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I decided to replay the original Warlords of the Horde campaign with this mod and encountered some problems. For some reason, the resurrection window has shifted to the left of the center, and the spellbook now takes up more of the screen than before. Now, regarding the campaign itself: in the first mission as the Necromancer, I encountered a situation where the green computer-controlled unit leaves the castle and heads towards the exit of a one-way portal, which triggers a script as if I had entered the portal myself. The script and cutscene play, I end up at the exit of the portal, and the game doesn't allow me to take any actions (the cursor turns into an hourglass), although the game itself isn't frozen. In the same mission, the quest to find the pieces of the key from the Astral Dragons doesn't trigger. I had to use `@Win()`, which caused Ornealla's progression not to carry over to the third mission. In the third mission, Orlando behaved strangely – he gave all his army to other heroes, so when defending the castle, Orlando only had 200 peasants and 50 spearmen. So far, I haven't noticed any improvement in the AI's strategic abilities compared to the original game.