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Posts from MEGApack update.

5.0 (2 ratings)
Closed
How do we update the megapack?
9 voters
Single choice Closed 2021-03-15
This poll is closed.
Update by adding creatures to the main pack.
0% 0 votes
Update by creating a new file, MegaPack_upd.pak
77.8% 7 votes
Creatures should be added to the archive as separate files so that they can be deleted/modified individually
11.1% 1 vote
Create a setup file for the megapak, with automatic extraction of creatures into the megapack_upd file
11.1% 1 vote
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2 years ago
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Hello everyone, in the Schism faction mod, the avatar looks different, and there are units that replace the neutral creatures.
In reply to Рон54
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2 years ago
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Dear colleagues, I need help. The game won't launch again; it doesn't even crash, it just doesn't respond at all when I try to start it... This modding is really getting on my nerves, to be honest.
Last time, it was because of the NCF_3000.pak file, but this time, there are no new files!!! There simply aren't any; I delete the most recently added files, but there's still no response...
How can I identify the file that's causing the problems?

Moreover, the issue of the game not launching appeared NOT after adding/changing files, but after playing the game.
In reply to Mokara
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2 years ago
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Mokara
Dear colleagues, I need help. The game won't launch again, it doesn't even crash, it just doesn't respond at all when I try to start it... This modding is really getting on my nerves, to be honest.
Last time it was because of the NCF_3000.pak file, this time there are no new files!!! There just aren't any, I delete the last added files, but there's still no response...
How can I find the file that's causing the problems?

Moreover, the issue of the game not launching appeared NOT after adding/changing files, but after playing the game.
Well... maybe delete the profiles from the Documents folder and run the game as an administrator.

I've never encountered this bug before, but once I fixed a bug by changing the profile; for some reason, it was corrupting the saves, maybe something similar happened this time.
In reply to fktifzobr@mail.ru
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2 years ago
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fktifzobr@mail.ru
Well... maybe deleting the profiles from the Documents folder and running the game as an administrator could help.

I've never encountered this bug, but once I fixed a bug by changing the profile. For some reason, it was corrupting the saves. Maybe something similar is happening now.
Thank you for the feedback. I tried it, but unfortunately, it didn't work. The problem lies in the data (or Usermods). Although, I deleted all the files that appeared after the problem started. Reinstalling helps until I add the files from the listed folders to the pre-reinstall version (I didn't replace the files, which is important). Could the game have corrupted the files? Or is it the size of the megapak file? But even without it, the game won't launch...
It's extremely frustrating if I have to delete the installed creatures... A lot of work was put into it.

UPD1. I figured it out. Here it is. I went through a bunch of files - here they are, the buggy culprits. They are causing the problems. Specifically, the NCF_Skelen1 file. It's strange that because of just one creature, the game won't even launch without an error, like "CREATURE 999 has no visual."

UPD2. I'm glad I solved the launch problem. I don't understand what I did wrong with these creatures. I was modifying them using castle IDs. It's all my fault, I guess. I'm just not very good at this yet. I can't seem to transfer them from castle IDs yet
Attachments 1
1 file attached • Total size: 19.1 MB
In reply to Mokara
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2 years ago
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Mokara

Thank you for the feedback. I tried it. No, unfortunately. The problem lies in the data (or in the Usermods). Although, I deleted all the files that appeared after the problem started. Reinstalling helps until I add the files from the listed folders to the pre-reinstall version (I didn't replace the files, and that's important). Could the game have corrupted the files? Or is it the size of the megapack file? But even without it, the game doesn't launch...
It's extremely frustrating if I have to delete the installed creatures... A lot of work has been done.

UPD1. I figured it out. Here it is. I went through a lot of files - here they are, those pesky culprits. They are causing the problems. Specifically, the NCF_Skelen1 file. It's strange that because of one creature, the game doesn't even launch WITHOUT an error, like, for example, CREATURE 999 has no visual.

UPD2. I'm glad I solved the problem with the game not launching. I don't understand what I did wrong with these creatures. I was changing the castle IDs. It's all my fault, my skills are lacking. Well, for now, I can't transfer them from the castle files.
What's in the attachments?
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2 years ago
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"Why don't you open it and take a look? What's the point of asking?" (C) Taming the Stubborn. Franco Castellano.
In reply to Рон54
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2 years ago
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Ron54
What's in the attachments?

My shame. I can't figure out how to properly replace an ID that represents a creature in a castle with an NCF ID. So, the mod will have to wait until I figure it out and learn how to do the replacement. I can transfer other NCF IDs without any problems, but I haven't learned how to do it here.
In reply to }{0TT@6bI4
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2 years ago
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}{0TT@6bI4
"Why don't you just open it and see? Why ask?"
(C) Taming of the Shrew. Franco Castellano
I really love using quotes from famous and funny movies that are relevant to the situation!
In reply to Pavlinho
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2 years ago
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Pavlinho
I really love these quotes from famous and cool movies, used appropriately!
I agree. It fits perfectly here.)

Added after 37 seconds
Mokara

My shame) I can't yet adequately replace an ID that represents a creature in a castle with an ID from NCF. So the mod will have to wait until I figure it out and learn how to do the replacement. I can transfer other NCF IDs without any problems, but I haven't learned how to do it here.
Everything is fine, all the creatures are beautiful.)
In reply to Рон54
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2 years ago
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Ron54
I agree. It fits here)

Added 37 seconds later
Everything is fine, all the creatures are beautiful)

Wait, dear colleague, did the game launch with these creatures for you????
If so, I don't understand anything at all.
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2 years ago
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Mokara, are you having trouble replacing creature IDs in the castle with new ones? Are you modifying the TownBuidingSharedStats settings for dwellings?
In reply to }{0TT@6bI4
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2 years ago
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}{0TT@6bI4
Mokara, are you having trouble replacing creature IDs in the castle with new ones? Are you changing the TownBuidingSharedStats settings for dwellings?

I have a similar problem, but with Creature Dwellings and Outposts. As far as I remember, Creature Dwellings can be "reconfigured" in the editor. But what about Outpost Guards?
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2 years ago
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Guard posts are specified in the Shared file.
In reply to Azmadon
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2 years ago
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Ismail

I have a similar problem, but with Creature Dwellings and Outposts. If I remember correctly, you can "reconfigure" the Dwellings in the editor. But what about the Outpost Guard?
An Outpost is also a dwelling, just a high-level one; it is configured the same way as a regular dwelling, but there is also a block with the creatures that guard it. Don't be afraid – take a look at the file; it's all very simple. The guard is indicated right after... or before... it doesn't matter, next to the creatures that can be hired, but no – we have a problem; we are afraid to look at the file; please help.biggrin
In reply to Mokara
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2 years ago
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Mokara

Wait, esteemed colleague, did you manage to launch the game with these creatures????
If so, I don't understand anything at all.
I only downloaded the hydras (which aren't displaying, due to a conflict with another mod) and the humanoid reptilian-Indians. Everything works.

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