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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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In reply to Nodl
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Nodl
NaN values have appeared in the ranking.
For example, I have http://forum.heroesworld.ru/member.php?u=42820
Game with Bayazet on 13.07.

The ranking hasn't been updated since 11.07. Please start it up!
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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Where in this bottomless top are the currently active HeroesWorld rules? Because on the main page there are only rules up to 2013, nothing further.
In reply to Sormo
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/topic/10593/

Here are the current ones.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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If playing via the lobby, these rules are followed by default
/topic/10593/, correct?

clause 2.6 Transition between zones:

2.6.6. It is permitted to enter adjacent zones using Angel Wings, Dimensional Gate and Fly spells, without destroying the guards in the process.


???
either I didn't understand the context....
but further explanations ( /topic/at/671250/ ) contradict this clause.
In reply to Nogard
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Nogard
If you play through the lobby, then by default they adhere to these rules, right?
/topic/10593/?

Point 2.6: Transition between zones:

2.6.6. It is allowed to enter adjacent zones using Angel Wings, Spatial Gate, and Flight spells, without destroying the guards.


???
Either I didn't understand the context....
but further explanations ( /topic/at/671250/ ) contradict this point.

Perhaps it should have been added that "except for templates where otherwise specified." Jebus Cross is a rare exception – and the rules for breaking through passages are indicated separately in its rules. But, for example, on Mininosta, you can fly over ГО with Flight, but you cannot bypass the shifted ГО.

As for the lobby, quite a few people there don’t know the ХВ rules at all; some prefer to play without them (even among ХВ players, there are many lovers of anarchy), so before the match, it is better to clarify these points with your opponent.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
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Hello everyone!
I couldn't find it in the search, and I don't have time to scroll through 149 pages.
I have a suggestion...
1. It seems logical to me that when one hero surrenders to another, the winner should receive the artifacts of the loser?
"Fled the battlefield" - that's clear... he abandoned his troops but kept the artifacts...
but when surrendering as a prisoner... it doesn't seem so logical to me...
2. Less relevant, but still... why does the plague "kill" Necromancers? ))))))))))))

Added 15 minutes later
It would be nice to give the surrendering hero a choice - to buy back troops or artifacts at the rate of the "artifact merchant".
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Good afternoon!
My rating didn't increase after the game on November 9th against Morgot1982 - the graph on the right shows an increase in rating points, but in reality, the next result is calculated from the old value (without taking into account the points earned in that game).
In reply to Beriadon
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The player rating table has stopped updating (the last update was on March 3rd). Please resume updating it.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
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I suggest clarifying the rules regarding viewing a hero's skill tree. Any programs that interact with the game and extract information from its memory should be prohibited in online games. However, in my opinion, any reference calculators should be allowed (just like the calculator for Pandora's Box, Guardian, and Grand Staff). Their use is impossible to control, and their results are based on information that is legally available to the player, so, in my opinion, it is better to put everyone on an equal footing and allow them to use it if they wish. Specifically, I am talking about my program that can determine the skill tree based on the suggested skills at the hero's initial level-ups, their class, the allowed skills on the map, and the hero's starting skills. The compiled exe and source code in Python are available here: https://github.com/temig74/HotaTreeCalc You can see how it works here: https://www.youtube.com/watch?v=2wn0RN-9060
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To clarify, to avoid any misunderstanding. According to the rules of HotA online games, the use of any programs that predict the skill tree (regardless of whether they access the game's memory or not) is prohibited. This was not stated very clearly, so I added clarity to the wording:
https://h3hota.com/ru/rules#основные-правила/честная-игра/вмешательство-в-игру

The rules may be changed if there is a request from players and, especially, from tournament organizers and other online activity organizers. But at the moment, this is prohibited.
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Thank you for the clarification. The question wasn't phrased very clearly, so I initially decided to ask in the official Hota public forum. My point of view largely coincided with what Alexei Dolmatov replied to me, if I understood him correctly: https://vk.com/topic-59561616_49424003. I attached a poll there to gauge opinions on whether it should be explicitly legalized or explicitly prohibited.

Added 57 minutes later
Sav

The rules can be changed if there is a request from the players and, especially, from the organizers of tournaments and other online activities. But at the moment, it is prohibited.
If someone wants to hold a tournament and legalize this program in its rules, they will need to not only have direct permission in the rules of their tournament but also coordinate this with you, am I correct?

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