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The map’s terrain is well-detailed. The monsters are placed neatly, and their quantity is, one might say, even normal for a “hero” level. The idea behind the map didn’t appeal to me at all. There’s no life on the map, and it was very boring to play. The map might appeal to those who want to learn how to play with “summoning” or to hardened melancholics. The map is too large for such a scenario. The monsters and dwellings are placed very sparsely. It would have been better to make everything in a more compact “package.” The green boots would have been more logically given out almost at the start. The hero’s special ability is completely useless. Only units assigned by the author for joining join, and this is true for both level one and level thirty-one of the hero. Exchanging experience for creatures is not needed; you can easily progress with what you find and buy. I entered an orc lair, and a message appeared saying that I needed to catch it quickly. On my turn, the orc attacked, lost badly, and I was informed that my hero had also died of boredom. Well, good, he suffered enough.