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Hey guys, I'm looking for a rather exotic mod, and I haven't seen anything even remotely similar anywhere. The idea is to make the heroes resemble those from King's Bounty. More specifically, to make it so that each creature has a maximum limit in a stack (it could be equal to the weekly growth, for example). I would appreciate any help. Perhaps this can be implemented using scripts, but then I would need advice on how to do it. No matter how many tutorials I watch, nothing comes to mind.
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I don't understand, is this to limit the number of Titans in a hero's army to, say, no more than 10? Like a limit?
In reply to Pavlinho
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That's right. Just like in King's Bounty. I would like to see the game approached from a slightly different perspective.
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There is no access to Exp and Power through scripts; you can use tables compiled by parsing the corresponding XML files. The mod is very complex, and there is no time for it.
С уважением, }{0TT@6bI4
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Dear colleagues, could you please advise me? I want to create my own NCF collection and have already compiled a list of creatures and a list of IDs with links to available slots. These are creatures from Hannik and 2 mods that replace a town. Naturally, creatures with other IDs are not neutral. I would like to get some advice: 1. Is it possible to request paid assistance in adding creatures to specific IDs? I will handle the names, adding them to random stacks, balancing, etc. All that is required is to move the creatures to the IDs. 2. Or is there a program (if one exists?) for transferring/changing IDs with just a couple of clicks? I hope this isn't a very silly question...
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Mokara
Dear colleagues, please advise. I want to create my own NCF collection, and I have compiled a list of creatures and a list of IDs with links to which creatures can be assigned. These are creatures from Hannik and 2 mods that replace the city. Naturally, creatures with other IDs are not neutral. Basically, I would like some advice:
1. Is it possible to request paid assistance in adding creatures to specific IDs. I will handle the names, adding them to random stacks, balancing, etc. What is required is to move the creatures to the IDs.
2. Or is there a program (if there is one?) for transferring/changing IDs in two clicks?
I hope this isn't a very silly question...
Regarding the first point, I don't know; the person should know the necessary files, how to change them, and they should not be too lazy to do it... I'm too lazy.

Most likely, there is no such program, or we don't know about it.
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In reply to Mokara
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Mokara
Dear colleagues, could you please advise me? I want to create my own NCF build, and I've compiled a list of creatures and a list of IDs with links to which ones are available. These are creatures from Hannik and 2 mods that replace the city. Naturally, creatures with other IDs are not neutral. Basically, I'd like some advice:
1. Is it possible to request paid assistance in adding creatures to specific IDs? I'll handle the names, adding them to random stacks, balancing, etc. What's required is to transfer the creatures to the IDs.
2. Or is there a program (just in case?) that allows you to transfer/change IDs with two clicks?)))
I hope this isn't a very silly question...

I'm too lazy to do this myself; I have too many "tasks" to complete in my own project. But I can certainly offer some guidance.
If I understand correctly, you're willing to do almost everything yourself, and you just need help setting up the creature IDs? Well, this is done in the types.xml file.
This file is located in the data archive, and you can open it with Notepad (txt) or, if you want a more comfortable way to work with it, use Notepad++.

If you're already working with a ready-made NCF core, then the creature expansion is already configured, and all you have to do is dig around in the two sections of the list.
Here, in this list, you just need to enter the names of the creatures that others have created or that you have created.

A little lower, where there's a list of creatures up to 999, you write the name you came up with.


Further down, there will be a list with numbering where you need to link your invented name to the ID number.

Like this (see the Dark Scorpior example).


Well, that's basically it; at this point, the linking and numbering of the new creature to the ID number are complete. And then, in the adventure map files, you'll write your own names that you came up with.
Ссылка на мой мод Heroes 5 Armageddons Blade

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Ссылка на мой Artstation
In reply to Waterfall_13
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Waterfall_13
I don't feel like doing that; I have too many "tasks" to complete in my own project. But I can certainly offer some advice.
If I understand correctly, you're willing to do almost everything yourself, and you just need help setting up the creature IDs, right? Well, that's done in the types.xml file.
This file is located in the data archive, and you can open it with Notepad (txt) or, if you want a more comfortable way to work with it, use Notepad++.

That's basically it; at this point, the new creature is linked to its ID number, and the numbering is complete. Then, in the adventure map files, you can write your own names for the creatures that you came up with.
Dear colleagues, thank you very much to everyone who responded. Especially to comrade Waterfall, for the very useful information; I will apply it. And Zobr (sorry if I'm being too formal) also provided a scheme for the MEGA-PACK update earlier.
I would like to convert mods that replace creatures in cities into separate files. For example, Hannik has a lot of interesting creatures in his VK group, but they all (or almost all) replace existing units. My desire and plans are to move the data for these creatures to separate slots. For example, there is a mod that replaces hydras with these creatures.

I want to move it, say, to slot CREATURE_303. Are there any methods for doing this? I know that KOLT, or something like that, released a new mod on NCF that included Hannik's creatures. I want to add more creatures to the MEGA-PACK.
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Great idea, but you should first look at the ID table to avoid overlaps! P.S. I posted a link above... and there's also a link in the first post where you can find the current table, but if I remember correctly, the most up-to-date version is published here!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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psatkha
Great idea, but you need to check the ID table first to avoid conflicts!
P.S. I posted a link above... and there's also a link in the first post where you can find the current table, but if I remember correctly, the most up-to-date version is published here!
Hello! Thank you for your response.

I am currently creating a table with available IDs and selecting creatures for them. Soon, I hope to post an updated list of creatures (with the help of vasik's program and your list) in the MEGA PACK thread, showing which IDs are already taken and which creatures are planned.

More than 100 creatures have already been added to the MEGA PACK, and everything works, mainly thanks to the NCF mods here and KOLT's mod.
+ As I mentioned above, a list of MODS FOR REPLACING CREATURES has been created, and an ID has been selected for each one.

I still dream of a program to transfer the creature replacement mod to separate slots))) Something like - the mod for Golden Colossi occupies the ID of the Thunderer. You enter your ID in the program, add the scripts folder, and it's done))) The new creature, Golden Colossi, is on ID CREATURE_862, for example. There is a more realistic way, but I would like to simplify and shorten the process.

UPD. There are already 158 creatures in the planned list.
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Hello everyone. I searched the internet for any ways to limit the number of creatures in stacks, but I didn't find anything useful. If I understand correctly, there is an executable file that contains lines of code specifying the maximum number of units in a squad. I tried to figure it out myself, but I couldn't find any guides online. Can you suggest where I should start?
In reply to Krueger98
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Krueger98
Hello everyone. I searched the internet for any ways to limit the number of creatures in stacks, but I didn't find anything useful. If I understand correctly, there is an executable file that contains lines of code specifying the maximum number of units in a squad. I tried to figure it out myself, but I couldn't find any guides online. Can you advise me on where to start?
The problem is that there is no limit, so I need to create a limiting function from scratch.
Мои мини-моды

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In reply to fktifzobr@mail.ru
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Thank you for your response. I've checked everything thoroughly.
In reply to Krueger98
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Hello! Can you remind me which mod has neutral creatures with heroes? I remember there being some kind of assembly. And is this function available as a separate mod? Thank you in advance!

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