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Posts from Orcs – discussion about the race.

5.0 (2 ratings)
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Major, I play Warlocks myself, and just for fun, I'll take Summon or Summon with Chaos, and all your efforts (level 6) will be useless. It's especially difficult to guess what debuffs to use against a Warlock now. I could also take Leto with Darkness and Chaos/Summon. But that's just a side note. Also, level 25 is a lot, when a Dungeon hero will be level 19 (for example, Irena) and will have mentorship, and 2-4 Hitmen will come running to help your hero. Will you be able to withstand such pressure, and that's even before the first month is over.
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And what if the map is for two players? Or if there are no human/demon/necropolis towns? Where will I get dark magic spells then? I'll have to rely on Chaos. Or summoning. But I choose Chaos; I think it will be better against Orcs than summoning, because Chaos can effectively reduce their attack. And the elemental affinity is clearly not designed for dark magic or summoning.
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Yes, I agree, it's not easy to guess. But if you choose Lethos, or if I can find out about him in the tavern, then it's clear that I should expect dark magic and probably summoning/chaos. And if you choose Sinithar, then you'll probably choose chaos (or does he already have chaos?). In some similar cases, you can be very sure what kind of magic to expect. But not always. When there is no certainty about what magic the opponent is choosing, then there is no need to take any kind of suppression, it is better to upgrade what will definitely be useful. And regarding the trickster... I don't even know what to say... Orcs are at least somewhat protected from him thanks to bloodlust (there will be fewer losses). And in general, any race is vulnerable to him... To some extent.
But still, when is it best for an orc to attack a warlock? At what stage of the game?
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Guys, your abstract discussions about what and how...
It would be better if you could tell me where Ornella (in mission 1) can find
the second half of the key; I checked the forge in the north,
but there's nothing there...
просто Любитель

תודה שלא עשני אשה
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The second half is located very close to the second town. A portal leading to this town is located near the first town.
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Major – the longer you play as Orcs, the stronger they become; with the Elves, it’s the opposite. Although, you can try to rush with Tilsgar on the 4th week or on the 7th day of the 3rd week (it all depends heavily on the map).
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And on which week is it best to attack, if the game takes place on Contested Island? It's my favorite dueling map, and I think many others like it too. I'm playing against a veteran-level Warlock AI.
And what about you, DgeroM, how do you feel about Orcs? And in general, this is a question for everyone.
I'm interested in hearing other people's opinions about the new race.
This is already off-topic, but I was disappointed that you can't choose the Orc race when registering on the forum.
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You can attack when you reach level 10, but generally, you can attack anytime. A Warlock in a Castle can defend against any Orc. A spell plus a shot from the Mistresses, and your catapult is finished. Then, eliminate the remaining units, and that's it. There's nothing left to do. So, rushers, feel free to come.
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With Tilshegom, you can rush almost from the very beginning. By level six or seven, a ballista can deal 250-300 damage in one turn. You can even rush a Warlock, even in his castle...
In a prolonged battle against a Warlock, you should always take Antichaos, regardless of who the main hero is and what kind of magic the enemy develops. Because with the introduction of mentorship and invisibility, a high-level Warlock has the opportunity to buy a new Warlock hero almost every week, twice (they won't sell more in the tavern), level him up to around level 15... give him a Chaos boost, and he gets scouts (one in each slot). The scouts move first (high initiative), become invisible... and then the high-level and not-so-high-level magic starts firing for three turns, until the scouts appear (and even if you try to find them by moving all 7 units first, you probably won't).
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Well, it would be interesting to hear your strategy... And Hellgate: London is indeed a worthwhile game.

As for me, the Orcs have now become my favorites, surpassing Haven. Although, perhaps I will eventually lose interest in the Stronghold, and the factions will be roughly equal for me.
In reply to Майор Вихрь
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Orcs are a cool race. They are original. For example, I got much more enjoyment from them than from the first expansion pack. Yes, they don't have magic, but that's even better! They are very good in melee combat, especially at level 3 of Fury. :smile14: :smile14: :smile14: If you upgrade them to the super ability, it's total chaos! Besides, their battle cries are also not bad; they are very helpful sometimes. Especially amusing are the jokes about the poor goblins. But due to their cowardice, besides throwing projectiles, they are almost useless as victims for hungry cyclops and rituals. But the cyclops themselves are also awesome!!! :smile14: !!!
In short, orcs are now my favorite race, surpassing even Inferno in my priorities. :smile20: :smile20: :smile20: :D :D :D
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Yes, the Orcs are impressive! A powerful race! Even before the release of the second expansion, I knew which faction I would play. However, I was very surprised by the number of hit points for units of levels 1, 2, 3, and 5 (the Centaur has 6 HP). You run into some Nightmares, and they're done for. But otherwise, everything is great: D Damage absorption through Rage, warcries, and the hero's "Reinforcements" – everything you need to win! Playing as Orcs is pure joy!
Варвары рулят!!
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Goblins aren't the best unit, but they're surprisingly good at setting traps (if they're a Trapper). Place a trap under the feet of a Paladin or a rider on a lizard, and there's a chance they won't make it, which can be very helpful. Otherwise, I don't use them much, except maybe to finish off enemies. And you can never have too many goblins, especially if you have the "Wrath of the Horde" skill.
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By the way, regarding traps: do they actually affect large creatures (4x4 cells)? No matter how many I place, they only slow down small units, but those same paladins or riders on lizards aren't even slowed down by a single cell 0_o...
Restless. Endless. Mindless.
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З.Ы: кадилом по голове не бить.

З.З.Ы: А вот у нас в Шио....
:D
In reply to Kreesanya
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Kreesanya;127251
By the way, regarding traps: do they definitely affect large creatures (4x4 cells)? No matter how many I set, they only slow down small units, but not even by a single cell for paladins or riders on lizards... 0_o
I haven't found any information describing the probability of traps triggering, but I can assume that it depends on the number of goblins, the level, and the number of creatures that fall into the trap. But I can confidently say that it affects everyone. I recently managed to defeat a dozen colossi with a not-so-strong army. If it weren't for the traps, there would have been losses, but as it was, I got by without any.

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