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Posts from NCF – Extended list of Neutral creatures. Auto-translated

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In reply to Рон54
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#2602
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Ron54
Well, that means I'm next)
No, there's already a queue forming; someone can't recolor a texture, someone wants to change dwellings, and someone wants a knight hero for the map.

I'm more than sure that Astral and I will spend so much time on this that half the queue will drop out on their own.
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Are there any ideas for creatures with horned and cave demon models for NCF?
No, demons are garbage; I'm doing everything I wanted to do with them right now.
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In reply to fktifzobr
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#2603
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No, there's already a queue of people waiting – some can't recolor a texture, some want to change the dwellings, and others want a knight hero for the map.
What's the problem with making the dwellings and the knight hero yourself? (I won't comment on textures, as I don't know how to edit them myself).

Мои карты:
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Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

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In reply to BlueHeavenHero
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#2604
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BlueHeavenHero
What's the problem with creating your own dwellings and a Knight hero? (I won't comment on the textures, as I don't know how to edit them myself)
I don't know, I think people just want to focus on their own projects - creating maps, making videos, assembling balanced mods... and they don't feel like dealing with hero models and effects.
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#2605
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CREATURE_510

Corpse Eaters

Resurrecting a demon is a problematic process — a demon's soul is bound to Shio, so a demon-ghoul most often turns out defective. The soul inside a corpse eater's body gradually splits apart and leaks back into the demon world, forcing the demon to constantly seek sustenance from life force.



CREATURE_513

Crypt Lords

A terrible creation of the Necromancers — a demon's soul torn from Shio and bound to a dead body. Crypt Lords are not much different from their living kin, but they have lost the ability to use chaos magic, and now inflict "plague" and "weakness" upon their enemies.

Crypt Lords were slightly recolored, and the arrow hit point was fixed
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In reply to fktifzobr
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#2606
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CREATURE_510

Corpse Eaters

Demon resurrection is a problematic process — a demon's soul is bound to Sheogh, which is why a demon-ghoul most often turns out defective. The soul inside a corpse eater's body gradually splits apart and leaks back into the demon world, forcing the demon to constantly seek sustenance from life force.

Awesome dudes! Thanks!
In reply to fktifzobr
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#2607
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CREATURE_510

Corpse Eaters

Resurrecting a demon is a problematic process — the demon's soul is bound to Shio, so a ghoul-demon most often turns out defective. The soul inside a corpse eater's body gradually splits apart and leaks into the demon world, forcing the demon to constantly seek sustenance from life force.



CREATURE_513

Crypt Lords

A terrible creation of the Necromancer — a demon's soul torn from Shio and bound to a dead body. Crypt Lords are not much different from their living kin, but they have lost the ability to use chaos magic, and now inflict "plague" and "weakness" upon their enemies.

The crypt lords were slightly recolored, and the arrow hit point was fixed
Hey, would you mind if I used them in my campaign?
And by the way, how do I fix the arrow hit point? Because I've got this little problem with one unit... Arrows fly right at his groin

Мои карты:
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Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
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In reply to BlueHeavenHero
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#2608
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BlueHeavenHero
Hey, would you mind if I use them in my campaign?
And by the way, how do I fix the arrow impact point? I've got a little issue with one unit... Arrows hit him in the groin
This is fixed in the files (CreatureVisual) where icons, texts, and other stuff are
at the very bottom of the file there's a piece like this

<MountPoint>
        <x>-0.0873698</x>
        <y>-0.0181399</y>
        <z>1.34409</z>
    </MountPoint>
    <MountBone>Chest</MountBone>
</CreatureVisual>

these are the impact coordinates and the bone, copy this data from a suitable unit
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In reply to fktifzobr
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#2609
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This is fixed in the files (CreatureVisual) where icons, texts, and other things are located
at the very bottom of the file there is a piece roughly like this

<MountPoint>
        <x>-0.0873698</x>
        <y>-0.0181399</y>
        <z>1.34409</z>
    </MountPoint>
    <MountBone>Chest</MountBone>
</CreatureVisual>

these are the hit coordinates and the bone, copy this data from a suitable unit
Got it, thanks! 

Мои карты:
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Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

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#2611
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Necrovalkyrie – a very creative idea, a promising unit!!! And the pictures are just pictures, not from the game, are they?
In reply to Pavlinho
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#2612
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Pavlinho
Necrowalkyrie – that’s a great idea, a very promising unit!!! And the pictures are just pictures, not from the game, right?
The first one seems to be from the game... Well, that’s just my opinion).

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
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In reply to fktifzobr
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#2614
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Next, it will be a Necro Valkyrie.

In DoC, there were vampires with black wings, so this is almost canon.
Here's another option – the Umanogb dog-ghoul from Philippine mythology: