Auto-translated
Screens illustrating the Rules:
Dimension Door and bugged passages on Jebus Cross.
Dimension Door and bugged passages on Jebus Cross.
*******
I.7.1. Terminology.
The words "defined passage between zones" refer to a space between obstacles that form zone boundaries, through which a hero can pass into an adjacent zone on a generated game map. In a real-life gaming situation, there may be several such passages, even if the template diagram indicates that there is only one passage.
II.2.6. On all templates except XL+U sized templates:
2.6.1. To move from one zone to another through a defined passage, it is necessary to eliminate the guard of this passage.
Example: Jebus cross template.

The screenshot shows three passages from the player's starting zone to the central treasure zone:
- The northern passage is guarded by Sultan Efreet, and the guards are positioned so that the hero can pass without fighting,
- southwards - Devils,
- further south - Fairy Dragons.
To move to the center through one of these passages, you need to break through the corresponding guard. If you want to walk along another passage as well, then you also need to break through its guard.
You cannot walk past the efreets, even if the player has destroyed the devils or dragons.
*******
II.2.6.2. If the guard of the passage between zones is shifted deeper into the adjacent zone, then it is allowed to enter this zone in order to eliminate it. If there are several guards for a passage, it is allowed to enter the adjacent zone to eliminate any guard at the player's choice. Eliminating the guard in these cases should be the first action in the new zone.
II.2.6.3. It is permissible to penetrate into an adjacent zone without breaking through the guard of the passage in order to visit an object belonging to the zone in which the player is located.
III.3. Jebus cross template:
- Moving between zones using the Angel Wings artifact and the Fly and Dimension Door spells is permitted:
...c) in cases where there are multiple Dimension Doors for one passage - to approach the selected Dimension Door by the player, while the first action in the new zone must be to eliminate this Dimension Door.
Example: Jebus cross template.

The passage from the Tower starting zone to the center is guarded by two Dimension Doors - Golden Dragons and Sultan Efreet. The blue player has the right to break through any guard of his choice. He can go onto the sand and pass past the shifted dragons to attack the efreets. You can also use Angel Wings, Fly or Dimension Door to attack the efreets.
You can take gremlins from the external dwelling without breaking through the Dimension Doors.
*******
I.7. Bugged passage - a passage between zones that should not exist according to the template diagram. It differs with weaker guards (or their absence), which does not correspond to the template diagram. Often occurs when generating a mine, village, etc. on the border of two zones.
III.3. Jebus cross template:
- Moving along bugged passages between two zones 1-4 is only possible if the Dimension Doors between the central zone 5 and both these zones have been broken through.
Example: Jebus cross template.

On the border of the red player's starting zone and one of the neutral zones, there is a village located, which has eaten part of the mountains. As a result, a wide unguarded passage was formed, which cannot be used until the Dimension Doors from the red zone to the center and the Dimension Door between the center and the stones are broken through. You cannot steal the campfire and piles of resources from the stones.
*******