Posts from RTF is a global modification that replaces all towns in the game.
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Do we need Ashan?
ahaha )) I was so amused by the comparison that I quickly decided to sketch a friendly caricature.
new weapon and new symbol, I'm almost satisfied) I'll slightly adjust the hem and then work on the unupgraded version
Brutal! An Undead Priest... What's the lore behind it?
The Cultists have mages located on Tier 3 and do not have a Mage Guild – this makes the wizards unreliable; they are ready to betray their own for knowledge.
The Cultists have had several major religious campaigns, one of which was aimed at the lands of the ancient humans – into the undead swamps.
The Cultists fortified themselves, and the Archons decided that a direct attack was too risky. The ancient undead began to seek out traitors and enlisted the help of mages.
The result: all the great Knight-Cultists fell under a curse, turned into vampires, and began to go crazy. The mages received immortality and freedom – now they are priests of the god of death. A plague swept through the land of the Cultists; those who accepted "help" from the priests became intelligent zombies, and those who rejected it became skeletons.
The Archons gained an allied sub-faction, but some mages realize that they have been deceived – they have immortality, but not much strength has been added + the vampire knights are not eager to obey, and most importantly, they can put up a decent fight. In general, the faction is divided and unites only in the face of a common enemy.
It should also be said that these events happened a long time ago, so the Cultists have already managed to fight each other for the throne and squandered all their armor-making skills – a warlord who relied not on people, but on rituals, won. The Cultists expanded their army with spirits and mutants, but lost their armored knights and archers.
I plan to replace the mage-cultists with Nagas, as mutants are less prone to betrayal
The lore applies to half of the Faction and is related to the Cultists
The Cultists have mages located on Tier 3 and do not have mage guilds – this makes the wizards unreliable; they are ready to betray their own for knowledge.
The Cultists had several major religious campaigns, one of which was aimed at the lands of the ancient humans – into the undead swamps.
The Cultists consolidated their power, and the Archons decided that a direct attack was too risky; the ancient undead began searching for traitors and enlisted the help of mages.
The result: all the great knight-cultists fell under a curse, turned into vampires, and started to go crazy; the mages received immortality and freedom – now they are priests of the god of death; a plague swept through the land of the Cultists; those who accepted "help" from the priests became intelligent zombies, and those who rejected it became skeletons.
The Archons gained an allied sub-Faction, but some mages realize that they have been deceived – they have immortality, but not much strength has been added; plus, the vampire knights are not eager to obey, and most importantly, they can put up a decent fight; in general, the Faction is divided and unites only in the face of a common enemy.
It should also be said that these events happened a long time ago, so the Cultists have already managed to fight each other for the throne and squandered all their armor-making skills – a warlord who relied not on people, but on rituals, won; the Cultists expanded their army with spirits and mutants, but lost their armored knights and archers.
I plan to replace the mage-cultists with Nagas, as mutants are less prone to betrayal.
If you replace them, keep the Fiscars and Aspids.
You're suggesting some strange things. There are only 4 units in the faction, and I'm saying there will be 3, but you want to remove two more and turn the faction into a zoo with a rider – that's absurd!
Asps have always been garbage, created as a placeholder, and the Pikes just have wooden animations.
You're suggesting some strange things, there are only 4 units in the Faction, I'm saying there will be 3, and you want to remove two more and turn the Faction into a zoo with a rider, that's absurd!
Added 1 minute ago
I'll remind you that I'm using mods to remove the Orc Faction that I don't like and get the Beastmen Faction that I do like.
Added 11 hours 3 minutes ago
Asps have always been garbage, created as a placeholder, and the Pikes just have wooden animations.
You're suggesting some strange things, there are only 4 units in the Faction, I'm saying there will be 3, and you want to remove two more and turn the Faction into a zoo with a rider, that's absurd!
Are you planning to replace just one unit branch? I thought you were going to remove the entire faction altogether.😅
Okay, I'm satisfied. I rarely say that I like a unit, especially one as complex as this one.
Without Necro-Demons, the balance of power will be disrupted – the seventh-level undead will get only one low-level unit, while the undead faction pretending to be a dark messiah will get an elite knight. To prevent these sub-factions from killing each other off, we need to increase their interdependence – the seventh-level undead will all be flying units, and the Necro-Demons will be infantry and archers, so the flies are now in a suspended state. I don't know how to visually connect them to the seventh level; we can simply accept their connection as a convention, or we can replace the unit with a flying magical skull, or something more interesting.
Hello, as far as I remember, you don't provide your developments (models and everything related to them) for free use in other mods? Except for some that you have rejected – "written off" as scrap.
We have slightly different views on our mod and the directions of its development, but while I was getting acquainted with your Creation, I found many interesting "blanks" and ideas for myself. Unlike you, I don't yet have the skills to create "my own" models and animations. Therefore, I am severely limited in my ability to add anything new, rather than just recoloring what already exists.
My question is a clarification regarding the possibility of using your developments in my modification. 🤔 (if that is even possible)
Hello, as far as I remember, you don't provide your developments (models and everything related to them) for free use in other mods, right? Except for some that you rejected – you “wrote them off” as scrap.
We have slightly different views on our mod and the directions of its development, but while I was getting acquainted with your work, I found many interesting “blanks” and ideas for myself. Unlike you, I don't yet have the skills to create “my own” models and animations. Therefore, I am severely limited in my ability to add anything new, rather than just recoloring what already exists.
My question is to clarify the possibility of using your developments in my modification. 🤔 (if that is possible at all)
Feel free to use anything you want; I've never been against it. The archive exists simply so that old, but still good, models don't get lost.
Thank you very much! I will definitely mention you if I add anything from your work! 😁
*And of course, I will continue to follow your Creation! I can't wait to see your new works! (The undead theme is actually very relevant.)
I'm making an unupgraded Priest; he needs something to cover his poorly drawn bald head, so he's wearing a hood.
Excellent! Will there be an alternative, improved version?