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True Storm:
I'm saying I like demons. Or do you mean I shouldn't like them?
I don't hate humans, I'm just tired of them. In the original game, I got tired of playing through the boring tutorial campaign, I started playing as the Dwarves – and bam, again humans, and the very first ones at that. I never finished the first campaign with the Dwarves, I got so sick of it. Luckily, there aren't any in the Orcs.
And, to be honest, the Dwarves as a race are just... mediocre for me. I've played as them far less than as humans or the Necromancers. That's why I haven't gotten tired of them yet.
Added after 1 hour 57 minutes
By the way, I found it amusing that someone said, "I don't like demons because they're just brute force."
Well, well. Demons are one of the most complex races to play, in terms of tactics in battle and overall development. The troops have good initiative, but they aren't that strong overall. It's important to know where and when to open a portal, or just strike when it's most advantageous. Inferno has very few ranged units, only one, and Pitfiends don't count because they move rarely and mana runs out quickly. So, you can't just stand back and shoot everyone down as easily as humans or Sylvans. You can't raise troops after they die, like the Necromancers. You can't create thousands of archers, like humans (it's expensive, but the goal justifies the means). You can't clear mines as easily as with Furies or break through ranged units with new skeletons. And, of course, you can't repair Cerberi with Imps like Golems or have Succubi and the hero cast Fireballs every turn like mages.
All you can do is open portals and hope for the speed of your troops. And for the Ballista (because the Balista is what allows Inferno to survive).
It's very difficult to play as Inferno, which is why many people don't like this Castle. And all those words about brute force are a stereotype imposed by the game itself, like demons run around and kill everyone, and there are hordes of them, and they are so cruel, oh-oh-oh, they can't be stopped.