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Posts from Searching for mods (looking for mods for Tribes of the East).

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#403
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I like the lizardmen, they are an unusual unit))) or rather, I *did* like them, when I was playing...
In reply to Azmadon
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#404
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Ismail

All that remains is to find someone to put on Tier 6, and the issue with the Dungeon will be finally resolved!
*by the way, has anyone ported the Minotaurs from Tier 6? 🤔
I've seen two Minotaur ports; one is a port by Hannick, featuring a Minotaur that Elves are no match for, and the other is a port by Kirby, featuring Minotaurs that Elves are only a match for up to their waist.

The first one can be found in a well-known VK group, and the second one is on ModDB; the mod is called Units and Combat Overhaul. You can contact Kirby on Discord; he gave me permission to use his Landsknecht.
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr
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#405
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fktifzobr@mail.ru
I saw two Minotaur portraits: one is a portrait of Hannick with a Minotaur that dwarfs Elves, and the other is a portrait of Kirby with Minotaurs that are taller than Elves.

The first can be found in a well-known VK group, and the second on ModDB. The mod is called Units and Combat Overhaul. You can contact Kirby on Discord; he gave me permission to use his Landsknecht.

Yes! I think this is exactly what I need!



Also, the mod includes other creatures from Heroes 6+. I might be able to find some more ideas for "concept" art and recoloring.
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«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»
In reply to Pavlinho
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#406
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Pavlinho
I like the lizards, they are an unusual unit ))) or rather, I liked them when I was playing...

I have nothing against the lizards themselves, but they were a dead-end branch of development for their faction. I switch to replacements only when the original concept has exhausted its resources and possibilities for change/improvement.
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»
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#407
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Good afternoon. In the EVE mod, I remember there were Ballista units (Regular, Armored, etc.). Are these units available as a separate mini-mod? *This is still about finding the right models. *Of course, I know that Comrade Zobr could have done a much better job of armoring and stylizing the Ballista to fit the Haven faction, but I don't think he would specifically do that... 😁
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»
In reply to Azmadon
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#408
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Ismail
Good afternoon. I remember that in the EVE mod, there were Ballista units (Regular, Armored, etc.). Are these units available as a separate mini-mod?
*This is still about finding the right models.
*Of course, I know that Comrade Zobr could have armored the Ballista even better and stylized it to match the Haven faction, but I don't think he would specifically do that... 😁
It seems that the original link is no longer working, but I have it saved... there is only one change - instead of a neutral city, a special city is indicated.
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Мои мини-моды

Мод RTF

Мои NCF существа
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#409
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fktifzobr@mail.ru
It seems the original link is dead, but I have it saved... there's just one change – instead of a neutral city, a special city is indicated.
Thank you very much! Luckily, I only need the Ballista units themselves, not the mod's "original unit." 🤔

*Finally, we'll replace the Griffons of Haven, because I'm already overwhelmed with them...
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»
In reply to Azmadon
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#410
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Ismail
Thank you very much! Fortunately, I only need the Ballistas themselves, not the mod's "original unit." 🤔

*Finally, we'll replace the Haven Griffons, because I'm already tired of them...

What's wrong with the Griffons?
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to Narron
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#411
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Narron

What's wrong with griffons?
They aren't used, they aren't built, and they aren't recruited. It's almost the same as it used to be with Inferno Horses (before the replacement) and other "one-battle" units. Even various changes in the cost of the building itself didn't have any effect.
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»
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#412
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Ismail
They aren't used, they aren't built, and they aren't recruited. It's almost the same as it used to be with Inferno Horses (before the replacement) and other "one-battle" units. Even various changes in the cost of the building itself didn't have any effect.

Ah, you're talking about a mod, not the original game. I understand. It's just strange not to include griffons in the army and not use them.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to Narron
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#413
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Narron

Ah, you're talking about a mod, not the original game. I understand. It's just strange not to include griffins in the army and not play with them.

Yes, in principle, this is true even outside of the mod. The mod initially started as a "refinement" of the original game.

In the vanilla game, you rarely have more than 3 playable stacks from a single faction. The rest is usually only purchased when absolutely necessary and as "expendable material." You can also buy more in the late game when everything is built and you have enough resources for any whim...

*Sometimes, of course, "expendable" units could perform adequately, but this is only if the map is specifically designed for it. For example, if there are their dwellings or it's a single-player map designed to use that unit and its features against, of course, "suitable" targets for it. 🤔
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»
In reply to Azmadon
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#414
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Ismail

Well, in principle, this is true even outside the mod. The mod initially started as a "refinement" of the original game.

In the vanilla game, you rarely have more than 3 playable stacks from a single faction. The rest is usually only purchased when absolutely necessary and as "expendable material." You can also buy more in the late game when everything is built and you have enough resources for any whim...

*Sometimes, "expendable" units could perform adequately, but only if the map is designed for it. For example, if there are their dwellings or it's a single-player map designed to use that unit and its features against, of course, "suitable" targets. 🤔

I use all units on the battlefield. Yes, there is a vanguard, and there is support, finishers if you will. Therefore, in general, I am not the target audience for this mod and such solutions.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to Narron
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#415
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Narron

I use all units on the battlefield. Yes, there is a vanguard, and there is support, finishers if you will. Therefore, in general, I am not the target audience for this mod and such solutions.

And no one is forcing it on you. I'm just stating my position.

*I'm not against discussions about mobs/balance/faction roleplaying, etc. But I'm used to discussing everything with specific examples and precise data. That's how it makes sense and it's easy to verify. The fact that someone might be more right doesn't bother me; on the contrary, it will allow me to become even more experienced in the topic being discussed.
The same applies to criticism of my work - I only welcome it, but I am also interested in suggestions/specifics. This way, the project can become even better.
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»
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#416
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Ismail

No one is forcing you to do anything. I'm just stating my position.

*I'm not against discussions about mobs/balance/faction role-playing, etc. But I'm used to discussing everything with specific examples and precise data. That's how it makes sense and it's easy to verify. The fact that someone might be more right doesn't bother me; on the contrary, it will allow me to become even more experienced in the topic being discussed.
The same goes for criticism of my work – I welcome it, but I'm also interested in suggestions and specifics. That way, the project can become even better.

And it's good that it's not being forced. I respect that opinion and decision. Regarding units, etc., I don't delve into balance in modding. I'm more interested in the graphical and expensive aspects.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
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#417
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Hello. Does anyone know of mods that use the Destroyer and Succubus models from Might & Magic: Heroes VI? I think I've seen Destroyers in a mod before, but I don't remember which one. And I haven't personally encountered Succubus models in any mods.
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*I'm also interested in other suggestions for Inferno and Necropolis creatures. (But I'm specifically looking for good models with original skillsets, not just a rehash of original units from Heroes V) 🤔

*For Necropolis, I'm interested in various low-tier creatures. Something that could replace Tier 2 (zombies) and be placed in Tier 4. I'm also interested in a unit that could inhabit Mines, similar to small Beetles and other "small and unpleasant" creatures.

*For Inferno, I'm looking for replacements for Tier 3 (Cerberuses) and some free space for Neutrals. For example, I'm considering the Destroyer as an Elite neutral creature (Tier 7).
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»