Posts from 🐙 Planet Aberat, Kingdom of Selya-Mira 🐙
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can't choose their origin
magical gift from the start
ketsirai draw an additional Willpower.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Post 4 has been updated and now explains various things. If anything else is needed, I'll add it.
Ketsirai are not originally from the Emerald Isles, so they don't get any bonuses from them, yes. A dash instead of an origin.
You can. Or you can follow the origin rules of the Academy of Sela-Mira: a magical gift with one school to choose from. If the magical gift is obtained in another way, then the chosen school is enhanced by one level. I'll add this for the fox-people now.
See the end of the updated post 4 for information about the gift.

Biography
+21 content! No Ment Allowed!
- Phew! What a day! – Sig muttered to himself, wiping sweat from his forehead. The man had spent the entire day hunting, trying to shoot a large deer. Eventually, he managed to catch the game, but without a dog, he had to wander through the forest for quite some time in search of the bleeding animal.
- Oh Tuzik, Tuzik, how I miss you… - the man said, remembering his favorite dog, who had passed away from old age not long ago.
Loading the carcass onto improvised sleds made of branches and tying it down, Sig headed home. Fortunately, it wasn't that far to go, so by evening the hunter was already in the village. Old man Shlub's barn appeared ahead. But this time, the barn looked unusual. A couple of dozen local men were crowding around the building.
- What's this? – Sig left the sled with the carcass and headed toward them.
Coming closer, he saw that they were discussing something cheerfully and actively. The men were so preoccupied that they didn't notice the hunter approaching. Reaching the gathered crowd, Sig heard suspicious sounds coming from the barn. He also noticed very satisfied faces and tightened
- Um… What is going on here?
- Oh, Sig! Get in line! You'll be last 😏, - replied Jorg the carpenter, while all the others giggled.
- Last? What? 🤨
- Don't be afraid, Sig, you'll get your turn; some are already on their third round, for those who have the strength, ahem-ahem 😁 – answered Gilbert the village headman.
- What rounds? – Sig narrowed his eyes. - Just what is happening here? 😑
Amidst indignation and swearing, the hunter pushed through everyone and made his way to the barn door. It was slightly ajar; standing by it was Sig's apprentice – Mort. The youth, with his pants down, was actively fiddling with his tip while looking through the open door.
- Mort, damn you! What is this depravity?! 😠 – exclaimed Sig.
- Oh! – the youth recoiled from the doorway and tried to pull up his pants, after which he collapsed to the ground. – Master Sig, we're just, well…
Stepping over the apprentice, the hunter confidently entered the barn. But when he saw what was happening inside, his confidence vanished in an instant.
- Sorn-Tarn take me! 😲 😨 🤯 😱
With a dropped jaw and bulging eyes, Sig watched as a cute fox-girl, whom he had taken in a few days ago, was swarmed by a bunch of men; she was almost invisible behind them. A few more scrawny types stood nearby fiddling with their pods, watching the process. At one point, Sho-Ni's mouth became free and she noticed the hunter. - Master Sig ☺️, you'll have to get in li… - the ketsirai didn't have time to finish; her sweet and gentle voice faded as her neat little mouth was occupied by another pod. Sig felt with horror that his own pants were tightening 😳. But too shocked by what he saw, the hunter ran out of the barn and bolted home as fast as he could. "Unbelievable! I didn't think such a thing was possible! How did so many tips fit in her?! Dreadful! Just dreadful! A nightmare! She is definitely a monster or a demon! She slept in my house! Ate from my dishes! Ugh, bleh! 🤢 How disgusting!"
Hastily gathering everything he needed, the frightened hunter set fire to his own house and left the village in an unknown direction.
Like all ketsirai, Sho-Ni remembered only her time in the House of Pink Flowers. Unlike other tailed wards, the girl was distinguished by excessive curiosity and waywardness. This often caused her problems with the superiors. Sho-Ni asked too many questions, too often failed to carry out assignments, and frequently ran away in search of adventure. Life seemed meaningless to the girl. Shady and incomprehensible people commanded what, how, when, and why she should do things. As if she weren't a person, but a soulless tool in their hands. One fine day, Sho-Ni ran away forever.
The ketsirai very quickly came to the worship of Sorn-Tarn. Given the girl's extreme degree of sexual promiscuity, it was only a matter of time. While pondering various kinds of depravity, Sho-Ni set a goal to surpass the mark of 10 000 pods within three years. The figure seems quite large, but the ketsirai considered it entirely realistic. However, everything turned out not as simple as Sho-Ni thought. Engaging in such activities without hindrance was not entirely easy. Moreover, she felt uncomfortable and constrained on the Emerald Islands. Having surpassed the mark of 1 000 pods, the girl headed to the mainland, to the kingdom of Selya-Mira, where hundreds of thousands of pods and more awaited her.
- Right! - Sho-Ni said, stepping off the ship's deck. She took out a notebook and wrote in the figure 1 036. - Oh, I should have chosen a bigger ship, hee-hee)))
Race: Ketsirai (+50% to seduction efficiency and talents, +3 Agility and magical gift from the start)
Religion: Sorn-Tarn, Lord of Vice (33% chance to seduce, 25% chance to cause obsession with oneself in a lover, debuffs wear off one round faster, character idolizes Salitil and dreams of her regardless of gender).
Origin: -
Organization: Cult of Sorn-Tarn
Professions: Lover (+3 Agility, +10% chance to seduce), Merchant (+3 Spirit, 10% trade discount)
Talents: Model (Allows professional posing)
Skills: Eloquence, Exploration
Choice: +2 levels, gift from origin (Blood)
Characteristics:
+3 Agility (ketsirai)
+3 Agility (lover)
+3 Spirit (merchant)
Level 1: +2 Spirit, +2 Will, +1 Endurance
Level 2: +2 Spirit, +2 Will, +1 Endurance
Level 3: +2 Spirit, +2 Will, +1 Endurance
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
introduced her to his old acquaintances among the mercenaries and told her to finally find a use for herself, as befits a weapon.
Astral, I didn't find any information in the descriptions about what each of the magic types offers. Is that necessary, or can I ask? If I can ask, which one would be more suitable for my character's playstyle?
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

Turn order, Round 2:
1) Saki (220/220, 95/95): 10
2) Risen x6: 5
Saki’s hand is heavy... she simply cleaves the unfortunate undead in half! However, the other five are in formation and ready to take revenge.
Saki attacks in melee against the target Raised with the help of Body Splitter from the Emerald Isles: hit, critical hit, damage: 240!
Raised takes damage: 150-240 = -90: Result: DEATH!

Turn Order, Round 3:
1) Saki (220/220, 95/95): 10
2) Raised x5: 5
No, you can't. You can only move along the edge where the enclosure is only partially closed. There is no such edge on the left. Also, I added two new details about the combat in post #4: you can inflict non-lethal attacks on enemies and disable them in this way without killing them (no, this is not advice for this battle), and you cannot move and shoot in one turn. Just like you cannot move and use an attack spell. However, you can move and throw a knife, bomb, drink a healing potion, apply a buff, debuff, etc.
The undead successfully cornered Saki. Their revenge will be terrible...

Turn Order, Round 4:
1) Saki (220/220, 95/95): 10
2) Risen x5: 5