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Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
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can anyone explain to me in simple terms and in Russian how to activate these scripts? I tried following the instructions on the website at the link, but nothing works.
In reply to Kora1883
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Kora1883
Hello, please help me, I can't install the Russian language pack. I download the latest version MMH55-Texts-RU_RC18e_v1.3, extract it, and move it to the data folder of the Steam v3.1 version of the game. The file is MMH55-Texts-RU_RC18e_v1.3. I launch the game MMH55_64, but the language remains English, and instead of all descriptions, there is just empty space. I'm using Windows 11. The game is a clean installation without any other mods.

If you see empty space instead of text, you need to install the Cyrillic fonts texts.

Make sure to remove the MMH55-TEXT-EN.pak file when you use the Russian one.

Ankanhel
Can someone explain to me, in simple terms and in Russian, how to activate these scripts? I tried following the instructions on the website, but it doesn't work.

Here you go!
  • Run the MapMixer” utility from <game folder>/bin/MMH55_Mapmixer.exe with administrative privileges.
  • Browse the map that was just created and select “OK”. This step will activate the map scripts, which are necessary for LAN and HotSeat games to function properly. This step activates map scripts.
Then you can go into the game and test the map.

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When playing online, the bot makes infinite moves. Please help. We patched the map, removed unnecessary files, and launch the game through the MMH55_Utility_64 shortcut, using Radmin for online play.

Does it happen on a specific map or on any map you try? When does it happen? after turn 1 or later?

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Thank you for the answers, I figured it out.
The problem was with the client itself, even though the version was 3.1.9, it had the online expansion installed, but when installed on a clean system, everything worked.
Maybe someone else will encounter this problem.
I have another question - outposts cannot be rebuilt. Cities and dwellings of levels 1-3 are rebuilt normally, but outposts cannot be rebuilt at all. Are there any special conditions for rebuilding them?
In reply to Ankanhel
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Ankanhel
Thank you for the answers, I figured it out.
The problem was with the client itself, even though it was version 3.1.9, but it included the online expansion. When I installed it on a clean system, everything worked.
Maybe someone else will encounter this problem.
I have another question: outposts cannot be rebuilt. Cities and dwellings of levels 1-3 are rebuilt normally, but outposts cannot be rebuilt at all. Are there any special conditions for rebuilding them?

If you refer to changing dwellings to your faction, there are 2 rules that restrict the change:
- the visiting hero must be of the player's starting race.
- there must be fewer faction dwellings on the map than the global limit. There is a limit variable H55_AmountExtraTownsDwellings defined in <game folder>/data/MMH55-Settings.pak/scripts/H55-Settings.lua. Change it from 1 to 100. This will allow you to convert as many towns and dwellings as you want. Unfortunately, configuration changes only work on new games.
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Hello, has anyone encountered a problem where only a few heroes are available per faction on a map? The map was downloaded from Discord and is specifically designed for version 5.5 (the specific name is H55-8P-World-at-War-1.9). I read the manuals and other resources, and followed all the instructions using MapMixer. All map settings (e.g., dividing players into teams) can be changed easily, but the available heroes remain the same limited set. I've looked through many pages on this topic, but I haven't found a similar problem. Can anyone suggest how to solve this issue?
In reply to Grimalkin
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Grimalkin
Hello, has anyone encountered a problem where only a few heroes are available per faction on a map? The map was downloaded from Discord and is specifically designed for 5.5 (the specific name is H55-8P-World-at-War-1.9). So, I read the manuals and other resources, and did everything as instructed using mapmixer. All map settings (for example, dividing players into teams) can be easily changed, but the available heroes remain the same limited set. I have reviewed many pages of this topic, but I haven't found a similar problem. Can anyone suggest how to solve this problem?
I downloaded the map and tried to create a game. I checked each faction and all of them can select from their full hero pull.

Map should be ready for play so you don't need map mixer (unless you want to regenerate some of the creatures).

In reply to dredknight
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It turns out that things are even worse. After your message, I decided to check on other maps, and for some reason, now they all have the same (but far from complete) set of items... In short, I'm at a loss.
In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
Try removing this map and check the others for heroes.

I tried, even deleted all of them. I also cleaned the Editor/H5MMods folder. I'll try the old reliable method: reinstalling the game.

In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
Well, I wanted to narrow down the search for the problem.

Reinstalling helped) But if anyone knows a simpler way for the future, please let me know. I might have messed something up while trying to create maps. But I thought that all changes would only affect a single map.

In reply to Grimalkin
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Grimalkin

 

Reinstalling helped) But if anyone knows a simpler way for the future, please let me know) I might have messed something up while trying to create maps) But I thought that all changes remain individual to a single map).

Some custom maps can alter the behavior of the whole game. They are like mods. So test them one at a time and keep the rest outside the map folder.

In reply to dredknight
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dredknight

Some custom maps can alter the behavior of the whole game. They are like mods. So test them one at a time and keep the rest outside the map folder.

Thank you, I'll keep that in mind. And here's another question for the expert: is it possible to modify the heroes in this already excellent mod? Or will this negatively affect the game? Specifically, I'm concerned that for the Necropolis faction, many heroes lack the Necromancy skill at the start. For example, I would replace Basic Combat with Basic Necromancy for the hero Xerxon at the start. I know roughly how to do this, but I have no idea how to configure heroes in this expansion, as the editor doesn't really recognize the new features.

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