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Scenario[H]: "Outlaw" - EnterEsc

Title: Outlaw
Map name: Outlaw
Map type: Scenario
Two-level map: no
Number of players: 3
Size: Huge
Map author: EnterEsc
Map description: After that incident near the Capitol of Al-Safir, everything changed. As a result of an unsuccessful summoning, the elementals turned against their creators! This led to a chain of unpleasant events. And now, all magic related to unstable elementals is prohibited. But this did not become an obstacle for the stubborn mage Azir, who spent his entire life studying elemental creatures. He was so close to an incredible discovery: summoning the strongest creatures in Ashan, birds of pure fire - phoenixes. But now a reward has been offered for Azir's head, and the outcast is forced to flee...

From the author: A huge map without a single Castle, and during the Walkthrough, your main army will consist of neutral creatures – does that sound interesting? Well, if we're being serious, this map isn't about economy and development, but about a journey: sometimes tense, and sometimes more meditative...
I'm looking forward to your feedback!

PS It's best to go for the Amulet of Mastery first :)

Instructions: Unzip the archive, open the folder, and place the file Outlaw_v1_2.h5m in the Maps folder of the game


Update 1.1 (06/19/2020)
1. Improved the visual aspects of the map (lighting, point light, effects...)
2. Strengthened neutral creatures in the late stage of the map
3. Now, the armies of heroes, garrisons, and joining neutral creatures will depend on the difficulty level (it will be truly more difficult on Hero difficulty)
4. Removed the artifact shop in the lands of the Academy; the mentor has been moved to a later part of the map
5. Removed spells and artifacts that break the balance of the map (now the dragon set cannot be collected COMPLETELY)
6. Other minor changes :)

Update 1.2 (07/14/2020)
1. Fixed a bug: now, if the orc leader attacks Azir himself, the Phoenix Cloak is awarded correctly, and the game does not register a defeat
2. Now, the road blocked by logs can be cleared from the other side
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Before I download and play, I have a question: are there any scripts?
С уважением, }{0TT@6bI4
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They could have put more effort into the design; it looks a bit empty and monotonous in the screenshots. I'm starting to play it, and I'm sure it will be worth my time.
С уважением, }{0TT@6bI4
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Там ответы на вопросы, руководства, гайды и прочее
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Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
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Is there a similar one, but with castles and more objects? It can even be without scripts.
In reply to elizbar1967
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I reached the first outpost, but I can't pass it. Another hero caught up to me. It's impossible to win. How do I play?
In reply to masgak
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Look for alternative routes, hide from heroes in sanctuaries. Also, mercenaries won't stray too far from the road, even when in pursuit.
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Cool map. What’s especially great is that I found a small bag of artifacts at the merchant and the Horn of Plenty. I didn’t have enough money for the large bag. Based on this, and using factories, I acquired artifacts. I have 6 Dragon artifacts besides the sword, crown, Tome of Dark Magic, Necromancer’s Cloak, and Necromancer’s Ring. My level 29 hero is https://c2n.me/47GuPVD, artifacts https://c2n.me/47GuVFJ, army https://c2n.me/47GuYJ0. I killed all the mercenaries, but I haven’t managed to defeat the Border Guard yet – here’s a recording of the battle with the best result. I stupidly took the free level-up from the dendroid in the lands of mages – I gained 26 in 27 experience points, it was easy to win the battle. I’ll deal with the Border Guard later, I’ll level up and come back to give him a beating, then I’ll finish off the blue garrison with a hundred titans. It seems the enemy is distracted from witchcraft, otherwise my hero is moving too slowly.

There aren’t enough slots for everything, so I had to throw away 20 water, which I picked up near the dendroid for the level-up – I shouldn’t have visited that location, I just wasted a top-level level-up
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Took down the Guardian :D Battle outcome: https://clip2net.com/s/47GGZPT Artifacts in battle: https://c2n.me/47GH2nT Skills: https://c2n.me/47GHfD4 (didn't have enough gold for the Castle of Air. I summoned the creature beforehand. I gathered all the buffs on the map and didn't want to wait for gold to accumulate or to loot something, so I could run around the buffs again. In total, 6 luck, 3-4 spirits, and 10% HP)
Remaining army: 15 Manticores, 116 Wolves, 37 Imps, 160 Gargoyles - now I can take 2 stacks of water and be annoyed that I took the level when I didn't need to

Loot from the enemy: Ring of Swiftness 20, Dark Elf Set, Sandals of the Saint
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In reply to vasik
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Killing both mercenaries before leaving the lands of the mages? Not bad! I understand you're the kind of person who enjoys challenges, considering you set a goal to kill those who shouldn't have been killed. How do you feel about the story battles with Zerath or Rengar in terms of balance?
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http://c2n.me/47GR9Qg
I replayed the battle in the experience mode. I decided that losing 21 wolves is too much; they are strong for me. The buffs are the same - 4 spirits, 7 luck, +1 initiative, +10% HP.

Regarding the battles with those two, I haven't reached them yet. I visited the prophet, and he told me to look for a cloak and an amulet. I immediately returned with the mage to settle the score. I wanted to get the Sanctuary, but I didn't have enough gold; I bought a lot of artifacts for the altar of sacrifices.
I replayed it because the first time, my hero cast Dominate on the Rakshasa, and then instead of Vampirism, I cast some useless spell. The wolves are strong; I would agree to anything else, but 21 wolves is too much.

Here's the save where I fought https://c2n.me/47GRoea
Regarding the balance, I don't know; I have a mod that changes the characteristics of combat machines and creatures, so I don't know how it will affect the original balance. It's boring to play with 1 spellcaster and 6 melee units.
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In reply to vasik
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Ah, I thought you were doing these battles towards the end of the game. Well, at level 30 and with the remaining locations, it will be easy, because the monster scaling has been disabled for the last week).
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There is zero darkness there, and the hero himself has no magical skills. I managed to defeat a mage for 17 gems and bought a crown there. I returned and found the Dragon Sword. The set is complete :) The main thing is to get lucky at the beginning and buy a bag of gold for 250 coins, which gives you darkness. It's a pity that there isn't enough for Sandro's cloak in the same shop, and now there won't be enough (the bag and horn have done their job), as well as for the Forgotten Hero's armor at the shop in the desert :( Now I'll also take care of the undead :) without darkness and buffs, in experience, without darkness because I didn't buy Sandro's cloak)) https://c2n.me/47GVvTz https://c2n.me/47GVwK7 The final bosses are easy, both defeated without losses. Victory https://c2n.me/47H0q76
In reply to vasik
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I played as a hero. The scenario is interesting at the beginning. I didn't destroy the outpost blocking the exit in the Mage lands. With the Tome of Light (or any magic tome), managing the treasury, replenishing mana, and having a bag of gold and a horn, there were no problems at all. After retraining, I immediately switched to Omniscience and could use astral spells to reach the Prophet without a key. I didn't get the cloak from the Orc chieftain; apparently, you have to free the useless captive mages first, so I gave up on that. But overall, it's easy – vampirism with 190 wolves, and that's it; no one can do anything. In my opinion, there's no point in summoning elementals at the beginning of the week, unless you want to improve your stats. Overall, it's a pleasant scenario; thanks to the author.
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Major update released!

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