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Posts from Outcast

4.2 (4 ratings)
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6 years ago
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Update 1.1 (06/19/2020)
1. Improved visual aspects of the map (lighting, point light, effects...)
2. Strengthened neutral creatures in the late stage of the map
3. Now, the strength of hero armies, garrisons, and joining neutral creatures will depend on the difficulty level (it will be truly more challenging for the player)
4. Removed the artifact shop in the Academy lands; the mentor has been moved to a later part of the map
5. Removed spells and artifacts that break the map's balance (now, you can't collect the complete Dragon Set)
6. Other minor changes

Thank you very much for the update! The scenario is interesting!
Are you planning a sequel?
In reply to atlant108
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6 years ago
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I haven't thought about a sequel yet... I considered this scenario as a standalone story.
In reply to EnterEsc
6 years ago
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The map’s terrain is well-detailed. The monsters are placed neatly, and their quantity is, one might say, even normal for a “hero” level. The idea behind the map didn’t appeal to me at all. There’s no life on the map, and it was very boring to play. The map might appeal to those who want to learn how to play with “summoning” or to hardened melancholics. The map is too large for such a scenario. The monsters and dwellings are placed very sparsely. It would have been better to make everything in a more compact “package.” The green boots would have been more logically given out almost at the start. The hero’s special ability is completely useless. Only units assigned by the author for joining join, and this is true for both level one and level thirty-one of the hero. Exchanging experience for creatures is not needed; you can easily progress with what you find and buy.
I entered an orc lair, and a message appeared saying that I needed to catch it quickly. On my turn, the orc attacked, lost badly, and I was informed that my hero had also died of boredom. Well, good, he suffered enough.
In reply to 13га
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6 years ago
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Thank you for your feedback; the map is indeed designed for a calm, unhurried game.
13ga

I entered the orc pen, and a message appeared saying that I needed to catch him quickly. During my turn, the orc attacked, and I lost badly. Then, I was informed that my hero had also died of boredom. Well, that's good; he suffered enough.
Here, it's a bit unclear what you mean by "hero died of boredom." Was a defeat message displayed, or is this just your joke?)
[spoiler=Мои карты]
Сценарий "Изгой"
Сценарий "Этот мир сгорит дотла!"

Кампания "Воин Ироллана" в процессе... 45%
[/spoiler]
In reply to EnterEsc
6 years ago
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EnterEsc

I'm a little confused here. What does it mean when a hero "died of boredom"? Did a defeat message appear, or was it just your joke?)
A window popped up with a message, something like: Azir lost his only chance to fulfill his dream. Then followed a message about the loss.
In reply to 13га
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6 years ago
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13th game
A window popped up with a message saying something like: Azir lost his only chance to fulfill his dream. This was followed by a message about the loss.
This is a bug caused by the fact that the Orc attacked Azir himself... I have already released an update with a fix for this error.
[spoiler=Мои карты]
Сценарий "Изгой"
Сценарий "Этот мир сгорит дотла!"

Кампания "Воин Ироллана" в процессе... 45%
[/spoiler]
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6 years ago
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I liked the map. But towards the end, it started to get boring because all the battles became monotonous and uninteresting. It lacks dynamism. The central perk should be restricted. It can be taken in the middle of the map. After that, the point of the main quest is lost. Also, the artifacts in the shops need to be controlled. With a bit of luck, you can collect a full set of dragon artifacts and simply spam titans into your army. But overall - thank you for your work. I liked the level of detail in the map. But in this format, it lacks additional quests. There are too few of them.
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2 years ago
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I'm playing on "Hero" difficulty. I reached the second zone in the Mage lands, leveled up, and defeated the first mercenary.

https://imgur.com/a/L7FDo8S



Added 24 minutes later
I killed 2 mercenaries, and it turned out to be easier than the previous one. I also noticed that completing the pyramid gives you level 5 Chaos magic. I wasn't leveling up in Chaos, but if you start with it, you can get Shock Earth and Freezing Cold. Also, at the beginning, you get Magic Bolt, and you can logically learn Fireball through Archmages and play as a Pyromancer. Currently, I'm in the 3rd zone in the Mage lands.

I've finished with the Mage lands, and now I feel it will be much more challenging and fun...

О дивный новый мир...

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