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Hello everyone, in the Schism faction mod, the avatar looks different, and there are units that replace the neutral creatures.
New here? I'm Roha — want a quick tour?
Dear colleagues, I need help. The game won't launch again, it doesn't even crash, it just doesn't respond at all when I try to start it... This modding is really getting on my nerves, to be honest.
Last time it was because of the NCF_3000.pak file, this time there are no new files!!! There just aren't any, I delete the last added files, but there's still no response...
How can I find the file that's causing the problems?
Moreover, the issue of the game not launching appeared NOT after adding/changing files, but after playing the game.
Well... maybe deleting the profiles from the Documents folder and running the game as an administrator could help.
I've never encountered this bug, but once I fixed a bug by changing the profile. For some reason, it was corrupting the saves. Maybe something similar is happening now.
Thank you for the feedback. I tried it. No, unfortunately. The problem lies in the data (or in the Usermods). Although, I deleted all the files that appeared after the problem started. Reinstalling helps until I add the files from the listed folders to the pre-reinstall version (I didn't replace the files, and that's important). Could the game have corrupted the files? Or is it the size of the megapack file? But even without it, the game doesn't launch...
It's extremely frustrating if I have to delete the installed creatures... A lot of work has been done.
UPD1. I figured it out. Here it is. I went through a lot of files - here they are, those pesky culprits. They are causing the problems. Specifically, the NCF_Skelen1 file. It's strange that because of one creature, the game doesn't even launch WITHOUT an error, like, for example, CREATURE 999 has no visual.
UPD2. I'm glad I solved the problem with the game not launching. I don't understand what I did wrong with these creatures. I was changing the castle IDs. It's all my fault, my skills are lacking. Well, for now, I can't transfer them from the castle files.
What's in the attachments?
"Why don't you just open it and see? Why ask?"
(C) Taming of the Shrew. Franco Castellano
I really love these quotes from famous and cool movies, used appropriately!
My shame) I can't yet adequately replace an ID that represents a creature in a castle with an ID from NCF. So the mod will have to wait until I figure it out and learn how to do the replacement. I can transfer other NCF IDs without any problems, but I haven't learned how to do it here.
I agree. It fits here)
Added 37 seconds later
Everything is fine, all the creatures are beautiful)
Mokara, are you having trouble replacing creature IDs in the castle with new ones? Are you changing the TownBuidingSharedStats settings for dwellings?
I have a similar problem, but with Creature Dwellings and Outposts. If I remember correctly, you can "reconfigure" the Dwellings in the editor. But what about the Outpost Guard?
Wait, esteemed colleague, did you manage to launch the game with these creatures????
If so, I don't understand anything at all.