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Posts from MEGApack update.

5.0 (2 ratings)
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How do we update the megapack?
9 voters
Single choice Closed 2021-03-15
This poll is closed.
Update by adding creatures to the main pack.
0% 0 votes
Update by creating a new file, MegaPack_upd.pak
77.8% 7 votes
Creatures should be added to the archive as separate files so that they can be deleted/modified individually
11.1% 1 vote
Create a setup file for the megapak, with automatic extraction of creatures into the megapack_upd file
11.1% 1 vote
In reply to vasik
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5 years ago
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vasik
Psatha, let me clarify about the "asker."
http://c2n.me/4b6Z0ny here's a screenshot.
Honestly, I would never have thought to call this a log (or at least a log that would be recorded by Heroes 5). Regarding the other topic, I now understand exactly what you need. I was sitting here wondering what you wanted and what other logs there are in the game and where to find them.

At the same time, I rummaged through the old files and remembered where the Windows crash logs are located.
I'll attach them in a more presentable format.
https://c2n.me/4b6Z6ET

Nevertheless, the reason for the crashes is the same as I described above.

And regarding the original topic, do the creatures themselves exist, so that they can be properly added? Mine, together with the standard ones, don't even amount to half a kilobyte.
Basically, I needed the offset address... tomorrow, i.e., today, I'll take a look at what exactly is located there!
By the way, does the crash occur immediately when the hero enters "Fort on the Hill" or when choosing an upgrade?!
5 years ago
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when entering the Fortress, a couple of seconds after the hero touches it, without opening the guild window of the Fortress.
5 years ago
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so, will there be new/remade/different creatures?

because right now, with only ~500 of them, there's no point in having 2-3k, they just sit there unused.
In reply to vasik
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4 years ago
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vasik
So, will there be new/revamped/different creatures?

Because right now, with only about 500, there's not much point in having 2-3k; they just sit around doing nothing.
I apologize. COVID made some adjustments necessary. I've added *all* the creatures from the first post to the creature spawn list. For now, they're in separate creature files. Everything works; I've tested it on different versions of the game. Monsters spawn on maps with neutral creatures, just like in the vanilla game, as well as in EWA 2.7.2 and MCCS.

The plan is to assign numbers from 1001 to 2000.

What to fill them with? I want to create something like an Anniversary NCF Pack – adding creatures from different mods to new towns, new creature designs, mods, and creatures from the "New Mods for Heroes 5" VK group, Hannik, and others.

UPD: I've updated the first post with links to each mod. I'll add all the modders to the author list.

In principle, I'd be happy to have help – if it's not too much trouble, modifying the creature data as NCF files, adding them to the spawner, translating, and testing – I can handle that. It's the adding process that will take more time, I admit. I'll go through my NCF creatures (already added) with a program and plan to release the first version. Where would be the best place to upload it? Yandex Disk?

In reply to Mokara
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2 years ago
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Mokara

I apologize. COVID made some adjustments necessary. The report – I’ve added all the creatures from the first post to the creature spawn list. For now, it’s in the form of separate creature files. Everything works; I’ve tested it on different versions of the game. Monsters spawn on maps with neutral creatures, both in the vanilla game and in EWA 2.7.2, MCCS.

What’s the plan? To occupy numbers from 1001 to 2000.

What should I fill them with? I want to create something like an Anniversary NCF Pack – adding creatures from different mods to new cities, new creature designs, mods, and creatures from the VK group “New Mods for Heroes 5,” Hannik, and others.

UPD: I’ve updated the first post with links to each mod. I’ll add all the modders to the author list.

In principle, I would appreciate help – if it’s not too much trouble, modifying the creature data as NCF files. Adding them to the spawner, translating, and testing – I can handle that. It’s the adding that will take more time, I confess. I’ll go through my NCF creatures (already added) with a program and plan to release the first version. Where would be the best place to upload it? Yandex Disk?

Yandex Disk would be better. I really like your idea
In reply to Рон54
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2 years ago
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Ron54
It's better to use Yandex Disk. I really like your idea!
Thank you for the positive feedback on the idea! I'm making more and more progress; I already have about 500 NCF files.
The creatures spawn and function correctly.
My plan is to add all the creatures to the refugee camp.
I just need help transferring the data from the castle IDs to NCF. You could even change them all to ID creature_180, and I'll modify them later. I'm not imposing, but it would be helpful.
Since I actively use the kolt_av mod (which has 300 creatures), I'm transferring the IDs from it to my own.
In reply to vasik
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2 years ago
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vasik
These are some interesting findings.

The problem was indeed in _AdvMapObjectLink. I fixed it, and now it works correctly for new creatures.

HOWEVER - the new creature, 2993, is displayed correctly, but the old ones are not.

This is because the files added to GameMechanics, or more likely in the links or somewhere else - are newer, and they are read over the already added creatures.

That is, if we add Core with new files, then we need to update all creature packs with at least a minimal edit, so that they are newer and read over the blank creatures. Because replacement files are read by date.

I will re-upload the files, and I will think about what to do with the problem of old (by date) creature pack files.

Today I added a normal new Core; yesterday, I mistakenly attached the standard one to this message.
Here, a silly idea struck me this morning))) What if, when creating the NCF_CORE file on the computer, I set the date to, for example, 11.11.2011, would I not need to update the packs?)))
In reply to Mokara
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2 years ago
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Mokara
A silly idea struck me this morning... If you set the date to, say, 11.11.2011 when creating the NCF_CORE on your computer, wouldn't you need to update the packs?)))
You need to change the date in the files within the mod. I did this once using Total Commander; there are instructions on how to do it online. I only remember that you need to select all the files in the folder; you don't need to work with each one individually, which is convenient.

Added after 3 hours and 12 minutes
and you can set any date.
In reply to fktifzobr@mail.ru
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2 years ago
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fktifzobr@mail.ru
You need to change the date of the files in the mod; I did this once using Total Commander. There are instructions on how to do this on the internet; I only remember that you need to select all the files in the folder, so you don't have to work with each one individually, which is convenient.

Added 3 hours 12 minutes ago
and you can set any date.

Thank you. We will definitely try it.

So, I moved the creature Xenophage with the ID of Demons to a new ID. Well, this is, of course, much more complicated than moving the ID of another NCF. If it's from NCF to NCF, it takes 2-3 minutes. But in my case, moving from a Castle to NCF takes 20 minutes per creature, including checks and other things. Maybe I'm not doing it right?)))) Well, I understand. I'm waiting for the mod update from kolt_av))) 🤣 But seriously, the mod is making progress. If a simple method for transferring from Castle files is found, please let me know!)))))
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2 years ago
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By the way, I like the idea of having different creature files so that some can be removed and others left in.

Added 17 hours 39 minutes ago
psatkha
Actually, only creatures created by respected comrade Lokken are missing from the current mega-pak; I've found some of them – as a last resort, you could ask him if he has the rest. I remember he sent me more than three... there was definitely a harpy and other interesting creatures!
How can I contact Lokken?

Added 1 hour 20 minutes ago
Mokara
Colleagues, I will add links to NCF creatures to this group to update the Megapak. I am attaching a poll to choose a suitable option. I also suggest that other forum members submit links to NCF creatures that I have not added here. The voting is: either update the megapack file itself or add megapack_upd.pak. Of course, one of the most important steps will be updating RamdomStacks, the file without which creatures will not spawn on the map.

What is already in the pack. UPDATE!

1. Creatures that were added in EWA. 
2. Creatures that I found for EWA, but they were never added.
3. Creatures fktifzobr@mail.ru   
4. Creatures RedHeavenHero here, here, here , here and here.
5. Creatures Chaos theory
6. Earthen lord
7. Some creatures by comrade Psatkha.
8. Some creatures from the mod for new NCFs

For now, I am only using cells 1001 to 2000 in my head for NCFs in this post, so as not to limit activity.
1001-1022 monsters of the city Oblivion.
1023-1044 monsters of the city of wizard-elementalists. I will review it, as there are duplicates with NCFs
1045-1066 monsters of the city Azyl. Pirates.
1067-1070 Mind/Magic/Light Elementals from the mod for Conflux
1071-1092 City Church
1093-1114 monsters of the city Swamp
1115-1283! - monsters from the large mod Skull of Shadows
1284-1300 - monsters from the mod Book of Magic
1301-1322 - monsters of the city Rift
1323-1363 - Antipaladin, Queen Os, ancient/shantiir titans, abbot, megadragon, garshantuah, dark champion, goblin knight, 21 creatures from WOG, 10 creatures from threes, - link to the Heroes 3 lite mod
1364-1385 - Dwarves from the RTF mod,
1386-1407 - monsters of the city Temple RTF.
1408 - .......... creatures by comrade Hannik. They are still in progress, being added, there are many of them. Respect)))
Something like that. I will be glad for help.

what about the Destroyer (demon hero) from here: 0https://postimg.cc/S2dGfLP7
And the brute from /topic/15900/
In reply to Рон54
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2 years ago
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Ron54

How can I contact Lokken?
He's a local forum member...
In reply to Рон54
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2 years ago
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Ron54

But what about the Destroyer (demon hero) from here: 0https://postimg.cc/S2dGfLP7
And the Brute from /topic/15900/

In short, I fixed the game. The whole problem was in the ncf_3000 file; I'll figure out how to make it work and why the game simply doesn't launch because of it.

Regarding your message! HUGE THANKS! Dear colleagues, please send any links to NCF creatures that are missing from my list here. The collection will be completed, and the anniversary edition will be ready
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2 years ago
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Does anyone know where to find a mod that adds a 4th-tier upgrade for the Minotaur (Ultimate Minotaur, Minotaur Guard, and Minotaur Overseer, which would upgrade into a Furious Minotaur)?
In reply to Рон54
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2 years ago
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In short, I've updated the first post. I'm also posting the list of occupied IDs with descriptions here. Thanks to vasik for FINDER. According to my calculations, there are only *159* creature IDs left in the old range (999). That makes a total of 652 creatures. Which is strange, because Randomstack has about 500))) I think I'll release the beta before the New Year.

If anyone can help with NCF_3000 and testing with EWA, I'd appreciate it, because the executable simply doesn't launch with it.

UPD. If there's a problem with the old ID list, I can release it as a separate mod... If it even gets to that)))🤣
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In reply to Mokara
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2 years ago
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Mokara
In short, I've updated the first post. I'm also posting the list of occupied IDs with descriptions here. Thanks to vasik for FINDER. According to my calculations, there are only *159* creature IDs left free in the old range (999). That's a total of 652 creatures. Which is strange, because Randomstack has about 500))) I think I'll release the beta before the New Year.

If anyone can help with NCF_3000 and testing with EWA, I'd be grateful, because the executable simply doesn't launch with it.

UPD. If there's a problem with the old list of IDs, I can release it as a separate mod... If it even gets to that)))🤣
I generally don't like all these packs and collections, so I download creatures separately. For example, I wanted to download a Balrog for a long time, but the link led to a VPN instead of a link to the mod. Fortunately, Zobr helped me and gave me the correct link, thank you to him!

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