Posts from МОД: Клинок Армагеддона / Armageddon's Blade
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General access starts on November 1st.

Which is better, with or without a Game Master?

Experimenting.
Which looks better, with or without GM?
Is it better with or without a Game Master?



Special thanks and respect to Zobr, who helped with importing the model from .obj into the game.
Son of mom's friend:
Special thanks and respect to Zobr, who helped with importing the model from .obj into the game.
Level 1:
200 HP
10 attack
10 defense
4 speed
10 initiative
10-10 damage
Spells of levels 1-3 at skill 0.
10,000 gold.
Level 2:
500 HP
15 attack
15 defense
5 speed
11 initiative
15-15 damage
Spells of levels 1-3 at skill 1.
+Blind at skill 0
30,000 gold
Level 3:
1000 HP
20 attack
20 defense
6 speed
12 initiative
20-20 damage
Spells of levels 1-3 at skill 2.
+Blind at skill 1
+Berserk at skill 0.
50,000 gold
Level 4:
1500 HP
25 attack
25 defense
7 speed
13 initiative
25-25 damage
Spells of levels 1-3 at skill 3.
+Blind at skill 2
+Berserk at skill 1.
+Charm at skill 0.
+Vampirism at skill 0.
70,000 gold
Level 5:
2000 HP
30 attack
30 defense
8 speed
15 initiative
30-30 damage
Spells of levels 1-3 at skill 3
+Blind at skill 3
+Berserk at skill 3
+Charm at skill 1
+Vampirism at skill 1
100,000 gold
It would be necessary to assign 5 creature IDs to it; essentially, each upgrade is a different creature. Creating a new skin for each level would be too much; if there were a huge team, it would be possible, but as it is, at most, one model could be modified, and an effect added (I even know a cool one with flying bats). And the levels on the creature icon could be displayed in Roman numerals.
I don't know how it will work because I've never given creatures Charm, Vampirism, or Blind.
And again, all the stats and the price are preliminarily invented.
What do you think of this flight of fancy? 😄
Well, I have an idea/concept. What if we create "guardians"? Each faction would have one guardian with a good arsenal of spells, and their focus would be on supporting the army, like a hero's magic support assistant.
Let's break it down with an example. Let's say it's a "Master Lich." I'm warning you, all the parameters are chosen randomly. This is just a general idea, the concept is that he should be strong, expensive, durable, and not very powerful, but still useful.
What do you think of this idea? 😄
Added 4 minutes later
I wanted to give these spells to the Lich, who would be on Tier 7.
Your idea gave me this: similar to the Dwarven Watchtower, add a building to each faction and place spellcasters there: inquisitors, archmages, archliches, etc. This way, you won't lose your army or have an empty town taken over by a secondary hero. There are even empty spaces in the building plan. Or is that not possible?
What kind of army support are you talking about? Looking at all this, it seems like you either need to rebuild a town with an army or have a support creature and just sit around doing nothing with no army for the whole game. But when you have an army and spells, no support is needed. Maybe I'm not understanding your concept.
Your idea gave me this: similar to the Dwarven Watchtower, add a building to each faction and place spellcasters there: inquisitors, archmages, archliches, etc. This way, you won't lose your army or have an empty town taken over by a secondary hero. There are even empty spaces in the building plans.
Or is that not possible?
No idea 😅
The question is, how many places in the campaign might this ruin the gameplay? After all, the standard size of a Castle is 3x2 cells.


