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A bestiary would be helpful – I don't always remember which abilities belong to which creatures, and it's generally difficult for players to figure out the abilities of new units.
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A bestiary would be helpful – I don't always remember which abilities belong to which creatures, and it's generally difficult for players to figure out the abilities of new units.
Could you make it, but for the classic creatures?
No, this isn't my mod. I asked someone for it to use in my own mod. I don't think it's right to distribute it separately, and it needs to be adapted to fit the original. All the characteristics are entered into text files, which means it needs to be done from scratch. I'm too lazy to do that.
fktifzobr@mail.ru
Where can I find a dwarf?))) And did I miss something? In Heroes 5, the dwarf rides a mammoth, but there's no animation of him hitting the anvil, right?
I added the anvil... and simplified the models. Now, each element in the picture - the throne, anvil, bowl, floor rings - has no more than 2000 polygons....
fktifzobr@mail.ru
Does the hero also occupy 4 squares, like the large creatures? And can you import a throne into the editor for testing without a skeleton, just to see the size?
P.S. In principle, it's not that difficult to adjust the proportions.
fktifzobr@mail.ru
So, we're ditching the hammer-hand, right? I get it, although I would make one like that for a hero; I find it more interesting.
The figures are good, but couldn't we try a new model?
The art is good, but the question is, will the dwarf be a male? You mentioned a female character earlier...
Added 1 minute ago
Haha, it would be cool to make the hammer-hand an effect, meaning that in its normal state, the dwarf has an ordinary hand. As soon as he starts casting a spell, he twirls his hand above his head, as if swinging it, and a transparent hammer in the form of a magical effect appears around his hand, and then the dwarf hits the anvil with it...