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Posts from МОД: Клинок Армагеддона / Armageddon's Blade Auto-translation in progress

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#654
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Waterfall_13
Experimenting.

Which looks better, with or without GM?

Beautiful!

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#655
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Is it better with or without a Game Master?
It's good without a Game Master, but it's great with one. It fills the slightly empty space in the background perfectly.
 

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#658
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Waterfall_13
Son of mom's friend:





Special thanks and respect to Zobr, who helped with importing the model from .obj into the game.
smile20

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#659
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The new patch 29.10.2023 is available for download on Boosty. https://boosty.to/waterfall/posts/02...hare=post_link It will become free with the release of the next patch (~ mid-January). In patch 29.10.2023, multiplayer is working again, and the 0.2.0 error is no longer present.
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#661
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Well, I have an idea/concept. What if we create "guardians"? Each Faction would have one guardian, who would have a good arsenal of spells, and their focus would be on supporting the army, like a hero's magical support assistant. Let's break it down with an example. Let's say it's a "Master Lich." I'm warning you, all the parameters are chosen randomly; this is just a general idea for now. The idea is that it should be powerful, expensive, durable, and not very strong, but still useful. So, the Master Lich for Necropolis (5 upgrade levels): Level 1: 200 HP 10 attack 10 defense 4 speed 10 initiative 10-10 damage Spells of levels 1-3 at skill 0. 10,000 gold. Level 2: 500 HP 15 attack 15 defense 5 speed 11 initiative 15-15 damage Spells of levels 1-3 at skill 1. +Blind at skill 0 30,000 gold Level 3: 1000 HP 20 attack 20 defense 6 speed 12 initiative 20-20 damage Spells of levels 1-3 at skill 2. +Blind at skill 1 +Berserk at skill 0. 50,000 gold Level 4: 1500 HP 25 attack 25 defense 7 speed 13 initiative 25-25 damage Spells of levels 1-3 at skill 3. +Blind at skill 2 +Berserk at skill 1. +Charm at skill 0. +Vampirism at skill 0. 70,000 gold Level 5: 2000 HP 30 attack 30 defense 8 speed 15 initiative 30-30 damage Spells of levels 1-3 at skill 3 +Blind at skill 3 +Berserk at skill 3 +Charm at skill 1 +Vampirism at skill 1 100,000 gold It would be necessary to assign 5 creature IDs to it; essentially, each upgrade is a different creature. Creating a new skin for each level would be too much; if there were a huge team, it would be possible, but as it is, at most, one model could be modified, and an effect added (I even know a cool one with flying bats). And the levels on the creature icon could be displayed in Roman numerals. I don't know how it will work because I've never given creatures Charm, Vampirism, or Blind. And again, all the stats and the price are preliminarily invented. What do you think of this flight of fancy? 😄
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#662
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Waterfall_13
Well, I have an idea/concept. What if we create "guardians"? Each faction would have one guardian with a good arsenal of spells, and their focus would be on supporting the army, like a hero's magic support assistant.
Let's break it down with an example. Let's say it's a "Master Lich." I'm warning you, all the parameters are chosen randomly. This is just a general idea, the concept is that he should be strong, expensive, durable, and not very powerful, but still useful.

What do you think of this idea? 😄
I had a similar idea, but instead of mind control/blindness/berserk, I thought about creating extra-expert dark/light spells, for example, a destructive beam that reduces armor by -50, eternal plague, or weakness that reduces attack by -50.

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I wanted to give these spells to the Lich, who would be on Tier 7.
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#663
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What kind of army support are you talking about? Looking at all this, it seems like you either need to rebuild a town with an army or have a support creature and just sit around doing nothing without an army for the whole game. But when you have an army and spells, no support is needed. Maybe I'm not understanding your concept.
Your idea gave me this: similar to the Dwarven Watchtower, add a building to each faction and place spellcasters there: inquisitors, archmages, archliches, etc. This way, you won't lose your army or have an empty town taken over by a secondary hero. There are even empty spaces in the building plan. Or is that not possible?
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#664
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Actually, it's an interesting idea, but I see it differently. The game has overpowered spells like Berserk, Subdue, and Blind. Why not give everyone the chance to use them? That is, add a neutral unit to a neutral dwelling that can be bought for a lot of money. Of course, the AI lives under communism and will simply take them from the buildings.
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#665
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Mооnst@r
What kind of army support are you talking about? Looking at all this, it seems like you either need to rebuild a town with an army or have a support creature and just sit around doing nothing with no army for the whole game. But when you have an army and spells, no support is needed. Maybe I'm not understanding your concept.
Your idea gave me this: similar to the Dwarven Watchtower, add a building to each faction and place spellcasters there: inquisitors, archmages, archliches, etc. This way, you won't lose your army or have an empty town taken over by a secondary hero. There are even empty spaces in the building plans.

Or is that not possible?

No idea 😅
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#666
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The rock formation near the Dwarves’ Castle has always bothered me… I was wondering if I could make a 3x3 cell Castle without the rock.
The question is, how many places in the campaign might this ruin the gameplay? After all, the standard size of a Castle is 3x2 cells.



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