Posts from Searching for mods (looking for mods for Tribes of the East).
All that remains is to find someone to put on Tier 6, and the issue with the Dungeon will be finally resolved!
*by the way, has anyone ported the Minotaurs from Tier 6? 🤔
The first one can be found in a well-known VK group, and the second one is on ModDB; the mod is called Units and Combat Overhaul. You can contact Kirby on Discord; he gave me permission to use his Landsknecht.
I saw two Minotaur portraits: one is a portrait of Hannick with a Minotaur that dwarfs Elves, and the other is a portrait of Kirby with Minotaurs that are taller than Elves.
The first can be found in a well-known VK group, and the second on ModDB. The mod is called Units and Combat Overhaul. You can contact Kirby on Discord; he gave me permission to use his Landsknecht.
Yes! I think this is exactly what I need!
Also, the mod includes other creatures from Heroes 6+. I might be able to find some more ideas for "concept" art and recoloring.
I like the lizards, they are an unusual unit ))) or rather, I liked them when I was playing...
I have nothing against the lizards themselves, but they were a dead-end branch of development for their faction. I switch to replacements only when the original concept has exhausted its resources and possibilities for change/improvement.
Good afternoon. I remember that in the EVE mod, there were Ballista units (Regular, Armored, etc.). Are these units available as a separate mini-mod?
*This is still about finding the right models.
*Of course, I know that Comrade Zobr could have armored the Ballista even better and stylized it to match the Haven faction, but I don't think he would specifically do that... 😁
It seems the original link is dead, but I have it saved... there's just one change – instead of a neutral city, a special city is indicated.
*Finally, we'll replace the Griffons of Haven, because I'm already overwhelmed with them...
Thank you very much! Fortunately, I only need the Ballistas themselves, not the mod's "original unit." 🤔
*Finally, we'll replace the Haven Griffons, because I'm already tired of them...
What's wrong with the Griffons?
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
What's wrong with griffons?
They aren't used, they aren't built, and they aren't recruited. It's almost the same as it used to be with Inferno Horses (before the replacement) and other "one-battle" units. Even various changes in the cost of the building itself didn't have any effect.
Ah, you're talking about a mod, not the original game. I understand. It's just strange not to include griffons in the army and not use them.
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
Ah, you're talking about a mod, not the original game. I understand. It's just strange not to include griffins in the army and not play with them.
Yes, in principle, this is true even outside of the mod. The mod initially started as a "refinement" of the original game.
In the vanilla game, you rarely have more than 3 playable stacks from a single faction. The rest is usually only purchased when absolutely necessary and as "expendable material." You can also buy more in the late game when everything is built and you have enough resources for any whim...
*Sometimes, of course, "expendable" units could perform adequately, but this is only if the map is specifically designed for it. For example, if there are their dwellings or it's a single-player map designed to use that unit and its features against, of course, "suitable" targets for it. 🤔
Well, in principle, this is true even outside the mod. The mod initially started as a "refinement" of the original game.
In the vanilla game, you rarely have more than 3 playable stacks from a single faction. The rest is usually only purchased when absolutely necessary and as "expendable material." You can also buy more in the late game when everything is built and you have enough resources for any whim...
*Sometimes, "expendable" units could perform adequately, but only if the map is designed for it. For example, if there are their dwellings or it's a single-player map designed to use that unit and its features against, of course, "suitable" targets. 🤔
I use all units on the battlefield. Yes, there is a vanguard, and there is support, finishers if you will. Therefore, in general, I am not the target audience for this mod and such solutions.
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
I use all units on the battlefield. Yes, there is a vanguard, and there is support, finishers if you will. Therefore, in general, I am not the target audience for this mod and such solutions.
And no one is forcing it on you. I'm just stating my position.
*I'm not against discussions about mobs/balance/faction roleplaying, etc. But I'm used to discussing everything with specific examples and precise data. That's how it makes sense and it's easy to verify. The fact that someone might be more right doesn't bother me; on the contrary, it will allow me to become even more experienced in the topic being discussed.
The same applies to criticism of my work - I only welcome it, but I am also interested in suggestions/specifics. This way, the project can become even better.
No one is forcing you to do anything. I'm just stating my position.
*I'm not against discussions about mobs/balance/faction role-playing, etc. But I'm used to discussing everything with specific examples and precise data. That's how it makes sense and it's easy to verify. The fact that someone might be more right doesn't bother me; on the contrary, it will allow me to become even more experienced in the topic being discussed.
The same goes for criticism of my work – I welcome it, but I'm also interested in suggestions and specifics. That way, the project can become even better.
And it's good that it's not being forced. I respect that opinion and decision. Regarding units, etc., I don't delve into balance in modding. I'm more interested in the graphical and expensive aspects.
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
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*I'm also interested in other suggestions for Inferno and Necropolis creatures. (But I'm specifically looking for good models with original skillsets, not just a rehash of original units from Heroes V) 🤔
*For Necropolis, I'm interested in various low-tier creatures. Something that could replace Tier 2 (zombies) and be placed in Tier 4. I'm also interested in a unit that could inhabit Mines, similar to small Beetles and other "small and unpleasant" creatures.
*For Inferno, I'm looking for replacements for Tier 3 (Cerberuses) and some free space for Neutrals. For example, I'm considering the Destroyer as an Elite neutral creature (Tier 7).