Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I created this one under the influence of TES 4:) Khajiit Inhabitants of the province of Elsweyr; there is no capital city, but there is a wise ruler, Griva. They do not wage wars of conquest. Deities: the two moons. Power: Variable. During the First Moon phase, the Khajiit are ruled by nomads; during the Second Moon phase, they are ruled by Griva. Weaknesses: sugar. Many Khajiit have become sugar addicts.
Units: Outcast - a four-legged Khajiit, strong but unintelligent. Elders - conservative Khajiit who did not want to develop human qualities in themselves. Pirates - humanoid Khajiit, but their lust for money has destroyed anything human in them. Youths - elf-like Khajiit with long ears, graceful and agile. Half-Khajiit - the most human Khajiit, they conduct negotiations in other states. High Khajiit - Grivas, born during the lunar eclipse phase.
Uke-by_HoMM![Zavulon]: Thank you for the original and truly interesting ideas. I already want to play with such a faction. :D But what special building should they have? Maybe a Sacred Ash, allowing them to draw power from the earth itself (mana regeneration, resurrection of some of the killed units, etc.)?:confused:
An original race, for sure, but there are already enough elves! They might as well offer dead elves!
Actually, there's only a half-elf among the elves, and even he's only half. The idea of a race of people living in forests, following the laws of nature, is original. In my opinion, it's no worse than a northern race!:D
The idea is to create a system that allows players to choose different destinies for their heroes. In other words, a hero can behave in a way that is completely different from what is expected of them. A Knight can become a Mage, a Necromancer can become an Elf. Such development paths can add an element of surprise to the game.
Uke-by_HoMM![Zavulon] The race is amazing, BUT WHAT ABOUT THE ORCS??? They are in the north (according to alternate lore) or they don't exist at all (according to official lore).
"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ