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Offline Heroes 3 Tournament
"Race for the Leader"[/SIZE]
1. To participate in the "Race for the Leader" offline tournament, you must register at www.heroesworld.ru and leave an application for participation in this thread.
Example:
I want to become a participant of the tournament.
Please register me for the tournament.


2. The tournament is held on the Russian version of Heroes 3: "The Shadow of Death" with patch 3.2. It is also possible to play on version 4.0 (from Buka's Platinum Collection). Saves will be generated on version 4.0.

Sequence of actions for participating in the tournament:
1. Download save.
2. The downloaded Save must be placed on your computer in the GAMES folder of the installed Heroes 3.
3. Load it (load via the campaigns menu) and start playing at any time convenient for you, while remembering to make daily saves (at the beginning and end of the day).
4. After completing the final action (which leads to victory), you must save again.
Note: The final save should only contain those heroes who participate in the mission, i.e., heroes required by the campaign plot. (There may be 2-3, depending on the specific mission). Other heroes must be DISMISSED. As an exception: It is permitted to leave ONE non-plot hero, but only if the non-plot hero performs the final action that leads to victory.
And another revised quote from Sage:
Everything is clearly written in the rules.
1. Only plot heroes move to the next mission (For example, for mini-tournament 1-1: Gem).
2. In addition to these heroes, in the final save you can leave 1 more hero, if this hero is needed to perform the winning action (attack on the last enemy hero/castle).
3. If you have plot heroes on the map in your save (For example, for mini-tournament 1-1: Gem) and one additional hero, then the sum of parameters will be calculated for that hero who has the higher value.
5. With the final save, describe this last step in detail (most likely a battle), so that the results can be processed faster and there will be fewer suspicions of cheating!!!
6. A full description of the tournament map is encouraged (optional). If such descriptions are provided, a contest for the best description will be held; 10 of them (the very best) will take their place of honor in the "Hall of Fame" section!
7. Provide this save to the tournament organizer.
8. Wait for the results.3. Tournament Concept: The tournament will be conducted across ALL campaigns of "The Shadow of Death".
The tournament will consist of 36 mini-tournaments (the total number of missions in the campaigns, i.e., 7 stages). For the first mini-tournament, a save will be generated for the first mission of the first campaign. Subsequent saves for the current mini-tournament will be generated from the save of the winner of the previous mini-tournament, and so on.
The winner of the current mini-tournament will be the player who has the maximum number of points according to the formula below. At the end of each tournament stage, a LEADER for that stage will be determined. And at the end of all 36 mini-tournaments, an ABSOLUTE LEADER of the tournament will be determined.

During the "Race for the Leader" tournament, participants will also be awarded points for each mini-tournament according to the following scheme (the winner of the mini-tournaments will be determined by this scheme):
1. A participant who has applied for the tournament will be given 0 starting points.
2. At the end of each mini-tournament, a participant will be awarded points for the mini-tournament according to the formula:
Points = ((Days_l + (0.5 * Params_p) / 396 + (0.25 * Mercury_p) / 200 + (0.125 * Gold_p) / 1000000 + (0.0625 * Castles_p) / 48) * 1000) / Days_p
Where:
Days_l – Number of days the leader spent completing the task of the current mini-tournament.
Days_p - Number of days the player spent completing the task of the current mini-tournament.
Params_p – Sum of hero parameters (attack, defense, magic, knowledge) INCLUDING EQUIPPED ARTIFACTS, accumulated by the player while completing the task of the current mini-tournament.
Mercury_p – Amount of mercury accumulated by the player while completing the task of the current mini-tournament.
Castles_p – Number of castles captured by the player while completing the task of the current mini-tournament.
Gold_p - Amount of gold remaining in the participant's "stash" while completing the task of the current mini-tournament.
3. Current points will be calculated as an average between the previous result and the current one.
Also, at the end of each mini-tournament, a Player Rating will be awarded.


4. The tournament starts on 01.11.2007. 21 days will be given for the completion of each mini-tournament (Break between mini-tournaments - 30 days). Saves are not accepted after a mini-tournament has ended. Only one final save is accepted from the player.
Results of the completed mini-tournament will be published one day before the start of the next mini-tournament.

5. The final save should be named according to the template: GL_Mini-tournament Number _Table Number_player nickname.CGM /Write the mini-tournament number with a hyphen/ (for example, GL_1-1_1_K0Lb@zzeR.CGM) and send it to K0Lb@zzeR's mailbox /Death to search bots looking for E-MAIL addresses/. And another earnest request: when sending saves, specify the name of the save itself in the subject line (for example: GL_1-1_1_K0Lb@zzeR.CGM)) so that the anti-spam bot does not accidentally delete your email.
Together with the sent save, you must provide a description of the final step (battle with a hero, battle for a castle, capturing an artifact, victory over the last monster) after which victory occurs or the scenario is completed.

6. Discussion of the tournament during its progress is FORBIDDEN!!!
(Players who violate this rule automatically exclude themselves from playing in the tournament; their results will not be counted and will be annulled).

7. Restrictions:
1. Forbidden: buying back your dismissed heroes on the same day (i.e., using the "dismissal-buyback" trick);
it is also forbidden to buy heroes who died in battle (do not confuse with those who fled)!

2. Forbidden: digging up the Grail without a fully opened puzzle map.

3. Forbidden: using cheat programs, codes, BUGs, as well as additional programs that can change the game structure.
The full list of tournament rules and BUGs can always be read here:
Offline Tournament Rules + FAQ
In case a week of "+5 monsters X" or a month of "monster X" occurs, the player must not replay the transition of the week/month.

8. In case of suspicion of cheating or other malicious intent while completing the map, a save must be made every game day.
In such a case (detection of cheating), the player will be required to send additional saves and provide a walkthrough description to the tournament organizer to determine whether the play was unfair or fair.
The result of a player who played unfairly is annulled, and their further participation in tournaments will be impossible. This will also reflect poorly on their reputation.

9. The use of two "automators" is permitted in the tournament:
1) Hero-digger
2) Ballista-killer Visual aid HERE.

After your save is received, you will see in the application table that:
save accepted (received by addressee) - by bold nickname
save with problems for verification and review - by italic red nickname
save counted - by underlined nickname
List of Tournament Participants
Tournament Participant Number
Tournament Participant Nickname
Rating for Last Stage
48
Перполькен
926.43
13
DARK_DRAGON
0
12
kj1313
273.52
80
Andrey44_44
0
26
Dirty_Player
956.74
81
Айвенго
0
82
Lexus_slk
0
83
~no1_knows_me~
0
84
Angel
0
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P.S. I wish all tournament participants a great time playing and, most importantly, VICTORY!

P.P.S. At the end of the tournament, certificates of honor and consolation prizes will be presented to the LEADERS for victory in the tournament stages. And the ABSOLUTE LEADER will receive a prize for winning this tournament.

View mini-tournament results HERE.
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
In reply to Dirty_Player
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Dirty_Player;129326
Van, where did you get those 3 centaurs between battles? :D

This isn't a typo. I just didn't think it was necessary to describe the intermediate battle with the silver pegasi. There were minor losses, and it doesn't really present any difficulties. Then, in the castle, I hired more centaurs...
Dirty_Player;129326
By the way, my friend was killing pegasi almost the same way. He had:
81 centaurs, 13 wood elves, 15 grand elves

Did your friend participate in the "Race of Leaders"? And how long did it take him to complete it? Also, what was your result?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Ley;129327
This isn't a typo. I just didn't think it was necessary to describe the intermediate battle with the silver pegasi. There are minor losses, and it doesn't really present any difficulties. Then, in the castle, I hired more centaurs...
aaaaaa. Now I understand everything... :-)
Ley;129327

And did your friend participate in the "Race of Leaders"? And how long did it take him? Also, by the way, can you tell me your result?

My friend: 6 days, 6 castles, 20 parameters, 48Hg, 770Au
Me: 4 days :(, 6 castles, 17 parameters, 49Hg, 350Au. There you go!
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Game description for stage #1-1.

The game tactics are obvious, and everyone knows them:
1) From the left upper Rampart of Forest, we send a fast hero to the Stillwater village;
2) From there, we hire another fast hero (or two) and send him (them) to the neutral Necropolis of Ghostwind;
3) From the Necropolis, we send the "fastest" heroes to the enemy objects (heroes and Castles).

It's just that not everyone was able to spend time leveling up the fastest heroes at the start (see the MP.xls table).

Day 1 (accurate to the nearest square).
1) Gem takes the chest diagonally +1000 gold, then goes to the Castle, leaves the army, and learns Blessing, then takes the chest +1500 and gold +1000 on the right, and finally goes to the Centaur stables. He doesn't take the Shield +2, otherwise, we will collect at least 1 less pile of mercury later.
2) From the lower Castle with the reinforced army from Gem, Enova goes out, takes 900 gold, captures the sawmill; destroys 50 halberdiers (see Pic_01 for army arrangement), losses — 1 gnome; takes mercury and gold.
3) From the upper Castle, Vey goes out, leaving only 1 wolf with him, takes 2 chests and 1 pile of gold; he doesn't take the axe for the same reason as Gem; he goes along the road to the northeast.
4) From the upper Castle, Dessa goes out with 1 wolf, picks up 1 pile of gold, and goes to the northeast along the road, to the silver pegasuses.
5) From the upper Castle, Ain goes out with goblins and wolves, visits the Centaur stables, and moves towards the lower Castle.

Day 2.
1) Enova finds sulfur, ore, crystals, and wood; then transfers the entire army to Gem.
2) Gem approaches Ain, takes all the troops, adds 50 Centaur captains, visits the gnome treasure, and returns the entire army to Ain.
3) Ain transfers the entire army and the Blessing spell to Vey.
4) Vey adds another 50 Centaur captains, takes gold and mercury, and destroys the silver pegasuses (see Pic_02 for army arrangement), losses — 4 centaurs, 12 goblins.
5) Vey transfers the army to Dessa, and Ain teaches her the spells.
6) Dessa destroys the pegasuses, losses — 2 wolves, 4 gnomes (see Pic_03 for army arrangement), then takes the wood, disperses the remnants of the barbarian army (to raise morale), and attacks the silver pegasuses near the Stillwater village (Pic_04), losses — 16 centaurs; finally, captures the village.
7) A tavern is built in Stillwater, and Kirr appears, who takes all the troops from Dessa, leaving her with 1 Centaur captain (it would have been enough to leave a centaur).
8) Kirr attacks the vampires (Pic_05), losses — 38 centaurs and 54 Centaur captains (you can lose less) and takes the Shield +4.
9) A market is built in one of the Ramparts, and resources are exchanged for gold.
10) Alagar goes out from Stillwater, takes 1 captain from Kirr, Kirr has 45 left, the elves are dispersed to speed things up (they should have been fed to the vampires).
11) Kirr goes to the neutral Necropolis of Ghostwind, and Alagar goes to the left enemy Castle.

Day 3.
1) Enova takes the crystals near the corresponding mine.
2) Gem collects crystals and sulfur near the gnome treasure.
3) Ain takes sulfur, adds 15 great elves, takes the campfire and the mage's crown, and gives it all to Vey.
4) Dessa visits the mill +500 gold, takes mercury and ore from the unicorns, and mercury from the monks.
5) Malcolm goes out from Stillwater, Vey gives him the Crown and the elves, after which Malcolm gives the elves to Alagar, and the crown to Kirr.
6) Alagar destroys Vidomina in the Darkcloud Castle (Pic_06).
7) Kirr destroys the spirits, takes gold, captures Ghostwind, and takes the chest.
8) Ivor goes out from Darkcloud, destroys the peasants, and collects ore, wood, gold, and chests.
9) Tiraksor goes out from Ghostwind.
10) Kirr visits the warrior's tomb, finds the necklace of dragon teeth, and also manages to grab 1 pile of mercury and give all the artifacts and 43 Centaur captains to Tiraksor.
11) Tiraksor captures the empty enemy Castle Terminus.
12) Another market is built, and resources are exchanged for gold again.
13) Torgrim goes out from Terminus with 2 Centaur captains and destroys the peasants (Pic_07), guarding 3500 gold in chests.
14) Pikedram goes out from Terminus, takes a pile of mercury, then the artifacts and centaurs from Tiraksor, and finally, a pile of gems.
15) Grethchen goes out from Ghostwind and collects 3 piles of mercury near the mine, guarded by powerful liches.
16) That's it! The money is gone, and there is still a lot of mercury around! In general, all the resources have already been spent on gold, and even mercury had to be sacrificed, so there was almost nothing to exchange at the markets.
17) Pikedram with parameters 20, attacks the last enemy hero and defeats him in auto-combat mode (Pic_08).

Victory!
Day 3, Castles 6, parameters 20, mercury 48, gold 62.

P.S. I completely forgot, here is Gem's battle in the treasure, without losses - Pic_09.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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Hello! I see my save is highlighted in red. Why is that, and what do I need to do? Thank you!
In reply to Garret
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Dear Kyle and K0Lb@zzeR. If you post the descriptions and save files here, would it be okay if I didn't send them via email? Kyle: Answer YES. My congratulations and admiration to all participants in the tournament. I haven't worked on the descriptions yet. If I don't have time today, I'll post them tomorrow. When completing the game in 4 days, the parameters could have been set to ~30, and with Mercury, ~50. But I played for the best result, in accordance with the current tournament rules.
С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
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2 Decontaminator:
I will take the liberty of responding on behalf of the organizers:

A description in this thread would be more preferable, as the interest in this comes not only from the organizers...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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Description of the mini-tournament "Race for Mercury": D
Day 1
1. Pearl (P) takes the chests and gold and runs up the road.
2. Forest - Yanova (Y). Takes gold, the right chest, an axe, and runs to the Kentaur stable.
3. Forest - Ryland (R). Takes the left chest for experience - Diplomacy level 2.
4. Forest - Kairi (K). Runs to the Silver Pegasus (SP) near the sulfur mine.
5. R runs in the same direction.
Day 2
1. Y takes the Kentaurs from the stable and runs to R.
2. On the way, P catches up to her. Y takes the troops and the tent from her, gives the troops and artifacts to R, without blocking the road.
3. R takes 5 (5) mercury near the Fanatics, adds Captains and SP.
4. K takes all the troops from R, leaving him with 2 SP. R moves one step towards the pile of sulfur.
5. P runs up past the Fanatics.
6. K exchanges a Kentaur for 1 SP, takes 5 (10) mercury and gold at the top, sets up on the mine, takes 6 sulfur, keeps the SP for herself, and leaves the rest to guard the mine.
7. R runs to the Pegasi.
Day 3
1. Y adds Grand Elves (GE) and gives them + a clover to R, replacing her Kentaur with 1 SP.
2. K takes the troops from the mine and gives them all to R.
3. R adds the Pegasi, SP, captures Stillwater, adds Dendro-s instead of Dwarves.
4. K takes 7 wood, takes troops + artifacts from R, runs to the Vampires. R has 1 SP.
5. In Stillwater, we build a tavern - Aeris. He takes troops + artifacts (except SP) from K. Destroys the Vampires, losing 36 Kentaurs and 12 Captains, gains Logistics. Takes a shield (+4) and runs up the road.
6. R dives into the Dungeon and runs to the Red Dragons. P is one step behind.
Day 4
1. Y takes a campfire and $500 at the mill.
2. K takes troops + artifacts from Aeris, leaving him with 15 GE + 1 SP. Takes gold, destroys the Ghosts, runs into Ghostwind, takes a chest.
3. Stillwater - Alagar. He stands on the road near the underground gate.
4. Ghostwind - Tyraxor. Gives troops + artifacts to Alagar, which K gave him. K kept 20 Kentaurs, 6 Elves, and a Wolf for herself.
5. Alagar gives troops + artifacts to P, she - to R. R adds the Red Dragons, goes to the flag, takes 4 (14) mercury, loots Utopia, goes back to the flag, and moves one step to the right and down.
6. Aeris takes an empty Darkcloud, taking 3 (17) mercury and gold along the way.
7. Ghostwind - Vey. With all the troops, he kills Moandor, receiving the Dentist's Necklace: D. Runs back.
8. Ghostwind - Gundula. Takes troops + artifacts from Vey, taking 6 (23) mercury along the way.
9. Ghostwind - Thorgrim. Gundula gives him 7 wolves + 11 goblins. He takes an empty Terminus.
10. Ghostwind - Dessa. Gundula gives her colleague troops + an artifact. Dessa runs to Stillwater.
11. Stillwater - Ufrethin. He takes troops + an artifact from Dessa, takes the Mage Crown, and runs to the Dungeon.
12. Alagar takes troops + artifacts from Ufrethin and gives them all to P.
13. P goes to the flag. R gives her troops + artifacts. P destroys the Green Dragons, loots the Cyclops Warehouse (another 6 (29) mercury), takes crystals and 3 (32) mercury. Gives troops without artifacts to R. He takes 6 (38) mercury, wood, and a Naga warehouse.
14. Stillwater - Malcolm. He takes 6 (44) mercury and ore from the Unicorns and 3 (47) mercury from the Monks.
15. Terminus - Gretchen. Takes troops, destroys peasants, takes 3 + 3 + 4 (57) mercury from the Liches.
16. Darkcloud - Ivor. Takes 1 GE, runs to the right along the road, takes 3 + 3 (63) mercury, destroys peasants, takes wood and 5 (68) mercury.
17. Ghostwind - Pikedram. Takes 3 + 5 + 5 (81) mercury from the Liches.
18. Darkcloud - Yabarkas. Takes troops, sulfur, rubies. Kills Clavius.
19. In 5 castles, we build markets. We exchange everything for 20 (101) mercury.
20. Mass dismissal. Yabarkas says goodbye to Vidomine in auto-battle. Victory.
Result: 4 days. Pearl 2-7-4-11. 6 castles. 101 mercury. $258.
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С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
In reply to Деконтаминатор
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What a beautiful walkthrough! Visited Utopia :smile49: on day 4, collected so much mercury! Every tournament has someone who surprises us in a pleasant way. And why didn't you do it for 3 days? Or didn't you reach Utopia on the 3rd day? :D Thank you for participating in the tournament; I will study your walkthrough, as I hadn't even considered the option of clearing out Utopias.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to K0Lb@zzeR
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2vbn
I think he didn't clear Utopia... only the warehouses and the Naga Bank.
But clearing Utopia is a real challenge!! although IMHO it's possible and not that difficult!!!
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Garret;129372
Hello! I see my save is highlighted in red. Why, and what do I need to do? Thank you!

Your situation with LordSY is being resolved at this moment. I have contacted Sergey about this and am awaiting his suggestions on how to resolve this issue.

I wrote this previously:
Where is the save file that contains the final action leading to victory in the mission? You sent an intermediate save. We don't need a save with a transition point (an intermediate save between company missions). Please take this into account.
Please send the correct save file as soon as possible.

Sincerely, K0Lb@zzeR.
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
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2 Dirty_Player: Here are his words: "5. Alagar transfers troops + artifacts to J, while J transfers them to R. R joins KD, heads for the flag, takes 4(14) artifacts, loots Utopia, goes back to the flag, and moves one step to the right and down."
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Yeah, I never expected it could be done in three days, just like everyone else, I guess) but I made it into the top ten, which I'm very happy about, I can still catch up to the leader..

Description:
I used Diplomacy, Zil collects chests, in the Forest Kyrre is bought, who runs toward the neutral Rampart, Roland is bought, who runs to the Knowledge Stone.
On the second day, Rissa is bought in the Forest, Zil gives her the entire army, Rissa gives everything to Yannova, Roland raises Diplomacy at the Knowledge Stone to level 2 (now Pegasi will join for free), receives the army from Yannova, recruits Centaurs near the Sulfur Mine, recruits Pegasi, Yannova takes everything from him and gives it to Kyrre, Kyrre recruits 15 upgraded Archers and recruits another 20 upgraded Pegasi, runs to the neutral Rampart without an army, and doesn't quite make it.
Third day, Roland receives the army and recruits 20 upgraded Pegasi near the castle guard, takes the Rampart, gives it to Kyrre, Kyrre crushes the Vampires, runs to the neutral Necropolis and sits in it. The other heroes collect resources.
Fourth day, Kyrre takes the top-left Necropolis, in the neutral Necropolis a hero is bought who crushes the red player near the castle, another hero is bought who takes the top-right Necropolis, in the top-right a hero is bought and takes the chests above the Necropolis, a hero is bought and takes the Mercury near the Liches, the remaining heroes gather what they can, in the top-left a hero is bought and crushes the last computer player above the castle. Result: 114, 12 pairs of Boots of Speed, 46 Mercury.
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2 K0Lb@zzeR: question - why are my stats 9 instead of 14 in the preliminary results? It's a small detail, but still...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Dirty_Player;129462
But revealing the Utopia is quite something!! although IMHO it's possible and easy!!!
Decontaminator did visit the Utopia after all.
I agree, it was easy to do after adding 10 red dragons and other minor things.
It's just the fact itself that was a bit discouraging :confused:
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...

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