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2 years ago
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the second knight was very difficult to create, haha. I spent a long time looking for an alternative to the King Bandit's helmet because it's designed for a beard and long hair... in the end, I significantly modified this helmet to fit the head, and then I wanted to use other pieces of this armor, but I replaced everything with Orc Nazgrel's armor.... tomorrow I'll make some changes to the horse's armor and start working on the third knight.

one of the knights in the Haven armor will be a neutral unit. He will be in blue armor with a white surcoat, and the emblem will be a crescent moon. Perhaps other Necropolis neutral units will also be "lunar" variations of castle troops... or maybe I'll be too lazy, and Necropolis demons will be sent to the neutral faction instead.
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2 years ago
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fktifzobr@mail.ru
The second Knight was very difficult to create. I spent a long time looking for an alternative to the King Bandit's helmet because it's designed for a beard and long hair... in the end, I significantly modified this helmet to fit the head. Then, I wanted to use other pieces of this armor, but I replaced everything with Orc Nazgrel's armor.... tomorrow I'll slightly change the horse's armor and start working on the third knight.

One of the knights in the Alliance armor will be neutral; he will be in blue armor with a white saddle blanket, and the emblem will be a crescent moon. Perhaps other Necropolis neutrals will also be "lunar" variations of castle troops... or maybe I'll be too lazy, and Necropolis demons will be sent to the neutral faction.
Looks pretty good)
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2 years ago
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fktifzobr@mail.ru
Yesterday, I browsed through some custom models for the game and got inspired – I re-equipped the knight with new models (but didn't paint them), and the result is impressive. There are no Alliance armor pieces here, only Orcish and Necromancer models.

The helmet didn't turn out very well, but that's because it was originally designed for an Orc's face.

I'm not sure if this will be a new upgrade or an alternate upgrade; I need to think it through carefully.

And here, I implemented the idea with the sleeping bag! But I think it's more like a meditation mat or a portable pentagram, haha.
It looks great, and now it resembles the Undead faction more! However, this horned knight looks a bit strange, mainly due to the large number of small details. The model itself is top-notch, but I think the overall color scheme needs to be adjusted so that it's more visually appealing.
As for the second knight, there are no questions; you're really good at creating models!


Added 20 minutes ago
I think it's because of the different colors of similar elements:
The horse and the rider both have horns, but they are different colors. The rider's armor has spikes, and again, they are different colors. In any case, I think the shoulder pads and the lower part of the rider should be better aligned in color.
The fabric is especially noticeable. The horse is green, the weapon is red, and the rider is half green and half brown (if you look at the cloak, for example).
At the very least, I would definitely suggest changing the color of the fabric on the weapon. Otherwise, it would be better to adjust the entire rider to be either a fully red or a fully green version.
*Of course, it's all up to you; I'm just sharing my opinion.

Added 5 minutes ago
Another idea to add to the collection – if you can do it. You could try creating a "ghostly" version of the horse, similar to the ghostly dragons, for upgrades. There are two ways to implement this:
1) Create a transparent model for its skeleton, preferably with an "aura" effect.
2) Simply make the skeleton darker and add an "aura" effect, so that the horse seems to be made of darkness or is a creature from the abyss, something from the other world. You could also make its eyes a different color.
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2 years ago
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Ismail

I think it's because of the different colors of similar elements:
The horse and the rider both have horns, but they are different colors, and the rider's armor has spikes, which are also different colors. In any case, I think the shoulder pads and the lower part of the rider should be better aligned in color.
The fabric is especially noticeable. The horse is green, the weapon is red, and the rider is half green and half brown (if you look at the cloak, for example).
At the very least, I would definitely suggest changing the color of the fabric on the weapon. Otherwise, it would be better to make the entire rider either fully red or fully green.
*Of course, it's all up to you; I'm just sharing my opinion.

Added 5 minutes later
Another idea for the collection - if you can do it. You could try making a "ghostly" version of the horse, similar to the ghostly dragons, for upgrades. There are two ways to implement this:
1) Make a transparent model for its skeleton, preferably with an "aura" effect applied.
2) Simply make the skeleton darker and add an "aura" effect, so that the horse seems to be made of darkness or is a creature from the abyss, something from the other world. You could also give it colored eyes.
I haven't done any painting yet; the coloring should be done in the final version because, for example, I wanted to make the horned knight red, but now I'm working on the model of the human knight from the sixth game - and the red undead guard wears a helmet from the sixth game, which means the horned knight will be green, which is completely opposite to the original idea. Therefore, it's too early to paint; I might find another helmet or come up with something else, or find a new model.

Transparent models are too complicated, so I don't work with them
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2 years ago
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If I remember correctly, Zobr created new Orcs and Goblins. In this case, I remember the Brute and Goblin Rider units. Are there any links to them, or are they outdated?
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2 years ago
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Ron54
If I remember correctly, Zobr created new Orcs and Goblins. In this case, I remember the Berserker and Goblin Rider. Are there any links to them, or are they outdated?
The first message contains a link to a message with all the ready-made units, but the Wolf Rider is only available in the ncf file.
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2 years ago
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fktifzobr@mail.ru
The first message contains a link to a message with all the ready-made units, but the wolf riders are only available in NCF.
That's exactly what I need – the NCF version!
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2 years ago
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Ron54
That’s exactly how I need them – like NCF!
/topic/at/1138624/

Well, here you go; otherwise, all my most worthy NCF creatures are in the link in my post signature.

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2 years ago
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there is a way to get these pikemen.
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2 years ago
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I’m back to work.
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2 years ago
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fktifzobr@mail.ru
I'm back to work.
Don't you think that the area around the horse's neck looks like a "hole"? I mean, it's physiologically correct, but visually it's a bit... so much fabric/clothing, and then this completely bare spot...
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2 years ago
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Pavlinho
Don't you think there's a kind of "hole" at the horse's neck? It's physiologically correct, but visually it's a bit... so much fabric/clothing, and then a completely bare spot...
I don't know how to best attach bone armor. In Warcraft, there's some of the mane hanging down. There's also Arthes' horse, but it's "meaty"... I don't think it makes sense to make a "meaty" upgrade. It's better to either do nothing or make it look like a horse from Skyrim, but there's no point in that - a glowing horse should have corresponding abilities, and I don't want to overload the unit with abilities.

Of course, you could wrap the spine with straps in a couple of places and attach armor plates to these straps, but... ideally, the armor should be attached to the head and extend to the saddle... I'm too lazy to think about it, make it, and connect all of this. I also need to bend the horns differently for different horses, but the neck doesn't bother me that much.
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2 years ago
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fktifzobr@mail.ru
I don't know how to best attach bone armor; in Warcraft, there's usually just what's left of the mane hanging down. There's also Arthas's horse, but it's "meaty"... I don't think making a "meaty" upgrade would look good. It's better to either do nothing or make it look like a horse from Skyrim, but there's no point in that – a glowing horse should have corresponding abilities, and I don't want to overload the unit with abilities.

Of course, you could wrap the spine with straps in a couple of places and attach armor plates to these straps, but... ideally, the armor should be attached to the head and extend to the saddle... I'm too lazy to think about it, make it, and connect all of this. I also need to bend the horns differently for different horses, but the neck doesn't bother me much.
By the way, regarding "meaty" units, do you have any plans for something like cadavers?
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2 years ago
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Ron54
By the way, regarding melee units, do you have any plans for cadavers or something similar?
No, this is the last unit; the faction's army is almost complete.

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