A bestiary would be helpful – I don't always remember which abilities belong to which creatures, and it's generally difficult for players to figure out the abilities of new units.
Posts from RTF is a global modification that replaces all towns in the game.
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Do we need Ashan?
Could you make it, but for the classic creatures?
No, this isn't my mod. I asked someone for it to use in my own mod. I don't think it's right to distribute it separately, and it needs to be adapted to fit the original. All the characteristics are entered into text files, which means it needs to be done from scratch. I'm too lazy to do that.
Where can I find the Dwarf? ))) And did I miss something? Because in Heroes 5, the Dwarf rides a mammoth, and there isn't an animation of him hitting the anvil, is there?
fktifzobr@mail.ru
Where can I find a dwarf?))) And did I miss something? In Heroes 5, the dwarf rides a mammoth, but there's no animation of him hitting the anvil, right?
If we take the model from Heroes 5, I think the bear riders would be the best fit. They are the most armored, as befits dwarves, but I couldn't get the "bear masters" from the game, so I'm afraid I'll have to use the model of an alternative upgrade.
But we need a different hammer; the Volot of the Runepriest would work well.
Added 2 minutes later
I added the anvil... and simplified the models. Now, each element in the picture - the throne, anvil, bowl, floor rings - has no more than 2000 polygons....
Added 37 minutes later
I have some minor concerns about the size of the throne base - how will it fit into a 2-cell space? A large throne is cool - it reduces the chances of effects being ruined, but it's also unpleasant to fly through objects on the map
And is the hero also placed on 4 squares, like the large creatures? And can you, for testing purposes without a skeleton, add a throne to the editor to see its size?
P.S. In principle, it's not that difficult to adjust the proportions.
fktifzobr@mail.ru
Does the hero also occupy 4 squares, like the large creatures? And can you import a throne into the editor for testing without a skeleton, just to see the size?
P.S. In principle, it's not that difficult to adjust the proportions.
You can import it, but in the editor, the cells coincide with the hero's size.
If it's really necessary to load a model without a skeleton into the game, there was information about this in the psatkha tutorial. I understand that it differs from loading a model with a skeleton in point 14 - before exporting, the skeleton line is removed from the game model file.
tell me, maybe we can create a new gnome? maybe you have some interesting art or an idea for something that isn't in the game? let the whole model be new....anyway, you said that there are no animations that can be applied to the throne
Added after 52 minutes
fktifzobr@mail.ru
maybe, for example, instead of the right hand, we can make a hammer growing out of the shoulder...which will be used to hit the anvil...
the dwarf should be ordinary; he's a standard hero, not a unique one, and I think the general mutations should be justified... and the funny thing is that I'm actively getting rid of them. For example, T3 had one demonic eye, so now the eyes just glow.
in principle, I'm not against a new model, but I thought it would be difficult to paint; I generally hate painting.
I really like this artwork of the dwarf mage.
They don't look very good here because there are only diffuse textures, but it's a complete set.
So, we're discarding the hammer-hand, right? I understand, although I would make one like that for a hero; I think it's cooler.))
The figures are good, but couldn't we try a new model?
The art is good, but just a question: will the dwarf be male? You mentioned a female character earlier...
Added after 1 minute
Haha, it would be cool to make the hammer-hand an effect, meaning that in its normal state, the dwarf has an ordinary hand. As soon as he starts casting a spell, he rotates his hand above his head, as if swinging it, and a transparent hammer in the form of a magical effect appears around his hand, and it's with that hammer that the dwarf hits the anvil...
fktifzobr@mail.ru
So, we're ditching the hammer-hand, right? I get it, although I would make one like that for a hero; I find it more interesting.
The figures are good, but couldn't we try a new model?
The art is good, but the question is, will the dwarf be a male? You mentioned a female character earlier...
Added 1 minute ago
Haha, it would be cool to make the hammer-hand an effect, meaning that in its normal state, the dwarf has an ordinary hand. As soon as he starts casting a spell, he twirls his hand above his head, as if swinging it, and a transparent hammer in the form of a magical effect appears around his hand, and then the dwarf hits the anvil with it...

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1