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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#4954
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Ah, there's still a flaw – the face has holes.
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#4955
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hmm, maybe just try working with the normals... or is the mesh too large? Are the polygons too small...?

Added 1 minute ago
Ron54
what kind of gnome is that?
But aren't you not interested in gnomes? )))))) And what about muscular monsters with bare torsos and loincloths? )))))) Well, this one is clearly not muscular, and she's wearing a dress...)))))
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#4956
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I'm trying to understand why the polygons are disappearing. Notice that they disappear only in certain areas – the mouth, nostrils, ears, and eyes. I tried highlighting the areas by edge length in Blender, and the selection looks similar to the invisible polygons in the editor. Perhaps something like this is affecting the disappearance – "very small edge length, small polygon, relative size, or absolute size."
Here's a comparison in the picture with arrows. I moved the edges slightly in that area, and the hole became smaller.
Then, I decided to try an experiment. In the second picture, I used a brush in Blender to, hmm, increase the distance between the edges in the left corner of the mouth and the nostril. The result was completely unexpected: the right nostril became almost entirely visible, the left corner of the mouth is now more transparent, and there seem to be fewer holes in the ears.
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#4957
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another test... I smoothed out the problem areas with a brush, and not all the holes disappeared, but there are fewer of them now...
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In reply to Pavlinho
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#4958
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Pavlinho
aren't you interested in GNOMES? ))))))))) but what about muscular monsters with bare torsos and loincloths? ))))))
well, this one is clearly not muscular and is also wearing a dress...)))))
You are right) I'm just curious where you can use such an item in Heroes 5.
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#4959
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Ron54
You are right) I'm just curious where such a thing could be used in Heroes 5.
Well, Zobr and I have been talking about this for a long time - the plan was to have a female gnome as a hero for the gnome faction.
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#4960
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Pavlinho
we and Zobr have been talking about this for a long time - the plan was to have a female gnome on the throne as a hero for the gnome faction
Interesting, but the female gnome looks too good compared to the original characters.
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#4961
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Pavlinho
another test... smoothed out the problematic areas with a brush, and not all the holes disappeared, but there are fewer of them...
There are too many polygons; the game engine is simply not designed for such a large number in a single mesh + the triangle normals... in general, you just need to reduce the number of triangles!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#4962
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psatkha
There are a lot of polygons; the game engine simply isn't designed to handle that many in a single mesh, plus the triangle normals... in general, you just need to reduce the number of triangles!
What's wrong with the triangle normals? Where did you get that information about the number of polygons? I didn't make the model with 1,000,000 polygons; it has about 7,000, right? And I sent test screenshots; I didn't change the number of triangles, so why are there fewer holes?

And finally, it's not possible to easily reduce the number of polygons without distorting the model. All these modifiers either work on simpler surfaces or with a small percentage. So, instead of 7,000, it will be 6,500. Is that optimization?
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#4963
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Pavlinho
What's wrong with the triangle normals? Where did you get that information about the number of triangles? I didn't create a model with 1,000,000 polygons; it has around 7,000. And I sent test screenshots; I didn't change the number of triangles, so why are there fewer holes?

Finally, it's not possible to easily reduce the number of polygons without distorting the model. All these modifiers either work on simpler surfaces or with a small percentage. So, instead of 7,000, it will be 6,500. Is that optimization?
Well, you know, 7,000 polygons is just the face. Kujin, together with the bull, comes out to 8,300, and Isabel is at 6,500. You know, your model looks good even without textures because of the high level of detail, while the Heroes of Might and Magic V models look good thanks to the textures.

In Heroes of Might and Magic V, there is no detailed modeling of the earlobes, nostrils, corners of the mouth, or eyelids. In principle, this wasn't necessary for strategy games back then.
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#4964
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When they were developing their engine, top-end graphics cards based on the PCI-Express bus were owned by less than 5% of users, let alone fans of the series...
As for where the information comes from – it's from insiders... where else would it come from?... I've been in contact with them for many years... thanks to which I've managed to gather a lot of different content, even in the form of source code for some of it...
And the number of triangles needs to be reduced for this game, whether we like it or not...
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#4965
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my old idea – 4 lich heroes representing 4 schools of magic. I specifically chose not the strongest abilities for the heroes with “urban” magic, because I never played as Dirael or Faiza (I also didn’t play as Ravenna, her chaos magic didn’t quite fit; Naadir with his darkness-summoning and ghosts was a priority). However, specialists in logistics/teleportation and fireballs have always been popular, regardless of the magic school.
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#4967
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[email protected]
my old idea – 4 lich heroes representing 4 schools of magic. I specifically chose not the strongest abilities for the heroes with "urban" magic because I never played as Dyraell or Faiza (and also not as Ravenna, her chaos magic didn't fit, Naadir with his darkness-summoning and ghosts was a priority), but specialists in logistics/teleportation and fireballs have always been popular, regardless of the schools of magic.
Is it possible to download Moander separately?
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#4968
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Ron54
Is it possible to download Moander separately?
No, there are only 4 heroes in total. Just delete the unnecessary ones, and that's it. The folders are named after the hero files, so it's easy to identify which one is Moander.

The icons only have a different name; the Moander icon replaces Ravenna's.
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