Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Posts from Which monster do you like the most in Heroes 5 at level 5?
Yes, it seems to. It has a horn, which means it can blind! It just doesn't have immunity to magic, but it does have all light spells applied!
Slightly off-topic: Does the unicorn blind its opponent because it has a horn, or is it just a special ability? I thought it was just a special ability. Or does it poke out their eyes?:D
Step aside from the way of a better man than you So you fall at his feet hes the one who betrays you Its the servants devotion for the decay Stand up
Slightly off-topic: Does a unicorn blind its opponent because of its horn, or is it just a special ability? I thought it was simply a skill. Or does it poke out their eyes?:D
Yeah, I think so! How else can it blind you!:) Everything written in all the books is about the power of unicorn blood, its antimagic, and its Light magic! That's it, and nothing about blinding! So that's where the question comes from: how does it blind if not with flashes from its horn!:)
That's right! The Battle Unicorn is the steed of the goddess of Earth, Silanna! The Light Unicorn is the steed of the god of Light, Elrath! And that's why they dazzle everyone with their beauty!:)
In first place, we have the Archlich. An excellent ranged attacker, capable of hitting several units standing close to each other. As a ranged attacker and spellcaster, he's much stronger than the Inquisitor.
And then there's the Nightmare. In an open field, it can reach the enemy army on its first turn and attack a specific unit. And ideally, it can scare them. By the way, don't forget that the Nightmare significantly lowers the morale of nearby enemies. Imagine, my Nightmare is standing next to an Ent, which has wrapped its branches around it, but the Ent skips two turns. And that's with its already low initiative!.. So Nightmares are forever.
As for the Hydra, it's more like a deck of cards on the battlefield. I don't know, maybe in the late game, when all the strong and weak units have fallen, it can have a decisive impact, but in general, it's better not to reach that stage. No, the Hydra isn't our choice... )
Говорят, есть 3 уровня овладения каким-либо предметом: дилетант, любитель и профессионал. В "Героях" я где-то посередине между дилетантом и любителем.
In my opinion, the best is the 3rd Unicorn; it deals good damage, has a decent amount of health, and can move far. The 2nd Lich is also good, and the Adept has good defense, but Hydras will fall after passing the middle of the battlefield; their health won't save them. In general, the Unicorn is the key.
I think the Orcish Assassin and Executioner are good.
Loken
Auto-translated
Archliches and hellish horses. Did someone mention Incas and Adepts? Nonsense. No damage, no spells. Adepts used to blind enemies, but now... Hydras are cool, don't bash them. Learn the teleport assault spell, and then we'll talk.
Драккошка
Auto-translated
I definitely like unicorns, especially with their blinding ability. They are strong, beautiful, and both upgrades have useful abilities, so they are definitely a good choice *remember, I'm playing Sylvan for Ilfina* :) Monks, liches, and priests are also good because they can shoot and cast spells – they're useful. I'm afraid of Nightmares because of what they can do with their initiative and abilities – a nightmare! (it's clear why they're called that). Djinns are a bit weak, but viziers with their ability to increase/decrease luck are a real find :smile54: Executioners are good warriors, powerful, and a mainstay of the orc army :) Hydra... strong, great abilities, but the turtle... by the time it crawls there... :(
Hydra... strong, great abilities, but the Turtle... by the time it crawls there... :(
You don't need to crawl with them, just let them stand there, and the Warlock uses Armageddon (mine is lucky, it takes out half of the enemy army, and there are many Hydras left), so Hydras still have their use;)
excellent use. are you not stingy with them? are they cheap, and are there usually a lot of them? I'm telling you, after a sudden attack (which, by the way, is in the Logistics skill, so you'll be doubly lucky if you take it), they are simply overpowered... Armageddon seems to have lost its appeal here, because the Warlock started attacking his own dragons, and destroying his own troops... that's not my style... and does it seem to you, or has the Warlock's magic damage been significantly reduced for Orcs? even when buffed, it seems weak...