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Posts from Tactics for Rampart.

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In reply to Mos.keen
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18 years ago
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Mos.keen;129252
It's practically impossible to take it by force; for example, if I place Gervul as a defender, he can hold off everyone.
If a computer attacks, it's indeed easy to defend in any castle...
But if it's a player-versus-player game, when besieging a Swamp castle, the following 6 castles are preferable:
1. Conflux
2. Dungeon
3. Tower
4. Necropolis
5. Castle
And even Inferno, with its high-speed units of the 6th and 7th ranks... especially Archdevils with retaliation, can easily defeat the Swamp faction.
Block the exit from the castle, and the advantage in ranged units will do the trick...
P.S. Only Rampart and Citadel will feel somewhat uncomfortable when besieging a Swamp castle, but they often simply outpace the Swamp faction in development, thanks to the wonderful female heroes, Dessa and Kiry.
In reply to Alex_R
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18 years ago
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Alex_R;129292

And if we consider the game mode where one player faces another – when besieging a Swamp Castle, having up to 6 castles seems preferable:
1. Conflux
2. Dungeon
3. Tower
4. Necropolis
5. Castle

I don't quite understand how??

The Swamp Castle itself is a difficult castle to conquer.
-2nd level moat
-buildings +3 defense +2 attack to the garrison
-all warriors have armor and a defense advantage.
-all units have good defense.

Without the Golden Bow, archers are practically useless in a Swamp Castle siege. (with equal armies)
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18 years ago
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By the way, the damage from shots is reduced by 4 times when passing through walls (1/2 for distance, 1/2 for the walls themselves).
The name and theme, by the way, are Rampart.
So, when storming a swamp with a Rampart, the following units might be defending it:
4 flyers - Golden Dragons, Pegasi (not necessarily upgraded), un-upgraded Wyverns, Angels.
1 ranged unit - upgraded Elves.
2 melee units - Unicorns and Centaurs (possibly upgraded).

Inside the castle, they will likely be greeted by the entire garrison.
If the defending hero has the Tower skill, it will be difficult. But if not, there will be a chance of "Centaur sacrifice."
Elven archers might try to block them, but it won't last long. However, fast flyers, using the tactical approach of wait-attack-retreat-wait, etc., can definitely solve the problem.
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18 years ago
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2 Forrest: He meant that all these castles, in addition to heroes and magic, have creatures that can easily overcome any obstacles and deal a lot of damage (sorry for the expression :)) to everyone. Plus, the Titan has 3 archers.
In reply to Qwerty
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18 years ago
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Qwerty;129308
By the way, the damage from shots is 4 times less through walls (1/2 for distance, 1/2 for the walls themselves).
The name of the map, by the way, is Rampart.
So, when storming a swamp with a Rampart, the following units might defend it: 4 flyers - Golden Dragons, Pegasi (not necessarily upgraded), unupgraded Wyverns, Angels.
1 ranged unit - upgraded Elves.
2 melee units - Unicorns and Centaurs (possibly upgraded).

In the castle, they will most likely be greeted friendly by the entire garrison.
And the fast flyers, due to the tactical maneuver of wait-attack-fly away-wait, etc., can quite easily resolve the issues.

Well, then, by analogy. In the swamp, there are Hydras (clearly more than Golden Dragons), Cows, Geese, twice as many as in the Rampart (and Monarchs), Angels, Basilisks, Flies, Lizards. + 100 damage from towers each round. + swamp's super abilities. Clearly, the swamp has a significant advantage. I'm ready to play such a battle with non-believers.
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18 years ago
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Sir Forrest, thank you for your recommendations. I have no doubt that in your hands, the swamp has an advantage. Although, I think that you attacked more often than defended the castle - the strength of your game is well known throughout the Russian-speaking internet and beyond. Sincerely, Qwerty
In reply to Qwerty
18 years ago
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I strongly disagree with those who think they can simply bombard the Swamp with ranged attacks within its own castle. After destroying a catapult and a supply wagon, you can just waste all 24 rounds using the "wait" action while some Archmage shoots at you. Not only does it deal only 1/4 of the damage, but the Swamp's defense is at least 10-15 points higher than the attacker's attack, plus each skipped turn adds to its defense, and +20 defense against an enemy attack translates to a -50% damage reduction, resulting in approximately 1/8 of the damage. And that's not even considering the possibility of using Air Shield. So, a ranged unit won't even kill one Swamp defense unit in 24 rounds! But look how many towers they can build! So, this option is not viable. Of course, the Golden Bow is a cheat in the hands of the Tower, but that depends on luck. Then the Swamp will have to attack. If the Swamp, using speed, can overwhelm all the ranged units in almost one round (and it will, even without speed, thanks to the speed bonus from the terrain and two fast flyers), and in the second round, Hydras arrive, then, well, melee attack is the Swamp's advantage. With the Gargoyle/Archdevil strategy using "wait," you'll also have to attack, but this scenario is extremely rare in practice because it's usually countered by Blindness, Slow, or something else. However, situations with ranged units are much more common.
In reply to Resonator
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18 years ago
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Resonator;129331
I completely disagree with those who think they can just bombard the Swamp in its own castle. After destroying the catapult and the supply cart, you can just keep using the "Gap" ability for all 24 rounds while some Archmage keeps shooting at you. Not to mention that it deals only 1/4 damage.

Well, I slightly disagree here.
-Archmages ignore wall penalties.
-and the main thing is to have the "Gap" ability at the beginning; after that, you can use it infinitely.

But overall, I completely agree! The Swamp is a tank. Attacking it without powerful magic is like courting death!
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18 years ago
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And most importantly, of course, it all comes down to skill and luck! =)
In reply to Forrest
18 years ago
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Forrest;129342
I don't quite agree here.
-Archmages ignore the wall penalty.
-and the main thing about the box is that it should be at the beginning; after that, there are still an infinite number of shots.

But otherwise, I completely agree! The Swamp is a tank. Attacking it without super magic is like courting death!

But why does it necessarily require super magic? Good fighter skills and a good army (like the canned angels and the bees from the Hive) can easily handle it without magic, if the player playing as the Swamp hasn't leveled up much and has only focused on building an army and economy.
In reply to Amster
18 years ago
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A very powerful Castle, strong first unit (and fast), very strong third unit, and very powerful 5th and 6th levels (especially upgraded ones, so it is desirable to upgrade them, as well as the third unit (elves)—which is absolutely mandatory)
On the second week, we break the fences, take the canned goods (if the main hero is leveled up, then with all purchased troops from level 1 to 6, the maximum amount of canned goods can be taken), we leave the main hero accelerated on an upgraded pegasus (and in general, it would be good if all lords were running on upgraded pegasuses from the second week). This creates insane mobility (especially if a stable is nearby, which happens quite often on a green respawn). You must try not to lose momentum and not get distracted by trifles (even dragon dwellings in the middle of your own respawn; if they weren't taken on the first week, then on the second you should no longer spend time on this), you need to break hives, canned goods, and powerful guards protecting boxes and artifacts as quickly as possible, take Dragon Utopias (if found)—and ride out and kill the opponent.
In reply to Gynnar
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18 years ago
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Gynnar;129804
Why does it always have to be super magic? Good fighter skills and a good army (like the canned angels and the creatures from the Hive) can easily handle it without magic, if the player playing as the Swamp faction didn't level up much and only focused on building their army and economy.

Kolyann, of course, I'm talking about all other things being equal (parameters). In the Swamp faction's castle, there's a boost of +3 attack and +4 defense, as well as towers and the Tazari. :)
That's what you call GG (Good Game).
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18 years ago
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People... people, did you actually read the topic title???
Or am I just imagining things:confuse:
Let's go to the topic about the swamp. There are many weak points there.
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18 years ago
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Why doesn't anyone like Rampart???:smile07: :smile07: :smile07: :smile07: :smile07: :smile07: :smile07: :smile07:
In reply to VArg_!!!))))
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18 years ago
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probably because there's nothing to do..., but honestly, I have no idea.

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