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RTF is a global modification that replaces all towns in the game.

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#4717
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Ron54
Brutal! An Undead Priest... What's the lore behind it?
The lore extends to half of the Faction and is related to the Cultists.

The Cultists have mages located on Tier 3 and do not have a Mage Guild – this makes the wizards unreliable; they are ready to betray their own for knowledge.

The Cultists have had several major religious campaigns, one of which was aimed at the lands of the ancient humans – into the undead swamps.

The Cultists fortified themselves, and the Archons decided that a direct attack was too risky. The ancient undead began to seek out traitors and enlisted the help of mages.

The result: all the great Knight-Cultists fell under a curse, turned into vampires, and began to go crazy. The mages received immortality and freedom – now they are priests of the god of death. A plague swept through the land of the Cultists; those who accepted "help" from the priests became intelligent zombies, and those who rejected it became skeletons.

The Archons gained an allied sub-faction, but some mages realize that they have been deceived – they have immortality, but not much strength has been added + the vampire knights are not eager to obey, and most importantly, they can put up a decent fight. In general, the faction is divided and unites only in the face of a common enemy.

It should also be said that these events happened a long time ago, so the Cultists have already managed to fight each other for the throne and squandered all their armor-making skills – a warlord who relied not on people, but on rituals, won. The Cultists expanded their army with spirits and mutants, but lost their armored knights and archers.

I plan to replace the mage-cultists with Nagas, as mutants are less prone to betrayal
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Мод RTF

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