Posts from RTF is a global modification that replaces all towns in the game.
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Do we need Ashan?
Added 1 minute ago
what kind of gnome is that?
Here's a comparison in the picture with arrows. I moved the edges slightly in that area, and the hole became smaller.
Then, I decided to try an experiment. In the second picture, I used a brush in Blender to, hmm, increase the distance between the edges in the left corner of the mouth and the nostril. The result was completely unexpected: the right nostril became almost entirely visible, the left corner of the mouth is now more transparent, and there seem to be fewer holes in the ears.
aren't you interested in GNOMES? ))))))))) but what about muscular monsters with bare torsos and loincloths? ))))))
well, this one is clearly not muscular and is also wearing a dress...)))))
You are right) I'm just curious where such a thing could be used in Heroes 5.
we and Zobr have been talking about this for a long time - the plan was to have a female gnome on the throne as a hero for the gnome faction
another test... smoothed out the problematic areas with a brush, and not all the holes disappeared, but there are fewer of them...

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
There are a lot of polygons; the game engine simply isn't designed to handle that many in a single mesh, plus the triangle normals... in general, you just need to reduce the number of triangles!
And finally, it's not possible to easily reduce the number of polygons without distorting the model. All these modifiers either work on simpler surfaces or with a small percentage. So, instead of 7,000, it will be 6,500. Is that optimization?
What's wrong with the triangle normals? Where did you get that information about the number of triangles? I didn't create a model with 1,000,000 polygons; it has around 7,000. And I sent test screenshots; I didn't change the number of triangles, so why are there fewer holes?
Finally, it's not possible to easily reduce the number of polygons without distorting the model. All these modifiers either work on simpler surfaces or with a small percentage. So, instead of 7,000, it will be 6,500. Is that optimization?
In Heroes of Might and Magic V, there is no detailed modeling of the earlobes, nostrils, corners of the mouth, or eyelids. In principle, this wasn't necessary for strategy games back then.
As for where the information comes from – it's from insiders... where else would it come from?... I've been in contact with them for many years... thanks to which I've managed to gather a lot of different content, even in the form of source code for some of it...
And the number of triangles needs to be reduced for this game, whether we like it or not...

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Сценарии:
"Холм мертвецов"
"Священное древо"
my old idea – 4 lich heroes representing 4 schools of magic. I specifically chose not the strongest abilities for the heroes with "urban" magic because I never played as Dyraell or Faiza (and also not as Ravenna, her chaos magic didn't fit, Naadir with his darkness-summoning and ghosts was a priority), but specialists in logistics/teleportation and fireballs have always been popular, regardless of the schools of magic.
Is it possible to download Moander separately?
The icons only have a different name; the Moander icon replaces Ravenna's.