Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Eternal Essence – Faster AI turn + smarter AI.Auto-translated
I decided to replay the original Warlords of the Horde campaign with this mod and encountered some problems. For some reason, the resurrection window has shifted to the left of the center, and the spellbook now takes up more of the screen than before. Now, regarding the campaign itself: in the first mission as the Necromancer, I encountered a situation where the green computer-controlled unit leaves the castle and heads towards the exit of a one-way portal, which triggers a script as if I had entered the portal myself. The script and cutscene play, I end up at the exit of the portal, and the game doesn't allow me to take any actions (the cursor turns into an hourglass), although the game itself isn't frozen. In the same mission, the quest to find the pieces of the key from the Astral Dragons doesn't trigger. I had to use `@Win()`, which caused Ornealla's progression not to carry over to the third mission. In the third mission, Orlando behaved strangely – he gave all his army to other heroes, so when defending the castle, Orlando only had 200 peasants and 50 spearmen. So far, I haven't noticed any improvement in the AI's strategic abilities compared to the original game.
In addition to my previous message:
Necromancer Campaign, Mission 4:
1) The script with Isabelle's knights near the Red Company garrison does not trigger.
2) The wooden barricade does not disappear after defeating the bandits near our castle.
3) The Yellow Company, represented by Keegan, does not attack us when we approach, and the cutscene does not play.
4) The objective to hold all the gold mines is not completed.
5) The Demon city is not destroyed; instead, it becomes available for use, which prevents subsequent quests from appearing. As a result, I cleared the entire map, but it is impossible to complete the mission fairly.
Orc Campaign:
Mission 2: The Turquoise player is very passive in this mission, which is strange (maybe I just got lucky).
Mission 5: Maahir, who usually stays in the main castle of the mages, was walking around the map, which forced me to prolong the game and run away from him. Immediately after Alaric appears at the end of the mission, the game constantly crashes. (I checked without the mod – there are no crashes).
In the Mage Campaign, nothing unusual happened.
My conclusion: Perhaps it is better to play the mod on multiplayer maps rather than in the campaign, as the scripts seem to be breaking for some reason. Overall, the AI opponents have become slightly better at fighting