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🐙 Planet Aberat, Kingdom of Selya-Mira 🐙Auto-translated
- Thank you, but no. I've already taken up quite a bit of your time, and I still need to finish writing the reports. Can I take these documents? - he nods towards the stack of investigative files. - Or rewrite them. Any additional piece of information we have will be beneficial for the overall effort.
- Thank you for your assistance. And have a good day, - he says with a flourish and leaves the complex, deep in thought. On his way to the Stronghold, Dervos stretches his fingers, preparing them for the tedious task of writing.
Harold thoughtfully turns a trinket from a forgotten, somewhat suspicious chest in his hands, and without realizing it, equips all the items from it, shrugs, and continues on his way.
The College of Brilliant Minds was the name given to an association of leading scientists in the capital. Here, one could not only participate in intellectual discussions but also receive valuable lessons for a corresponding fee.
The College provided the following services:
Learning the Eloquence skill:
Level:
Required level:
Price (in cetrens):
I
1
2500
II
5
3000
III
10
4500
IV
15
6000
V
20
7500
Increasing character level:
Price (in cetrens): the number of experience points needed to reach the next level, multiplied by 2.5
Receiving a random positive passive ability related to knowledge, intelligence, and eloquence:
Price (in cetrens): 1500 * the number of positive passive abilities the character has
The Wood Elf successfully reaches his office in the Stronghold of the capital guard and is currently busy recovering action points.
Meanwhile, on the Northern road:
The result of the d20 roll: 3
Harold Skufinson encounters a wandering merchant, a Kaishi, with some decent goods.
Lockpicks x5 (20 cetrens each)
Allows you to pick locks.
Healing Potion x5 (50 cetrens each)
In battle, instead of attacking, restores 75 HP to the owner.
Energy Potion x5 (50 cetrens each)
In battle, instead of attacking, restores 50 energy to the owner.
Potion of Endurance x1 (100 cetrens each)
In battle, instead of attacking, or in the next battle, grants +5 to the owner's Endurance for 3 rounds.
Potion of Strength x1 (100 cetrens each)
In battle, instead of attacking, or in the next battle, grants +5 to the owner's Strength for 3 rounds.
Common Metal Ingots x5 (50 cetrens each)
Used for crafting weapons and armor.
Empty Vial x5 (10 cetrens each)
Used for crafting potions.
Empty Spell Scroll x3 (300 cetrens each)
Can be enchanted.
Traveler's Meal x5 (50 cetrens each)
Yum-yum!
Basic Alchemy Kit x3 (200 cetrens each)
Can be used for crafting at an alchemy table.
Trap x3 (100 cetrens each)
In battle, instead of attacking, place a trap on an adjacent cell. If an enemy of size two or less steps on the trap, they must make a Strength check with a base chance of 75%. If they fail, their movement ends.
Potion of Rage x1 (1000 cetrens each)
In battle, instead of attacking, or in the next battle, reduces all types of damage reduction to 0 and, in return, provides a proportional increase in damage.
Ring of Darkness x1 (1000 cetrens each)
Jewelry. Slot: Ornament. Effect: +10% to stealth chance.
Throwing Knife x15 (30 cetrens each)
In battle, instead of attacking, at a range of 3, deals damage to the enemy equal to 33% of the source's physical damage with a base accuracy of 50%.
The journey continues!
Encounter with brothers from Volder
Average treasure
Unremarkable day
Beast attack
Ordinary treasure
Encounter with priestesses
Encounter with a wandering merchant
Attack by immortals
Days passed:
Days remaining:
19-20
16-18
11-15
6-10
5
4
2-3
1
2
5
Meanwhile, at the JOB:
The result of the d20 roll: 6
The cunning Sheiran steals Healing Potion x1 and Potion of Charm x1 from Sho-Ni. Life is like pain...
The JOB is finished!
"Here are your coins. Now go your separate ways," the old man says "politely."
Sho-Ni receives 1000 cetrens. Action points: 1.
Meanwhile, in the capital:
Kearak spends all his money to increase his level from 3 to 4, and then goes back to the Pink Flower House to rest.
If Skufinson had been an intellectual, he would have probably wondered why the road to the capital was littered with abandoned chests full of gold, but fortunately, such thoughts did not bother the northerner, so he filled his pockets with money again and headed forward.
- Farewell, and may fortune favor you! ☺️ - replied the fox, thinking that this is how people say goodbye on the continent.
Deciding not to rush to the capital, Sho-Ni headed to Kuoron.
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт
Two forest creatures, of unknown origin, stand in the way of the northern warrior's previously simple and pleasant path. Fortunately for Skufinson, both creatures seem young and inexperienced, but they still have a numerical advantage.
Turn Order, Round 1: 1) Young Forest Reaper: 15 2) Young Forest Reaper: 15 3) Harold Skufinson (330/330, 75/75): 10
Meanwhile, for one overconfident fox:
A ticket to Quorun has been purchased, and the journey begins!
Ni-Sho finds victims
Encounter with a patrol of priestesses
An unremarkable day
Cultist attack
Ordinary treasure
Encounter with a detachment of the Seven Stars Empire