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Posts from Revived

5.0 (1 rating)
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8 years ago
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Are you still working on the scenario? Do you plan to make a sequel? Perhaps it would be worth making the game a little easier by preventing the AI from attacking during the first 3 weeks.
In reply to atlant108
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8 years ago
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atlant108
Are you still working on the scenario? Do you plan to make a sequel? Perhaps it would be worth making the game a little easier by preventing the AI from attacking in the first 3 weeks.

1. Sequel.
I have a lot of work right now, but I will try to find some time. I will resume working on the sequel now. There was a crisis in the genre.
There are already several initial quests.

2. I'm working on this... but only when I start combining them into a campaign. And even then, the changes will most likely be purely cosmetic.
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8 years ago
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What about the Great Desert – is the storyline ready?
In reply to atlant108
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8 years ago
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That’s exactly what I mean. I was experiencing a creative block.
I came up with the beginning – how Markel ends up in the desert (a huge map), there are 5 Orcish castles, but they are not quite ordinary, and eventually he finds a black crystal there...
But then I got a little stuck.

And at the same time, I’m planning to create a map about the undead invasion of Irollan.
Now I don’t know what to do first...
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8 years ago
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The Great Desert.
8 years ago
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Hey, what about the heroes? Will there be Zephyr, Faideen, and so on?
8 years ago
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Putin and Trump will be there. They're definitely better than Zehir.

Added 13 minutes later
We want Markel.
8 years ago
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Author, hello, do you know if your mod is compatible with Mega AI?
Because in my game, the only way out of the Dungeon is through a teleport, and there's no green tent, so I don't know what to do next.
In reply to Гриф
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7 years ago
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It seems the time has finally come to continue working on it. I'll be focusing on the Desert. Maybe I can finish it in about six months.
Because I have a lot of work to do in real life. That's why I disappeared for so long. Just keeping you updated.

There shouldn't be any tents. If you kill the hydras, the key will drop from them.
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7 years ago
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Hey, I just registered on the forum and want to share my opinion about the map. I really liked the map, especially the storyline before Nicholas went to Irolan, and I'm looking forward to the continuation. But there's one downside that I didn't like: the demon garrison has two stacks of 6666 imps.
In reply to Прозрачный [Perspicuus]
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5 years ago
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Regarding Imps. That's what the Dungeon faction is for. By the time you reach the Imps, it would be good to have learned Berserk and cast it on them so they eliminate their own kind.
Another option is to accumulate more Princes and use diversionary attacks.

 

PS

The continuation will be (I've said this many times, I hope this time I'll manage it).

5 years ago
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It's a really cool scenario, and the main thing is that it's dynamic and won't let you get bored. Of course, there are some balance issues; the initial encounters are good, but after a certain point, not too far from the start, you can clear out the neutral creatures on auto-battle without any losses. The battles with Glen were ridiculously easy; I cleared them with a single stack of vampires in just a few turns. Duncan also wasn't a problem; when he took everything from the human castle and attacked the main character, the vampires just wiped him out. I haven't finished Randall's final battle yet because I was playing the end a bit too carelessly. The fort at the bottom can be cleared on auto-battle without any vampire losses, and Jezbeth is also cleared on auto-battle. The final Glen was also cleared manually with just vampires and no losses. The final demon isn't too difficult either (6666 imps do drain a lot of mana, but you need to cast Vampirism on the vampires in time, and you should also get the artifacts Darkness Seal and Weakness to Darkness, otherwise he'll cast Mind Control on your vampires). Randall turned out to be a tough nut to crack, but after the auto-battles, all that's left of my troops are vampires, and the castle's weekly growth rate is also good. I'll think about what to do with him. But overall, the scenario is excellent
In reply to Mupy-Mup!
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2 years ago
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Surprisingly, I felt the urge to refine the map. The endgame is too easy because of the vampires, and some things need to be fixed. I'll have to remember how to use the editor.
In reply to Markel the Imperor
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2 years ago
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Markel the Imperor
Surprisingly, I felt the urge to refine the map. The endgame is too easy because of the vampires, and I need to fix a few things. I'll have to remember how to use the editor.
Hooray, you're back!

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