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Posts from RTF is a global modification that replaces all towns in the game.

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I'm getting tired of undead creatures, so I'll leave it as is for now. I removed the colored trim from the cloak – I wanted to create unique patterns for each color, but I'll do that another time. I want to see what's happening with the Orcs. I've already created an archer, a fat Orc, a berserker, and a giant Orc. Maybe instead of making upgrades, I should complete the lineup to seven units.
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fktifzobr@mail.ru
I'm getting tired of the undead; I'll leave it like this for now. I removed the colored trim from the cloak – I wanted to create unique patterns for each color, but I'll do that another time. I want to see what's happening with the Orcs. After all, I've already created an archer, a fat Orc, a berserker, and a giant Orc. Maybe instead of making upgrades, I should complete the lineup to seven units.
The icon is from the internet, and you created a model based on that icon? That's great.
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Is that an icon from the internet, and you created a model based on it? That's great.
This isn't yet a model based on the icon; the model will have a red cloak and no helmet. Let's just say it's a universal basic model for a hero-undead from the Black Forest.

As you can see from the names of the skeletons, there are certain regions – the Black Forest and the Rotting Mire. In the Black Forest, the undead build their kingdom with castles, forges, research centers, and other things, while in the Rotting Mire, the undead simply run around and do pointless things, like the Chaos creatures in the Chaos Wastes.

Initially, the plan was for the hero model in armor to be associated with the Black Forest, and the swamp undead would simply be skeletons in cloaks. After replacing the hands and feet with paid gloves and boots, I can also replace them with skeletal ones.

But then I realized that I needed black and green models for both knights and mages, and in general, it's better to create unique models right away, and I kind of got discouraged(((
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I tried swapping the models from peasant to javelin thrower, and the result is more than decent. The long-legged, skinny archers will be discarded.

The palms might be a bit small, but I don't want to change them to avoid losing finger articulation.
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I tried replacing the peasant models with javelin thrower models, and the result is more than decent) The tall, skinny archers will be discarded.

Show me if you have any...
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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Show me if you have it...
There's a screenshot; I uploaded it, but I didn't specify that I changed the model from an orc peasant to a thrower... I just didn't clarify... I made this orc peasant model about a year ago, and I didn't finish it.

Added after 32 seconds
Oh, wait, are you talking about the archer?
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The thing is, there's a screenshot; I didn't change a peasant into a thrower, but rather, I changed the Orc model from a peasant to a thrower... I didn't specify... I made this Orc-peasant model about a year ago and didn't finish it.

Added after 32 seconds
Oh, wait, you're talking about the archer.
Yeah, I was talking about the skinny archer!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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Here are my sketches for the Stronghold faction; I'm missing a mage, and I'm planning to create one based on the dwarf-priest from Might and Magic VII.
Well, that's actually a pretty cool archer... I'd put him in the neutral faction!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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Actually, he's a pretty cool archer... I'd send him to the neutral faction!
I'm still thinking about it; I also have Dark Elves, and they need low-level minions – maybe it will be goblins. My idea is to make Orcs a Tier 1 faction, so they will have more obedient creatures serving them.
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Here are my drafts for the Stronghold faction; I'm missing a mage, which I plan to create based on the dwarf-priest from Might and Magic VII.
The giant doesn't fit the style. The Orcs, especially the brute, are great.
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finally, there's something to show, but there's still a lot of work to do. I want to make the head smaller, but then it won't fit on the neck. I need to put something on the shoulders, maybe a helmet or a hat. I might also need to add shoulder pads, and this staff looks strange; maybe it's because the pose is designed for a heavy hammer, not a stick.
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