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Posts from Secondary skills in Heroes 3.

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In reply to badping
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badping;124402
I was just curious about what music people associate with Heroes.
Hmm... I used to pay some attention to things like Lacrimosa, Rammstein, and Falco – that's regarding German lyrics... S-to-S can also be put in the same category.
Thanks for the hint... ;) The style is very close to Therion...
Sorry for the lyrical digression from the topic...
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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Here's my music selection for the game, and I give it a five-star rating =)
1) Blackmore's Kingdom
2) Shadow of the Moon
3) Violet Moon
In reply to PoisonProIsen
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If we're talking about random maps, then the priority, in my opinion, is roughly as follows: Logistics, Armor, Tactics Attack, Earth Wisdom, other magic (depends on the castle) The remaining skills
In reply to Forrest
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The fact that there is only one main hero is a given. 1. The higher the hero's level, the stronger their army – this is a fact, and the larger the army, the better. 2. If you level up many heroes, the fastest way to gain experience, through chests, is spread across many heroes, which doesn't contribute to developing their skills. 3. Yes, expansion is faster, but if you encounter a strong enemy army, you will lose your army. etc. In general, I believe that one hero is needed for any map... and regarding skills, in my opinion: 1. Attack 2. Defense 3. Logistics 4. Pathfinding 5. Logistics 6. Ballistics 7. Wisdom 8. Earth Magic I might swap the last two for Diplomacy and Magic Resistance. My tactic is simple – a mobile hero with a good army. As for mages, I'll say this – a mage against a warrior is simply useless when an expert-level explosion (50 spell power) will destroy dozens of wolf riders (50 defense + skill). That says something...
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What is the deal with some players controlling multiple heroes and doing quite well?
By the way, what makes you think that having only one hero automatically means it will be mobile? Maybe you won't get a town portal...
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
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eXeCuToR;128893
What kind of fact is it when some players play with multiple heroes and do quite well?
By the way, where did you get the idea that if you have only one hero, they will definitely be mobile? Maybe you won't get a town portal...

Yeah, right! And if you buy several heroes, you'll definitely get a town portal!!

Initially, there are two heroes (later, even 10), one gathers resources, and the other (the main one) levels up; usually, the main one turns out to be mobile... although sometimes they get bad skills... and the second one definitely levels up on their own... or defends the castle, or loots chests, or something else, and then finishes off enemy armies...
Recently, I completed a campaign for the Swamp faction, and in addition to the main hero, there was also a second one... a level 22 demon! And a couple more +10... they were very helpful, one on this side, the other on that side, etc.)) But this is a campaign, and everything is different there)).

P.S. and about castle heroes too) one of them can become the second one).

Be strong. Believe
In reply to Mos.keen
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Mos.keen;128887
when an expert-level spell destroys (50 spell power) dozens of wolf riders (50 defense + skill), it says something...

I don't understand this phrase. Does a mage with 50 spell power destroy up to 100 raiders?
And what does defense have to do with it? What skill are you referring to?
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Where did I say that creating multiple heroes would result in a portal? What are you talking about?
I meant that if you create multiple heroes, the army will be more mobile overall, as you can move in many directions at once :D
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to Forrest
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Forrest;128904
I don't understand this phrase. Will a mage with 50 strength defeat up to 100 raiders?
And what does defense have to do with it? What kind of skill is that?
Let me explain: Defense affects the amount of damage that will be dealt to a unit. I saw a map where a Barbarian with stats (50 50 0 0)
and combat skills fought against a mage (0 0 50 50) with magical skills (they didn't have any artifacts). Their armies were equal to 6 city growth levels. In the battle, when the mage cast an expert explosion on the raiders, very few of them were destroyed (I don't remember exactly, but not more than 40). And this is a level 2 unit. This is such an awesome mage with his spells....

I completely agree with Arandor and use the same tactics... Only I have a hero in each Castle. So far, this tactic hasn't failed me. Before, I also built many heroes out of inexperience and divided the army, but now, with experience, I have come to understand that there should be one main hero and a bunch of others who collect resources, etc., in general, they save the main hero's turns and scout the map...=))))
In reply to Mos.keen
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Mos.keen;129167
Let me explain – Defense affects the amount of damage that will be dealt to a unit. I saw a map where a Barbarian with stats (50 50 0 0) and combat skills fought against a Mage (0 0 50 50) with magic skills (they were without artifacts). Their armies were equal to 6 city growth levels. In the battle, when the Mage cast an expert-level explosion on the raiders, very few of them were destroyed (I don't remember exactly, but not more than 40). And this is a level 2 unit. What an amazing Mage with his spells....


Defense reduces damage by 2.5% for each defense advantage.
That is, the reduction will be defense minus the attack of the attacked unit * 2.5% (if the defense is greater than the attack).
If it's less, then it's 5%.
And it doesn't affect damage from magic.

The damage from the explosion is equal to SP*75+300 for the expert level.

That is, in the given example, Damage = 50*75+300=4050
The raider's health is 10
The number of raiders killed is equal to 4050/10=400

You've got something mixed up, IMHO.
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:smile15: Maybe it's a bug... But I'll install the third game this weekend and take a look=)))
And if I made a mistake, I apologize=)))
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I choose wisdom, for I cannot live without magic!
In reply to kcfgogbfalgfl
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monarh;130593
I almost never take magic skills.



I prefer brute force.

P.S. Let there be no earth or fire skills...
but if there is a lot of magical power, then...

Without wisdom, you won't get anywhere, just like without earth and air, even the most fearsome Barbarians will suffer in the end:smile33:
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2 Er@ser. Absolutely right. Without magic, we barbarians are doomed. A mage casts a mass slow spell, and that's it, we're defeated by lightning. But with his expert slow, we can counter with a mass speed buff and he's the one who dies. In general, attack and tactics are usually applied (Kreg, Tiraxor), logistics come quickly, and armor is also useful. Air, earth (Gundula has a slow spell, we make it expert and eliminate monsters), wisdom - if the game drags on and dimension doors or town portals appear, then we can also take an increase in mana.

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