district
Cetren: 3010
Action Points: 5/5
Race: Kaishi
Gender: Male (+1 to Endurance and Strength)
Origin: Ammantur (random technological weapon or equipment item)
Religion: Atheism (+100% damage received from Religion source. Hardcore mode.)
Beauty: Average (+5% chance of seduction)
Will of Istyris: Lie
Organization: Cult of Sorn-Tarn (Level I)
Points to organization level increase: 750
Organization bonus: demonologist profession or doubling its effect, +50% to seduction effectiveness, +5 to Will, +5 to Spirit.
Professions:
Historian: +2 to Dexterity and Faith, +50 experience when reading new books.
Demonologist (enhanced): +6 to Will, 100% chance to see the profile of a nameless demon upon encounter.
Talents:
Gamer: Allows you to play board games professionally.
Skills:
Technological Weapon (I): allows you to use technological weapons without penalty.
Eloquence (I): 10% discount when trading.
Free attribute points: 0
Attributes:
Endurance: 11
Strength: 8
Dexterity: 9
Will: 20
Spirit: 12
Faith: 8
HP: 210
Damage: 65
Energy: 145
Critical chance: 5%
Instant kill chance: 0%
Movement range in combat: 2
Initiative: 10
**Accuracy:** 40%
**Evasion:** 19%
**Persuasion chance:** 25%
**Persuasion effectiveness:** 50%
**Deception chance:** 75%
**Deception effectiveness:** 50%
**Seduction chance:** 30%
**Seduction effectiveness:** 100%
**Discount:** 20%
**Successful crafting chance:** 5%
**Successful lockpicking chance:** 59%
**Successful stealing chance:** 59%
**Stealth chance:** 14%
**Scouting chance:** 10%
**Chest search effectiveness:** 10%
**Additional attributes:**
**Experience when reading new books:** 50
**Chance to see the profile of a nameless demon:** 100%
**Vulnerability to Religion damage:** 100%
**Passives:**
**Lie: the character has a 50% chance of not being believed if he tells the truth.**
**Magic:**
**School of Blood (Level I):**
**Spell** "Blood Burst":
Target: Single, enemy
Energy cost: 30
Range: 3
Accuracy: guaranteed
Cooldown: -
Source: Blood
Damage: 50 + 2 * Will
**Spell** "Rage Boil":
Target: self
Energy cost: 50
Range: 1
Accuracy: guaranteed
Cooldown: 3
Duration: 3
Source: Blood
Effect: +20% damage
**Inventory:**
**Head:** -
**Body:** Amm Suit (nothing)
**Hands:** -
**Legs:** Amm Boots (nothing)
**Jewelry 1:** Merchant Amulet (10% discount when trading)
**Jewelry 2:** -
**Jewelry 3:** -
**Jewelry 4:** -
**Weapon 1:** Weak Blaster
Type: Technological
Charge: 100
Shot cost: 10
Jam chance: 20%
Range: 4
Accuracy: 55%
Source: cosmic
Damage: 110%
Features: none.
**Weapon 2:** Ammantur Paralyser
Type: Technological
Charge: 500
Shot cost: 100
Jam chance: 33%
Range: 1
Accuracy: 100%
Source: cosmic
Damage: -
Features: guarantees the application of the Paralysis status on the target upon hit, if there is no immunity.
**Other:**
1) Healing Potion x5 (restores 75 HP to the owner instead of attacking in combat)
2) Sorn-Tarn Spicy Noodles x9 (yum-yum)
3) Drinking Water x9 (yum-yum)
4) Energy Potion x2 (restores 50 energy to the owner instead of attacking in combat)
5) Lockpick x2 (allows you to pick locks)
On the throne at the far end of the hall sat King Mergair himself. He could easily be called an old man, but he was a strong and mighty old man, and also a great sorcerer, which was a rare trait for kings of Cela-Mira. Mergair was respected and wielded considerable power under the rule of the goddess Cerulia. Perhaps he was even one of the most powerful monarchs in the kingdom's history.

To the king's right sat the queen, known primarily among alchemists, as she came from a leading family of potion makers. More noteworthy was the woman sitting to her left: Minister of Appointments, Yuiner Kalidar, the beloved first minister and the incomparable jewel of the Kingdom of Cela-Mira. Beautiful, intelligent, and a master of the good life.

Further away from Mergair, in a beautiful red wood chair, sat Minister of Knowledge, Salenar Geranir, the only one who wanted to take Yuiner Kalidar's place in the entire royal palace. A stern businessman and a possessor of extraordinary knowledge in various fields of science.

Completing the list of particularly noteworthy individuals was Aradius Olkein, captain of the royal guard and Captain Warren's closest associate. Of course, there were other prominent names, but why overload the memory of the poor novice assassin?

While Albrecht, alone among the powerful figures, pondered what was going on, as Warren had moved closer to the king, the very lady in red entered the throne room with her companions.
“Lady Salitil of the Cult of Sorn-Tarn,” someone announced her name.
With a charming smile, Salitil headed to the place prepared for her, attracting attention with her extraordinary beauty.
When the demoness settled in, King Mergair finally began the audience.
“Sons and daughters of Cela-Mira, I greet you on this day. Be strong, for we face a difficult conversation about a great threat and a treacherous plot,” the monarch's voice was pleasant and seemed younger than his lips. “Rare guests have visited this hall today. Please treat them with respect.”
Albrecht could hear and see everything from the far corner, but this did not prevent him from somehow finding himself next to the very woman who had recently been talking to Salitil. For some reason, her presence weighed heavily on the novice assassin's mind. Perhaps because the air around the stranger seemed to shimmer? Or was it an illusion?
“A follower of Iggarath in the secret guard. And you don't seek easy paths,” the woman said unexpectedly.
**Meanwhile, with Harold:**
Saran and Skufinson approach the gate. They are immediately stopped by the guards.
– Halt! Oh, it's you, Sir Saran. Is this Northerner with you?
– Yes, he's with me. I can assure you, he's fine!
– Then you can pass... – the guard was about to successfully conclude this story about the journey for Harold, when suddenly...
A high priestess of the Great Cathedral of Ceraria appears out of nowhere.
– Sir Saran and... your friend. You must put your hand in this box. Nothing dangerous, it's a disease prevention measure.
Saran tensed up, but nodded in agreement.
– Actually, we don't have much choice here, so...
Then he puts his hand in the box. Nothing happens.
– Seems like there are no changes. Now you.
The guard, Saran, and the priestess look expectantly at Skufinson.
- I suggest we move back a bit and look for that mysterious room; perhaps we can find something there that will help us with our task!
—So, are you ready? The journey to the capital is not short, but if the radiant lady managed to make it, then we can too!
e si ieu muoir, er mi grans deliuriers

