Posts from MMH5.5 - Heroes of Might and Magic 5.5
Hello, please help me, I can't install the Russian language pack. I download the latest version MMH55-Texts-RU_RC18e_v1.3, extract it, and move it to the data folder of the Steam v3.1 version of the game. The file is MMH55-Texts-RU_RC18e_v1.3. I launch the game MMH55_64, but the language remains English, and instead of all descriptions, there is just empty space. I'm using Windows 11. The game is a clean installation without any other mods.
If you see empty space instead of text, you need to install the Cyrillic fonts texts.
Make sure to remove the MMH55-TEXT-EN.pak file when you use the Russian one.
Can someone explain to me, in simple terms and in Russian, how to activate these scripts? I tried following the instructions on the website, but it doesn't work.
Here you go!
- Run the “MapMixer” utility from <game folder>/bin/MMH55_Mapmixer.exe with administrative privileges.
- Browse the map that was just created and select “OK”. This step will activate the map scripts, which are necessary for LAN and HotSeat games to function properly. This step activates map scripts.
Does it happen on a specific map or on any map you try? When does it happen? after turn 1 or later?
The problem was with the client itself, even though the version was 3.1.9, it had the online expansion installed, but when installed on a clean system, everything worked.
Maybe someone else will encounter this problem.
I have another question - outposts cannot be rebuilt. Cities and dwellings of levels 1-3 are rebuilt normally, but outposts cannot be rebuilt at all. Are there any special conditions for rebuilding them?
Thank you for the answers, I figured it out.
The problem was with the client itself, even though it was version 3.1.9, but it included the online expansion. When I installed it on a clean system, everything worked.
Maybe someone else will encounter this problem.
I have another question: outposts cannot be rebuilt. Cities and dwellings of levels 1-3 are rebuilt normally, but outposts cannot be rebuilt at all. Are there any special conditions for rebuilding them?
If you refer to changing dwellings to your faction, there are 2 rules that restrict the change:
- the visiting hero must be of the player's starting race.
- there must be fewer faction dwellings on the map than the global limit. There is a limit variable H55_AmountExtraTownsDwellings defined in <game folder>/data/MMH55-Settings.pak/scripts/H55-Settings.lua. Change it from 1 to 100. This will allow you to convert as many towns and dwellings as you want. Unfortunately, configuration changes only work on new games.
Hello, has anyone encountered a problem where only a few heroes are available per faction on a map? The map was downloaded from Discord and is specifically designed for 5.5 (the specific name is H55-8P-World-at-War-1.9). So, I read the manuals and other resources, and did everything as instructed using mapmixer. All map settings (for example, dividing players into teams) can be easily changed, but the available heroes remain the same limited set. I have reviewed many pages of this topic, but I haven't found a similar problem. Can anyone suggest how to solve this problem?
Map should be ready for play so you don't need map mixer (unless you want to regenerate some of the creatures).
Turns out, it's even worse. After your message, I decided to check other maps, and for some reason, they now have the same (but far from complete) set of items... I'm at a loss.
Try removing this map and check the others for heroes.
I tried, even deleted all of them. I also cleaned the Editor/H5MMods folder. I'll try the old reliable method: reinstalling the game.
I tried, even deleted everything. I cleaned up Editor/H5MMods. I'll try the old reliable method: reinstalling.
Well, I wanted to narrow down the search for the problem.
Reinstalling helped) But if anyone knows a simpler way for the future, please let me know. I might have messed something up while trying to create maps. But I thought that all changes would only affect a single map.
Reinstalling helped) But if anyone knows a simpler way for the future, please let me know) I might have messed something up while trying to create maps) But I thought that all changes remain individual to a single map).
Some custom maps can alter the behavior of the whole game. They are like mods. So test them one at a time and keep the rest outside the map folder.
Some custom maps can alter the behavior of the whole game. They are like mods. So test them one at a time and keep the rest outside the map folder.
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