Posts from Expedition: general discussions.
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It feels to me like all my champions are either healers or steal-and-kill criminal scams, although I remember clearly that Teiosika with the familiar was a mage, and when she wiped, I generated another mage—just for the sake of it, really.
Btw, I originally wanted to name Beata Beatrice, but then decided there's no damn way she's a Beatrice given her origin and bio.
And generally, I completely forgot what happened in Novara; I'm too lazy to reread everything, I'll probably start cringing at myself. But now I want even more to somehow play Nuesh again and remember what kind of character he actually was.
🏹🎪+⛓️♿=💕
By the way, I initially wanted to name Beata Beatrice, but I decided that she wouldn't fit the name considering her background and backstory.
🏹🎪+⛓️♿=💕
A fellow tribesman of Gartos was hanging out in the bookshop. The books were modestly designed.Still, sometimes diamonds would slip through in my Prostrassilon expansions.
"Drawing an Owl in Two Steps. A Guide for Beginners". Opens up the possibility of creating paintings with artistic value. 84 (100) glayts.
"The Art of Diplomacy: How to Make the Best Noodles!". Diplomat skills are 25% more effective. 42 (50) glayts.

"Technology of Metalworking by Pressure". Blacksmith skills are 50% more effective. 67 (80) glaytsDamn, it brings back memories of university, it sounds like a section of my thesis.
"Politics for Dummies". +2 charisma. Deception is twice as effective. 168 (200) glaytsLET'S DISCUSS EVERYTHING SERIOUSLY! for dummies.
🏹🎪+⛓️♿=💕
On the other hand, I understand that I won't have much time for the campaign. I still want to improve my skills, work on my portfolio, and resume my search for my dream job. I want to continue my comic, which has been on hold for about six months, and I can't seem to get back to it. I also want to finally play Starfield; I can't seem to leave the first major planet. When I find a new job, I probably won't be able to spend whole days chilling on HoMM and messing around like I do now; I'll have to, well, work. Even now, work sometimes gets in the way, and I have to drop everything and hide.
Therefore, I won't make any promises or set any deadlines. I'll just say that I'm interested in running a campaign, and I'll prepare it as best as I can, depending on my mood, but you shouldn't count on it.
🏹🎪+⛓️♿=💕
🏹🎪+⛓️♿=💕
Another problem, which I mentioned to Heroist and Revan some time ago, is that sometimes our ideas overlap. Of course, the implementation isn't exactly the same, but there are still certain doubts due to the potential for it to be derivative. Actually, while I was writing this, I remembered another similar case. This also creates certain problems. But I'm still thinking about outlining the ideas for the aura mechanic, based on other concepts that I once posted here, and then do a sneak peek. Conceptually, I like the idea, although I can't guarantee how it will turn out in the end. Or what I'll end up doing. Or what I'll end up doing with it.
When I find a new job
ideas for the aura mechanic
Magical auras will be divided into two conditional groups: pure and hybrid. The pure ones include red, blue, and yellow, while the hybrid ones, as you can guess, include purple, orange, and green. As for the concepts of the directions:
Red - physical and destructive aura, directed outwards.
Blue - "spiritual-mental" aura, directed at internal control.
Yellow - pure healing aura, without any special complications.
Purple - partly antimagic, partly affecting the mind.
Orange - an aura for those who heal and maim. Probably the least interesting of all on paper, being the most direct of the hybrids.
Green - the aura of cultured people. First of all, it involves all sorts of health transfer, creating chimeras, and creating homunculi. In other words, more complex and less direct manipulations than the other two healing auras.
I did something similar once, and I still sometimes think about it. I think that maybe someday I'll post not just one, but two posts a day in the gaming thread.
Another problem that I mentioned to Heroist and Revan some time ago is that sometimes our ideas overlap. Of course, the implementation isn't exactly the same, but there are still some doubts due to the potential for it to be seen as derivative. As I was writing this, I remembered another similar case. This also creates certain problems.
I remembered how in one of the episodes of Star Trek Voyager, the plot was exactly the same as in one of the chapters of my comic, and I had watched Voyager long before I drew that chapter. And in general, the concept of Voyager is very similar to the concept of my comic. And the captain of Voyager is very much like my Cap, the similarity is more than just fitting into one archetype. I laughed, made a post in the community, and recommended Voyager to watch.
In general, I don't see anything wrong with using really good ideas and reworking them to fit your own needs, just as there's no point in trying too hard to be different from everyone else. I think that if a creator is a truly creative and responsible person, passionate about inspiration, then they will still filter other people's ideas through the prism of their own vision, adapting them to themselves in the process, and in the end, something of their own and unique is born. Of course, you need to feel the line between a source of inspiration/reference and direct plagiarism, and try not to cross it, but I think that this line is quite noticeable and normal people don't want to fall into outright copying. In general, I could talk for a long time on this topic, lol, so I'll wrap it up, I hope it's clear what I mean.
Perhaps I'll elaborate a little more, so there's some kind of illustration. In total, there are 7 colors of auras planned, each of which (possibly) will increase certain parameters, and 6 of which will unlock the corresponding type of "magic". The white aura will have a different, more modest bonus, so that people who want to play as ordinary guys won't be too upset. In fact, most people in the lore will be white-aura users, while mages will be relatively rare. Players are special snowflakes and will be given the opportunity to choose.
Magical auras will be divided into two conditional groups: pure and hybrid. The pure ones include red, blue, and yellow, while the hybrid ones, as you can guess, include purple, orange, and green. As for the concepts of the directions:
Red - physical and destructive aura, directed outwards.
Blue - "spiritual-mental" aura, directed at internal control.
Yellow - pure healing aura, without any special frills.
Purple - partly antimagic, partly influencing the mind.
Orange - an aura for those who heal and maim. Probably the least interesting of all on paper, being the most direct of the hybrids.
Green - an aura of people of culture. First of all, all sorts of health transfer, creation of chimeras, and creation of homunculi. In other words, more complex and less direct manipulations than the other two healing auras.
Hybrid auras reminded me a little of my concept from the magic setting (Salidera, if anyone remembers), where you can combine schools of magic. For example, if you take Air (mind control) and Fate (which includes manipulations with the soul and body), you can get a necromancer, etc. I didn't develop this aspect much and definitely don't plan to run an expansion based on this setting, but I really wanted to include a necromancer character in the main cast, and the original seven schools of magic didn't include necromancy.
🏹🎪+⛓️♿=💕
But I believe that good ideas can and should be a source of inspiration, we should adopt them and use them as a guide.
So, at the start, a player is assigned a specific school of magic, and they can no longer learn other magic?
Can characters with hybrid auras be given access to schools of pure auras?
Hybrid auras reminded me a bit of my concept from a magical setting (Salidera, if anyone remembers), where you can combine schools of magic. For example, if you take Air (mind control) and Fate (which includes manipulation of the soul and body), you can get a necromancer, etc.
That's how it is with me – it's a coincidence, not inspiration. There was a concept that I had about five years ago, but I didn't develop it or use it, and then I saw something similar much later. It's roughly the same as you described with Voyager.
I had the idea to give a similar ability to non-elves. Initially, it sounded exactly as you described, with the caveat that pure auras would have their own bonuses, but then I decided that it would be better if it simply opened access to related areas. That is, red could use purple or orange abilities. This is balanced by the fact that I planned to use a skill slot system, where you have to "memorize" them (and this applies not only to magic), so only a strictly defined set can be active on a quest. That is, the choice for non-elves becomes wider, but the total number of spells is roughly the same. In fact, the original bonus for pure auras was precisely an expansion of the number of slots.
🏹🎪+⛓️♿=💕